Status effects
"Status effects can apply to the entire character or only to a specific body part.
While the status effects of a unit is can be seen on the health indicator above the character's head, body part statuses are only visible from the Character Info screen. The only exceptions are when a body part is wounded or disabled, which are indicated on the damage display to the left of the health indicator.
STATUS EFFECTS SUMMARY ACID: Acid corrodes 10 armor per turn. If there is no armor, then the damage is applied to the body part. Acid value reduces by 10 per turn. BLEEDING: Each turn, lose Hit Points equal to bleed value. BURNING: Fire damage is applied to each body part at the start of the turn, subtracting armor. FRENZIED: Speed increased by 50% and immune to panic. GOOED: Unable to move until Goo decays or is removed. INFECTED BY VIRUS: At start of turn virus is subtracted from Will Points, then virus value is reduced by 1. PANICKED: Unable to move for a turn, while recovering Will Points. POISONED: At start of turn, poison is subtracted from Hit Points, then poison value is reduced by 10. PREPARING: (Pandoran Sentinel and Egg only) Preparing to activate special ability on the next turn. BERSERK: (Mutog only) Mutog becomes wild, attacking friend or foe. ENRAGED: (Mutog only) Damage dealt and speed are increased by 50%. There's a 10% chance the Mutog will go Berserk at the start of each turn. ALERTED: (Enemy only). Enemy is aware of your presence. TIRED: (caused by entering a battle with low Stamina) -1 Action Point each turn. EXHAUSTED: (caused by entering a battle with low Stamina) -2 Action Point each turn. PARALYZED: Cannot move or perform any actions. PARALYSIS: Action Points are reduced by the proportion of paralysis value to Strength. DAZED: Action Points reduced to 1 and accuracy halved. OVERWATCH: Enemies entering the overwatch cone will trigger an attack."