Difference between revisions of "Festering Skies"
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If your craft is destroyed, the operatives on it will take 100 [[character Development#hps|HP]] damage each and be automatically teleported to a [[file:1pp.png|30px|link=Phoenix Project]] base. | If your craft is destroyed, the operatives on it will take 100 [[character Development#hps|HP]] damage each and be automatically teleported to a [[file:1pp.png|30px|link=Phoenix Project]] base. | ||
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| + | Q: How to deal with the Behemoth? | ||
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| + | A: The Behemoth is not able to be attacked head-on, and you cannot intercept the Behemoth itself. It will head towards havens and send flying Pandorans on missions across the Geoscape. By successfully intercepting flyers, you earn disruption points towards countering the Behemoth. At the top of the Geoscape, there is a Behemoth window, where you can see how many disruption points need to be achieved. Once this threshold is met, the Behemoth will retreat and submerge into the ocean for a while. However, after some time, it will return. To defeat the Behemoth once and for all, you’ll need to research a means at stopping it. | ||
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| + | Q: How to play the Interception air combat minigame? | ||
| + | |||
| + | A: Interception is a fairly straightforward minigame, where two aircrafts face off 1v1 until one aircraft’s hull is destroyed or the player disengages. All human aircrafts have slots for 2 weapons and 1 special module, usually a counter to a specific type of attack (for example, the starting Phoenix Project special module is afterburner, which, while active, makes all visually guided attacks miss the craft). | ||
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| + | The minigame starts with the two aircrafts at opposing ends, slowly coming towards one another. You will see weapon ranges displayed for both your equipped weapons and the enemy’s. As either aircraft enters range, weapons will automatically fire against the selected target, and then enter a cooldown state before firing again. | ||
| + | |||
| + | Players have control over which weapons to use and to aim them at the enemy hull or enemy weapon/modules. Different weapons have different guidance systems to counter, which you will research and manufacture throughout the DLC. Certain modules can be activated to evade enemy missiles, etc. | ||
| + | |||
| + | At any point, players can choose to disengage and run from the fight. There’s no shame in fleeing, but note that it takes 5 seconds and you can be destroyed before disengaging. If your aircraft is destroyed, any operatives onboard will be hurt for around 100 HP damage and be transported to a Phoenix base. | ||
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| + | Q: How do I destroy the Behemoth for good? | ||
| + | |||
| + | A: To start the process of stopping the Behemoth, you will need to have won at least one Infested Haven mission by destroying the Corruption Node. Destroying the Corruption Node unlocks the Corruption node autopsy research, which is required alongside Virophage Weapons to open the path to researching a Masked Manticore. Be warned: Masked Manticores are seen as hostile entities to factions, even if not at war with that faction. | ||
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| + | Once you have a Masked Manticore, you can land on the Behemoth to begin the final mission and potentially end its reign of terror. | ||
Revision as of 12:34, 1 June 2021
Warning! Spoilers ahead!
work in progress
Now there is a number of
bases with free
Manticore (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend). Bases with free aircraft has manticore icon next to it on Geoscape.
The DLC starts on January 3rd, with an ominous message from
Disciples of Anu. Shortly after, the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way. A few days later on January 9th you will receive a message from
Synedrion and a mission (the Gift), which you will 15 days to complete. The mission requires you to reach an evac zone at the other end of the map to escape a
haven under Pandoran attack in a fully armed
. There are a lot of enemy reinforcements on this map, and lot of enemies towards the end of the mission. Don't try to kill them all: the objective is to escape. As all missions of similar type, it's easier with a vehicle. Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial.
The minigame is fairly simple. All human aircraft have slots for 2 weapons and 1 special module, usually a counter to specific type of attack that allows you to ignore it (for example, the starting
special module is afterburner, which, while active, makes all visually guided attacks miss the craft).
You only have control over what weapons to use and on what (whether on the hull of the enemy craft or on a weapon/module), when to activate the special module (though some are passive and always on), and whether to disengage. This last part is very important: you can press the disengage button at any time to leave the combat in 5 seconds. This can be abused to damage an enemy aircraft using long range weapons, leave the combat before the enemy can respond, and attack again, and so on and so forth.
If your craft is destroyed, the operatives on it will take 100 HP damage each and be automatically teleported to a
base.
Q: How to deal with the Behemoth?
A: The Behemoth is not able to be attacked head-on, and you cannot intercept the Behemoth itself. It will head towards havens and send flying Pandorans on missions across the Geoscape. By successfully intercepting flyers, you earn disruption points towards countering the Behemoth. At the top of the Geoscape, there is a Behemoth window, where you can see how many disruption points need to be achieved. Once this threshold is met, the Behemoth will retreat and submerge into the ocean for a while. However, after some time, it will return. To defeat the Behemoth once and for all, you’ll need to research a means at stopping it.
Q: How to play the Interception air combat minigame?
A: Interception is a fairly straightforward minigame, where two aircrafts face off 1v1 until one aircraft’s hull is destroyed or the player disengages. All human aircrafts have slots for 2 weapons and 1 special module, usually a counter to a specific type of attack (for example, the starting Phoenix Project special module is afterburner, which, while active, makes all visually guided attacks miss the craft).
The minigame starts with the two aircrafts at opposing ends, slowly coming towards one another. You will see weapon ranges displayed for both your equipped weapons and the enemy’s. As either aircraft enters range, weapons will automatically fire against the selected target, and then enter a cooldown state before firing again.
Players have control over which weapons to use and to aim them at the enemy hull or enemy weapon/modules. Different weapons have different guidance systems to counter, which you will research and manufacture throughout the DLC. Certain modules can be activated to evade enemy missiles, etc.
At any point, players can choose to disengage and run from the fight. There’s no shame in fleeing, but note that it takes 5 seconds and you can be destroyed before disengaging. If your aircraft is destroyed, any operatives onboard will be hurt for around 100 HP damage and be transported to a Phoenix base.
Q: How do I destroy the Behemoth for good?
A: To start the process of stopping the Behemoth, you will need to have won at least one Infested Haven mission by destroying the Corruption Node. Destroying the Corruption Node unlocks the Corruption node autopsy research, which is required alongside Virophage Weapons to open the path to researching a Masked Manticore. Be warned: Masked Manticores are seen as hostile entities to factions, even if not at war with that faction.
Once you have a Masked Manticore, you can land on the Behemoth to begin the final mission and potentially end its reign of terror.