Difference between revisions of "Festering Skies"

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(Created page with "<B>Warning! Spoilers ahead!</B> <b><i>work in progress</i></b> Now there is a number of 30px|link=Phoenix Project bases...")
 
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<b><i>work in progress</i></b>
 
<b><i>work in progress</i></b>
  
Now there is a number of [[file:1pp.png|30px|link=Phoenix Project]]  [[geoscape#Remote Base Activation|bases]] with free [[aircraft|Manticores]] (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend).  
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Now there is a number of [[file:1pp.png|30px|link=Phoenix Project]]  [[geoscape#Remote Base Activation|bases]] with free [[File:Manticore.png|x30px|link= aircrafts|Manticore]] (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend).  
  
The DLC starts on January 3rd, with an ominous message from [[File:Anu.png|50px|link=Disciples_of_Anu]] [[Disciples of Anu]]. Shortly after, the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way. A few days later on January 9th you will receive a message from [[File:Synedrion.png|50px|link=Synedrion]] [[Synedrion]] and a mission (the Gift), which you will 15 days to complete. The mission requires you to reach an evac zone at the other end of the map to escape a [[File:Synedrion.png|50px|link=Synedrion]] [[geoscape#haven|haven]] under Pandoran attack in a fully armed [[aircraft|Manticore]]. There are a lot of enemy reinforcements on this map, and lot of enemies towards the end of the mission. Don't try to kill them all: the objective is to escape. As all missions of similar type, it's easier with a [[vehicles|vehicle]]. Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial.  
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The DLC starts on January 3rd, with an ominous message from [[File:Anu.png|30px|link=Disciples_of_Anu]] [[Disciples of Anu]]. Shortly after, the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way. A few days later on January 9th you will receive a message from [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] and a mission (the Gift), which you will 15 days to complete. The mission requires you to reach an evac zone at the other end of the map to escape a [[File:Synedrion.png|30px|link=Synedrion]] [[geoscape#haven|haven]] under Pandoran attack in a fully armed [[File:Manticore.png|x30px|link= aircrafts|Manticore]]. There are a lot of enemy reinforcements on this map, and lot of enemies towards the end of the mission. Don't try to kill them all: the objective is to escape. As all missions of similar type, it's easier with a [[vehicles|vehicle]]. Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial.  
  
The minigame is fairly simple. All human [[aircraft]] have slots for 2 weapons and 1 special module, usually a counter to specific type of attack that allows you to ignore it (for example, the starting [[file:1pp.png|30px|link=Phoenix Project]]  special module is afterburner, which, while active, makes all visually guided attacks miss the craft).  
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The minigame is fairly simple. All human [[aircrafts]] have slots for 2 weapons and 1 special module, usually a counter to specific type of attack that allows you to ignore it (for example, the starting [[file:1pp.png|30px|link=Phoenix Project]]  special module is afterburner, which, while active, makes all visually guided attacks miss the craft).  
  
 
You only have control over what weapons to use and on what (whether on the hull of the enemy craft or on a weapon/module), when to activate the special module (though some are passive and always on), and whether to disengage. This last part is very important: you can press the disengage button at any time to leave the combat in 5 seconds. This can be abused to damage an enemy aircraft using long range weapons, leave the combat before the enemy can respond, and attack again, and so on and so forth.  
 
You only have control over what weapons to use and on what (whether on the hull of the enemy craft or on a weapon/module), when to activate the special module (though some are passive and always on), and whether to disengage. This last part is very important: you can press the disengage button at any time to leave the combat in 5 seconds. This can be abused to damage an enemy aircraft using long range weapons, leave the combat before the enemy can respond, and attack again, and so on and so forth.  
  
 
If your craft is destroyed, the operatives on it will take 100 [[character Development#hps|HP]] damage each and be automatically teleported to a [[file:1pp.png|30px|link=Phoenix Project]]  base.
 
If your craft is destroyed, the operatives on it will take 100 [[character Development#hps|HP]] damage each and be automatically teleported to a [[file:1pp.png|30px|link=Phoenix Project]]  base.

Revision as of 06:48, 1 June 2021

Warning! Spoilers ahead!

work in progress

Now there is a number of 1pp.png bases with free Manticore (depending on difficulty level: 3 on Rookie, 2 on Veteran, 1 on Hero and 0 on Legend).

The DLC starts on January 3rd, with an ominous message from Anu.png Disciples of Anu. Shortly after, the Egg arrives with a cutscene. Mount Egg will then appear somewhere near your starting base. You cannot interact with Mount Egg in any way. A few days later on January 9th you will receive a message from Synedrion.png Synedrion and a mission (the Gift), which you will 15 days to complete. The mission requires you to reach an evac zone at the other end of the map to escape a Synedrion.png haven under Pandoran attack in a fully armed Manticore. There are a lot of enemy reinforcements on this map, and lot of enemies towards the end of the mission. Don't try to kill them all: the objective is to escape. As all missions of similar type, it's easier with a vehicle. Once you complete the mission, you will be introduced to the aerial combat minigame with a tutorial.

The minigame is fairly simple. All human aircrafts have slots for 2 weapons and 1 special module, usually a counter to specific type of attack that allows you to ignore it (for example, the starting 1pp.png special module is afterburner, which, while active, makes all visually guided attacks miss the craft).

You only have control over what weapons to use and on what (whether on the hull of the enemy craft or on a weapon/module), when to activate the special module (though some are passive and always on), and whether to disengage. This last part is very important: you can press the disengage button at any time to leave the combat in 5 seconds. This can be abused to damage an enemy aircraft using long range weapons, leave the combat before the enemy can respond, and attack again, and so on and so forth.

If your craft is destroyed, the operatives on it will take 100 HP damage each and be automatically teleported to a 1pp.png base.