Personal perks
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Each
Phoenix Project operative has up to 3 random Personal perks. They can be at any level. List of perks:
| Picture | Name | Description |
|---|---|---|
|
Biochemist | All attacks that damage a target also inflict 1 |
|
Bombardier | Gain mounted weapon proficiency with +10% range and damage |
|
Cautious | 20% bonus accuracy and -10% damage dealt |
|
Close quarters specialist | Gain shotgun proficiency with +20% accuracy and melee weapon proficiency with +20% damage |
|
Farsighted | Additional +2 to [[character Development#wps|Willpower and 10 perception |
|
Healer | 30% bonus healing and +2 willpower |
|
Quarterback | 25% bonus grenades range and +2 speed |
|
Reckless | 10% bonus damage dealt and -10% accuracy |
|
Resourceful | 25% bonus carrying capacity|carry weight and +2 strength |
|
Self defense specialist | Gain PDW and handgun proficiency with +10% damage, +10% accuracy and +10 tiles hearing range |
|
Sniperist | Gain sniper rifle proficiency with +25% damage and -4 willpower |
|
Strongman | Gain heavy weapons proficiency with +20% accuracy and -15 perception, +2 strength |
|
Thief | 25% bonus stealth and +1 speed |
|
Trooper | Gain assault rifle proficiency with +10% damage and accuracy |













