Status effects

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Status effects can apply to the entire character or only to a specific body part.

While the status effects of a unit is can be seen on the health indicator above the character's head, body part statuses are only visible from the Character Info screen. The only exceptions are when a body part is wounded or disabled, which are indicated on the damage display to the left of the health indicator.


==ACID==: Acid corrodes 10 armor per turn. If there is no armor, then the damage is applied to the body part. Acid value reduces by 10 per turn.

==BLEEDING==: Each turn, lose Hit Points equal to bleed value.

==BURNING==: Fire damage is applied to each body part at the start of the turn, subtracting armor.

==FRENZIED==: Speed increased by 50% and immune to panic.

==GOOED==: Unable to move until Goo decays or is removed.

==INFECTED BY VIRUS==: At start of turn virus is subtracted from Will Points, then virus value is reduced by 1.

==PANICKED==: Unable to move for a turn, while recovering Will Points.

==POISONED==: At start of turn, poison is subtracted from Hit Points, then poison value is reduced by 10.

==PREPARING==: (Pandoran Sentinel and Egg only) Preparing to activate special ability on the next turn.

==BERSERK==: (Mutog only) Mutog becomes wild, attacking friend or foe.

==ENRAGED==: (Mutog only) Damage dealt and speed are increased by 50%. There's a 10% chance the Mutog will go Berserk at the start of each turn.

==ALERTED==: (Enemy only). Enemy is aware of your presence.

==TIRED==: (caused by entering a battle with low Stamina) -1 Action Point each turn.

==EXHAUSTED==: (caused by entering a battle with low Stamina) -2 Action Point each turn.

==PARALYZED== Cannot move or perform any actions.

==PARALYSIS== Action Points are reduced by the proportion of paralysis value to Strength.

==DAZED== Action Points reduced to 1 and accuracy halved.

==OVERWATCH==: Enemies entering the overwatch cone will trigger an attack."