Difference between revisions of "Synedrion Research"
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Reasearches one after another as faction researches them. Synedrion starts the game with the first five researches already finished. Every finished research is available for the player when he reaches alligned status with the faction. | Reasearches one after another as faction researches them. Synedrion starts the game with the first five researches already finished. Every finished research is available for the player when he reaches alligned status with the faction. | ||
| − | =Nuclear Fusion Technology= | + | =Already researched= |
| + | These five pieces of research are already finished at the start of the new game. | ||
| + | |||
| + | ==Nuclear Fusion Technology== | ||
Energy production via nuclear fusion is the backbone of Synedrion's technological ambitions. Bonus effects: Power plant energy production is increased by 50%. | Energy production via nuclear fusion is the backbone of Synedrion's technological ambitions. Bonus effects: Power plant energy production is increased by 50%. | ||
In its early days, Synedrion relied on sodium-cooled fast reactors, but this technology was eventually replaced with even safer and equally zero-emission nuclear fusion. Second-generation fusion technology now powers everything from homes to factories, providing clean energy at low cost. | In its early days, Synedrion relied on sodium-cooled fast reactors, but this technology was eventually replaced with even safer and equally zero-emission nuclear fusion. Second-generation fusion technology now powers everything from homes to factories, providing clean energy at low cost. | ||
| − | =Sentinent AIs= | + | ==Sentinent AIs== |
While true AI was secretly developed before World War III, it was used primarily for military purposes. Synedrion, however, recognizes the artificial intelligences developed by its scientists as full citizens. | While true AI was secretly developed before World War III, it was used primarily for military purposes. Synedrion, however, recognizes the artificial intelligences developed by its scientists as full citizens. | ||
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The AI developed by Dr. Marco Matterani and his team, known as Barnabas, has produced several copies and versions of itself, and these, in turn, have created further offspring. All of these entities are recognized as full citizens of Synedrion, participating in political and social life much like a human being would. Many of them are active in research, which they find stimulating, but others work as artists, entertainers, or even (in one case) psychologists. | The AI developed by Dr. Marco Matterani and his team, known as Barnabas, has produced several copies and versions of itself, and these, in turn, have created further offspring. All of these entities are recognized as full citizens of Synedrion, participating in political and social life much like a human being would. Many of them are active in research, which they find stimulating, but others work as artists, entertainers, or even (in one case) psychologists. | ||
| − | =Synedrion Battle Armor= | + | ==Synedrion Battle Armor== |
Development of armor. | Development of armor. | ||
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Bonus effects: Unlocks Synedrion sniper and assault armor. | Bonus effects: Unlocks Synedrion sniper and assault armor. | ||
| − | =Synedrion Aircraft Technology= | + | ==Synedrion Aircraft Technology== |
Synedrion aircraft are powered by fusion cell technology and can carry a squad of 5, as well as a land vehicle. They are optimized for speed over carrying capacity. | Synedrion aircraft are powered by fusion cell technology and can carry a squad of 5, as well as a land vehicle. They are optimized for speed over carrying capacity. | ||
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Bonus effects: Unlocks manufacturing Helios. | Bonus effects: Unlocks manufacturing Helios. | ||
| − | =Laser Weapons= | + | ==Laser Weapons== |
Thanks to advanced miniaturization and new materials developed by Synedrion, lightweight laser weaponry has become a possibility. | Thanks to advanced miniaturization and new materials developed by Synedrion, lightweight laser weaponry has become a possibility. | ||
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Bonus effects: Unlocks manufacturing of Synedrion laser assault rifle, laser sniper rifle and a laser pistol. Plus their ammo. | Bonus effects: Unlocks manufacturing of Synedrion laser assault rifle, laser sniper rifle and a laser pistol. Plus their ammo. | ||
| − | =Neurotoxin Weapons technology (day 3)= | + | =Research= |
| + | Faction starts these researches one by one when the new game is started. (day x) is the day when faction will finish the research. Faction will automatically share its research when it is finished and if the faction is alligned with Phoenix Project. | ||
| + | |||
| + | ==Neurotoxin Weapons technology (day 3)== | ||
Finished on the third day. Weapons that employ neurotoxins would allow targets to be incapacitated without killing them. | Finished on the third day. Weapons that employ neurotoxins would allow targets to be incapacitated without killing them. | ||
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Bonus effects: Unlocks manufacturing Hera Synedrion Neural Pistol and its ammo. | Bonus effects: Unlocks manufacturing Hera Synedrion Neural Pistol and its ammo. | ||
| − | =Infiltrator class (day 6)= | + | ==Infiltrator class (day 6)== |
The Infiltrator is a class of soldier designed to use stealth and long-range weaponry to resolve combat situations. Bonus effects: Infiltrator soldier class now available. | The Infiltrator is a class of soldier designed to use stealth and long-range weaponry to resolve combat situations. Bonus effects: Infiltrator soldier class now available. | ||
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We now have access to all Infiltrator tech and the full training program. Unlocks: Eros CRB III, Arachni SP1 and infiltrator armor. | We now have access to all Infiltrator tech and the full training program. Unlocks: Eros CRB III, Arachni SP1 and infiltrator armor. | ||
| − | =Synedrion Aspida development (day 9)= | + | ==Synedrion Aspida development (day 9)== |
A land vehicle useful both for reconnaissance and combat situations, with a built-in medical facility. | A land vehicle useful both for reconnaissance and combat situations, with a built-in medical facility. | ||
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Bonus effects: Unlocks manufacturing Aspida vehicle | Bonus effects: Unlocks manufacturing Aspida vehicle | ||
| − | =Poison weapons (day 12)= | + | ==Poison weapons (day 12)== |
Synthetic toxins could prove very effective in combat situations. | Synthetic toxins could prove very effective in combat situations. | ||
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New item for manufacturing: Chimera Grenade | New item for manufacturing: Chimera Grenade | ||
| − | =Advanced Nanotechnology (day 13)= | + | ==Advanced Nanotechnology (day 13)== |
Nanotechnology has existed for decades, but new insights gleamed from studying the Pandoravirus can be applied to create nanobots that can interface with human physiology and act in a protective capacity. | Nanotechnology has existed for decades, but new insights gleamed from studying the Pandoravirus can be applied to create nanobots that can interface with human physiology and act in a protective capacity. | ||
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New item for manufacturing available: Motion Detection Module | New item for manufacturing available: Motion Detection Module | ||
| − | =Mist Repeller development (day 21)= | + | ==Mist Repeller development (day 21)== |
Mist Repeller technology would be a significant step towards keeping settlements and bases safe from incursion. | Mist Repeller technology would be a significant step towards keeping settlements and bases safe from incursion. | ||
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New items for manufacturing available: Repeller Module | New items for manufacturing available: Repeller Module | ||
| − | =Venom Crossbow development (day 26)= | + | ==Venom Crossbow development (day 26)== |
After being repeatedly injured by New Jericho forces, a member of a Synedrion’s reconnaissance team has requested that she be provided with a crossbow with poison dispensing bolts. Although unorthodox, her suggestion merits consideration. | After being repeatedly injured by New Jericho forces, a member of a Synedrion’s reconnaissance team has requested that she be provided with a crossbow with poison dispensing bolts. Although unorthodox, her suggestion merits consideration. | ||
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New items for manufacturing available: Synedrion poison crossbow and its ammo. | New items for manufacturing available: Synedrion poison crossbow and its ammo. | ||
| − | =Medical Nanites (February 1)= | + | ==Medical Nanites (February 1)== |
Applications of advanced nanotechnology to healing processes could help increase the efficiency of our medical facilities. | Applications of advanced nanotechnology to healing processes could help increase the efficiency of our medical facilities. | ||
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Bonus effects: Medical bay healing at bases increased by 50% and +20 healing bonus in battle. | Bonus effects: Medical bay healing at bases increased by 50% and +20 healing bonus in battle. | ||
| − | =Advanced Paralyzing weapons (February 4)= | + | ==Advanced Paralyzing weapons (February 4)== |
Advances in paralytic weaponry will allow soldiers to incapacitate enemies with greater safety. | Advances in paralytic weaponry will allow soldiers to incapacitate enemies with greater safety. | ||
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New items for manufacturing available: Synedrion Neural Sniper Rifle and its ammo, Kydoimos Grenade. | New items for manufacturing available: Synedrion Neural Sniper Rifle and its ammo, Kydoimos Grenade. | ||
| − | =Poison resistance technology (February 7)= | + | ==Poison resistance technology (February 7)== |
Development of a poison resistance module would help our soldiers stay safe in the battlefield. | Development of a poison resistance module would help our soldiers stay safe in the battlefield. | ||
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New items for manufacturing available: Poison-Res vest module. | New items for manufacturing available: Poison-Res vest module. | ||
| − | =Multi-sensor Threat detection (February 10)= | + | ==Multi-sensor Threat detection (February 10)== |
An advanced multi-sensor module would make a useful addition to Infiltrator gear. | An advanced multi-sensor module would make a useful addition to Infiltrator gear. | ||
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New items for manufacturing available: Multivisual sensore module | New items for manufacturing available: Multivisual sensore module | ||
| + | =Critical research= | ||
| + | This research is connected to faction ending. | ||
16 300 research points done in 1000 hours | 16 300 research points done in 1000 hours | ||
Revision as of 07:56, 15 October 2020
Reasearches one after another as faction researches them. Synedrion starts the game with the first five researches already finished. Every finished research is available for the player when he reaches alligned status with the faction.
Contents
- 1 Already researched
- 2 Research
- 2.1 Neurotoxin Weapons technology (day 3)
- 2.2 Infiltrator class (day 6)
- 2.3 Synedrion Aspida development (day 9)
- 2.4 Poison weapons (day 12)
- 2.5 Advanced Nanotechnology (day 13)
- 2.6 Mist Repeller development (day 21)
- 2.7 Venom Crossbow development (day 26)
- 2.8 Medical Nanites (February 1)
- 2.9 Advanced Paralyzing weapons (February 4)
- 2.10 Poison resistance technology (February 7)
- 2.11 Multi-sensor Threat detection (February 10)
- 3 Critical research
Already researched
These five pieces of research are already finished at the start of the new game.
Nuclear Fusion Technology
Energy production via nuclear fusion is the backbone of Synedrion's technological ambitions. Bonus effects: Power plant energy production is increased by 50%.
In its early days, Synedrion relied on sodium-cooled fast reactors, but this technology was eventually replaced with even safer and equally zero-emission nuclear fusion. Second-generation fusion technology now powers everything from homes to factories, providing clean energy at low cost.
Sentinent AIs
While true AI was secretly developed before World War III, it was used primarily for military purposes. Synedrion, however, recognizes the artificial intelligences developed by its scientists as full citizens.
Bonus effects: Research point output is increased by 25%.
Research into artificial intelligence was a controversial subject in the early days of Synedrion, but scientific freedom meant that inevitably, artificial sentient lifeforms were eventually developed.
The AI developed by Dr. Marco Matterani and his team, known as Barnabas, has produced several copies and versions of itself, and these, in turn, have created further offspring. All of these entities are recognized as full citizens of Synedrion, participating in political and social life much like a human being would. Many of them are active in research, which they find stimulating, but others work as artists, entertainers, or even (in one case) psychologists.
Synedrion Battle Armor
Development of armor.
Synedrion scientists developed advanced armor designed more for agility and stealth rather than heavy protection. The Synedrion combat philosophy is oriented towards deep reconnaissance and rapid deployment rather than direct engagement.
Bonus effects: Unlocks Synedrion sniper and assault armor.
Synedrion Aircraft Technology
Synedrion aircraft are powered by fusion cell technology and can carry a squad of 5, as well as a land vehicle. They are optimized for speed over carrying capacity.
Synedrion aircraft are based on fourth-generation hovercrafts modified for air travel. Powered by fusion cell technology, the aircraft can carry a squad of 5, or a land vehicle with 2 soldiers. The vehicle's relatively small capacity is compensated for by its high acceleration and maximum velocity.
Bonus effects: Unlocks manufacturing Helios.
Laser Weapons
Thanks to advanced miniaturization and new materials developed by Synedrion, lightweight laser weaponry has become a possibility.
Lightweight and silent, these weapons are capable of emitting directed bursts of a high-intensity laser that will cause significant damage to living and non-living targets alike. Each laser weapon is powered by a universal fusion power cell that can be swapped between all existing weapons.
Bonus effects: Unlocks manufacturing of Synedrion laser assault rifle, laser sniper rifle and a laser pistol. Plus their ammo.
Research
Faction starts these researches one by one when the new game is started. (day x) is the day when faction will finish the research. Faction will automatically share its research when it is finished and if the faction is alligned with Phoenix Project.
Neurotoxin Weapons technology (day 3)
Finished on the third day. Weapons that employ neurotoxins would allow targets to be incapacitated without killing them.
A synthetic neurotoxin has been developed which will allow us to paralyze targets without killing them. The neurotoxin slowly builds up in the target's body until the paralytic affect is achieved; multiple doses may be necessary in some cases. Specialized weapons using this technology can now be produced.
Bonus effects: Unlocks manufacturing Hera Synedrion Neural Pistol and its ammo.
Infiltrator class (day 6)
The Infiltrator is a class of soldier designed to use stealth and long-range weaponry to resolve combat situations. Bonus effects: Infiltrator soldier class now available.
While sections of Synedrion support radical pacifism, in general, Synedrion does not shy away from using violence where no other option exists. The Infiltrator is indicative of their approach to combat: equipped with a long-ranged crossbow and a spider drone launcher capable of deploying multiple autonomous explosive drones, the Infiltrator is capable of entering enemy territory virtually undetected, to obtain information and neutralize threats before they get out of control.
We now have access to all Infiltrator tech and the full training program. Unlocks: Eros CRB III, Arachni SP1 and infiltrator armor.
Synedrion Aspida development (day 9)
A land vehicle useful both for reconnaissance and combat situations, with a built-in medical facility.
Adapting aircraft technology, the Aspida is capable of hover movement — 45 centimetres from the ground — carrying up to 3 people at virtually infinite distances using existing fusion cell technology. In addition, the Aspida is equipped with automated field surgery robotics, usable anywhere in the field.
Bonus effects: Unlocks manufacturing Aspida vehicle
Poison weapons (day 12)
Synthetic toxins could prove very effective in combat situations.
A range of weapons has been designed capable of delivering powerful synthetic toxins. The effects of these toxins ranges from mild nausea to hallucinations to explosive diarrhoea, depending on the target's physiology and defenses. The tactical advantages of such unpleasant weaponry should be clear.
NOTE: The poison will affect humans as well as Pandorans, so caution is advised.
New item for manufacturing: Chimera Grenade
Advanced Nanotechnology (day 13)
Nanotechnology has existed for decades, but new insights gleamed from studying the Pandoravirus can be applied to create nanobots that can interface with human physiology and act in a protective capacity.
These advanced nanobots, invisible to the naked eye but easily programmable via a portable control interface, can be used to automatically identify and eliminate a variety of threats to an operative's life - from fire to viral infection.
To achieve this, however, they must be spread across the individual's clothing, hair, and skin, and also be ingested. There are no known side effects.
Bonus effects: First damage point of Poison, Virus, Acid, and Fire applied per attack is ignored.
New item for manufacturing available: Motion Detection Module
Mist Repeller development (day 21)
Mist Repeller technology would be a significant step towards keeping settlements and bases safe from incursion.
Mist Repellers are based on a complex set of interconnected technologies, including nanite swarms capable of advanced molecular recognition and powerful magnetic field generators, making it finally possible to slow the encroachment of the mist.
Mist Repellers constructed within Synedrion havens will begin the process of reclaiming the earth and are a key part of the Synedrion strategy. Deployment of this technology will make bases and settlements considerably safer, but does not by itself constitute a long-term solution to the Pandoran threat, as only the mist itself is affected. Furthermore, any repeller construction will certainly antagonize other factions and potentially result in conflict.
We can use the technology for building repellers in our own bases, and do our bit for the future of humanity.
Bonus effects: Mist repelled facility available for construction
New items for manufacturing available: Repeller Module
Venom Crossbow development (day 26)
After being repeatedly injured by New Jericho forces, a member of a Synedrion’s reconnaissance team has requested that she be provided with a crossbow with poison dispensing bolts. Although unorthodox, her suggestion merits consideration.
Combining standard crossbow bolts with the new toxins has proven to be a more tedious task that originally suggested. After spending hours perfecting a bolthead dispersal mechanism, the research team decided it would be easier to create a new type of crossbow, using lightweight carbonfibre and an automated winch. The model has proven efficient in tests and is ready for mass production. No Synedrion animals or people have been fatally harmed during in the course of research.
New items for manufacturing available: Synedrion poison crossbow and its ammo.
Medical Nanites (February 1)
Applications of advanced nanotechnology to healing processes could help increase the efficiency of our medical facilities.
A new generation of medical nanites has been developed, which are more flexible and better capable of directly interfacing with human biology. They can help regenerate damaged tissue at an increased rate and can even support organ function in case of severe injury. Their application has significantly shortened patient recovery times.
Bonus effects: Medical bay healing at bases increased by 50% and +20 healing bonus in battle.
Advanced Paralyzing weapons (February 4)
Advances in paralytic weaponry will allow soldiers to incapacitate enemies with greater safety.
A new generation of paralytic grenades has been created, implementing breakthroughs in neuromuscular transmission blocking and improvements in our dispersion technology.
Additionally, a modified long-distance rifle that uses paralytic rounds has been developed using the same tech.
New items for manufacturing available: Synedrion Neural Sniper Rifle and its ammo, Kydoimos Grenade.
Poison resistance technology (February 7)
Development of a poison resistance module would help our soldiers stay safe in the battlefield.
The Synedrion poison prevention module functions by monitoring the blood stream of the person it is attached to and injecting a cocktail of reversal agents aimed at neutralizing any detected poison. At present the module is only efficient against Pandoran poisons.
New items for manufacturing available: Poison-Res vest module.
Multi-sensor Threat detection (February 10)
An advanced multi-sensor module would make a useful addition to Infiltrator gear.
This system translates a range of visual, thermal and motion data information into a color palette that the human eye can parse. The module is slick and elegant, easily integrated into any helmet and requires no external power supply for use.
New items for manufacturing available: Multivisual sensore module
Critical research
This research is connected to faction ending.
16 300 research points done in 1000 hours
41 days = 984 hours
Synedrion does research 16 points per hour (like 4 labs)