Difference between revisions of "TESTING"

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[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.
  
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[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 action points and require 2 hands to use.
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{| class="wikitable"
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! !! Name !! Description !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=| Manufacturing cost in Materials ]]
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|- <span id ="assault rifles"></span>
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!colspan="22"|Assault Rifles
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|- <span id="piranha">
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| style="text-align:center;" |[[File:1piranha.png|100px]]
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| <b>Piranha AR-51</b>
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| New Jericho Piercing Assault Rifle </span>
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| style="text-align:center;" |<b>40</b>
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| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 15</b>
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |32
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |34
 +
| style="text-align:center;" |100
 +
| style="text-align:center;" |24
 +
| style="text-align:center;" colspan="2" |
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| style="text-align:center;" |[[File:1piranhamag.png|80px]]
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| style="text-align:center;" |5
 +
| style="text-align:center;" |16
 +
|- <span id="bulldog">
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| style="text-align:center;" |[[File:1bulldog.png|100px]]
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| <b>Bulldog AR-50</b>
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| New Jericho Gauss Assault Rifle</span>
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| style="text-align:center;" |<b>40</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 2
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |32
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |105
 +
| style="text-align:center;" |19
 +
| style="text-align:center;" colspan="2" |
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| style="text-align:center;" |[[File:1bulldogmag.png|80px]]
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| style="text-align:center;" |3
 +
| style="text-align:center;" |22
 +
|- <span id="deimos">
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| style="text-align:center;" |[[File:1deimos.png|100px]]
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| <b>Deimos AR-L</b>
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| Synedrion Laser Assault Rifle</span>
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| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |37
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |60
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |39
 +
| style="text-align:center;" |75
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" colspan="2" |
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| style="text-align:center;" |[[File:1deimosmag.png|80px]]
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| style="text-align:center;" |10
 +
| style="text-align:center;" |19
 +
|- <span id="ares">
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| style="text-align:center;" |[[File:1ares.png|100px]]
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| <b>Ares AR-1</b>
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| Phoenix Assault Rifle</span>
 +
| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |25
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |36
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |95
 +
| style="text-align:center;" |16
 +
| style="text-align:center;" colspan="2" |
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| style="text-align:center;" |[[File:1aressmag.png|80px]]
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| style="text-align:center;" |1
 +
| style="text-align:center;" |21
 +
|- <span id="yat">
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| style="text-align:center;" |[[File:1yatarnew.png|100px]]
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| <b>Yat AR</b>
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| Independent Assault Rifle</span>
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| style="text-align:center;" |<b>30</b>
 +
| style="text-align:center;" |[[damage_types#shred_damage|Shred]] 1
 +
| style="text-align:center;" |6
 +
| style="text-align:center;" |20
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |
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| style="text-align:center;" colspan="5" | cannot be produced
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| style="text-align:center;" |[[File:yatarmag.png|80px]]
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| style="text-align:center;" colspan="2" | cannot be produced
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|- <span id = "shotguns"></span>
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!colspan="22"|Shotguns
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|- <span id="shard gun">
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| style="text-align:center;" |[[File:1shardgun.png|100px]]
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| <b>Shard Gun</b>
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| <span id="shard gun">Ancient tech shotgun</span>
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| style="text-align:center;" |<b>25</b>
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| style="text-align:center;" |<b>[[damage_types#Pierce value|Piercing]] 15</b>
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| style="text-align:center;" |15
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |no ammo
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |0
 +
| style="text-align:center;" |175
 +
| style="text-align:center;" |30
 +
| style="text-align:center;" |<b>50</b>
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| style="text-align:center;" |<b>50</b>
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| style="text-align:center;" colspan="3" | no ammo
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|- <span id="harrower">
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| style="text-align:center;" |[[File:1harrower.png|100px]]
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| <b>Harrower</b>
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| Disciples of Anu Shredding Shotgun</span>
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| style="text-align:center;" |<b>35</b>
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| style="text-align:center;" |<b>[[damage_types#shred_damage|Shred]] 8</b>
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |40
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |22
 +
| style="text-align:center;" |180
 +
| style="text-align:center;" |31
 +
| style="text-align:center;" colspan="2" |
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| style="text-align:center;" |[[File:1harowwermag.png|80px]]
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| style="text-align:center;" |4
 +
| style="text-align:center;" |33
 +
|- <span id="Iconoclast">
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| style="text-align:center;" |[[File:1iconoclast.png|100px]]
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| <b>Iconoclast</b>
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| Disciples of Anu Shotgun</span>
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| style="text-align:center;" |<b>35</b>
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| style="text-align:center;" |
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |50
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |5
 +
| style="text-align:center;" |100
 +
| style="text-align:center;" |17
 +
| style="text-align:center;" colspan="2" |
 +
| style="text-align:center;" |[[File:1iconoclastmag.png|80px]]
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |32
 +
|- <span id="mercy">
 +
| style="text-align:center;" |[[File:1mercy.png|100px]]
 +
| <b>Mercy SG3    </b>
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| Phoenix Shotgun</span>
 +
| style="text-align:center;" |<b>35</b>
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |8
 +
| style="text-align:center;" |10
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |48
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |3
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |4
 +
| style="text-align:center;" |75
 +
| style="text-align:center;" |13
 +
| style="text-align:center;" colspan="2" |
 +
| style="text-align:center;" |[[File:1mercymag.png|80px]]
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |31
 +
|-
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! !! Name !! Description !! Damage !! Special !! Burst !! Effective range !! Action points !! Ammo capacity !! Hands to use !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]
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|}

Revision as of 07:18, 26 November 2020

Assault training.png Assault soldiers are proficient with Assault Rifles and Shotguns. NJ.png New Jericho and Synedrion.png Synedrion Assault soldiers use Assault Rifles. Anu.png Disciples of Anu Assault soldiers use shotguns.

1pp.png Phoenix Project Assault soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 action points and require 2 hands to use.

Name Description Damage Special Burst Effective range Action Points Ammo capacity Hands to use Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost in Tech Manufacturing cost in Materials
Assault Rifles
1piranha.png Piranha AR-51 New Jericho Piercing Assault Rifle 40 Piercing 15 4 22 2 32 2 3 34 100 24 1piranhamag.png 5 16
1bulldog.png Bulldog AR-50 New Jericho Gauss Assault Rifle 40 Shred 2 4 22 2 32 2 3 13 105 19 1bulldogmag.png 3 22
1deimos.png Deimos AR-L Synedrion Laser Assault Rifle 30 Shred 1 6 37 2 60 2 3 39 75 22 1deimosmag.png 10 19
1ares.png Ares AR-1 Phoenix Assault Rifle 30 Shred 1 6 25 2 36 2 3 5 95 16 1aressmag.png 1 21
1yatarnew.png Yat AR Independent Assault Rifle 30 Shred 1 6 20 2 30 2 3 cannot be produced Yatarmag.png cannot be produced
Shotguns
1shardgun.png Shard Gun Ancient tech shotgun 25 Piercing 15 15 13 2 no ammo 2 4 0 175 30 50 50 no ammo
1harrower.png Harrower Disciples of Anu Shredding Shotgun 35 Shred 8 8 10 2 40 2 4 22 180 31 1harowwermag.png 4 33
1iconoclast.png Iconoclast Disciples of Anu Shotgun 35 10 8 2 50 2 3 5 100 17 1iconoclastmag.png 2 32
1mercy.png Mercy SG3 Phoenix Shotgun 35 8 10 2 48 2 3 4 75 13 1mercymag.png 2 31
Name Description Damage Special Burst Effective range Action points Ammo capacity Hands to use Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant Manufacturing cost in Living crystal Manufacturing cost in Protean Mutane Ammo Manufacturing cost in Tech Manufacturing cost in Materials