Difference between revisions of "Personal perks"

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| style="text-align:center;" |[[File:bombardier.png]]
 
| style="text-align:center;" |[[File:bombardier.png]]
 
| style="text-align:center;" |'''Bombardier'''
 
| style="text-align:center;" |'''Bombardier'''
| style="text-align:center;" |Gain [[heavy weapons#mounted launchers|mounted weapon]] [[combat#profiency|proficiency]] with +10% [[combat#effective range|range]] and [[damage types#Blast Damage|damage]]
+
| style="text-align:center;" |Gain [[heavy weapons#mounted launchers|mounted weapon]] [[combat#proficiency|proficiency]] with +10% [[combat#effective range|range]] and [[damage types#Blast Damage|damage]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:cautious.png]]
 
| style="text-align:center;" |[[File:cautious.png]]
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| style="text-align:center;" |[[File:close_quarters_specialist.png]]
 
| style="text-align:center;" |[[File:close_quarters_specialist.png]]
 
| style="text-align:center;" |'''Close quarters specialist'''
 
| style="text-align:center;" |'''Close quarters specialist'''
| style="text-align:center;" |Gain [[assault weapons#shotguns|shotgun]] [[combat#profiency|proficiency]] with +20% [[combat#effective range|accuracy]] and [[combat#Melee|melee]] weapon [[combat#profiency|proficiency]] with +20% [[combat#Standard Damage|damage]]
+
| style="text-align:center;" |Gain [[assault weapons#shotguns|shotgun]] [[combat#proficiency|proficiency]] with +20% [[combat#effective range|accuracy]] and [[combat#Melee|melee]] weapon [[combat#proficiency|proficiency]] with +20% [[combat#Standard Damage|damage]]
 
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|-
 
| style="text-align:center;" |[[File:farsighted.png]]
 
| style="text-align:center;" |[[File:farsighted.png]]
 
| style="text-align:center;" |'''Farsighted'''
 
| style="text-align:center;" |'''Farsighted'''
| style="text-align:center;" |Additional +2 to [[character Development#wps|Willpower and 10 [[character development#perception|perception]]
+
| style="text-align:center;" |Additional +2 to [[character Development#wps|willpower]] and 10 [[character Development#perception|perception]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:healer.png]]
 
| style="text-align:center;" |[[File:healer.png]]
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| style="text-align:center;" |[[File:quarterback.png]]
 
| style="text-align:center;" |[[File:quarterback.png]]
 
| style="text-align:center;" |'''Quarterback'''
 
| style="text-align:center;" |'''Quarterback'''
| style="text-align:center;" |25% bonus [[grenades]] [[combat#effective range|range]] and +2 [[character development#movement|speed]]
+
| style="text-align:center;" |25% bonus [[grenades]] [[combat#effective range|range]] and +2 [[character Development#movement|speed]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:reckless.png]]
 
| style="text-align:center;" |[[File:reckless.png]]
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| style="text-align:center;" |[[File:resourceful.png]]
 
| style="text-align:center;" |[[File:resourceful.png]]
 
| style="text-align:center;" |'''Resourceful'''
 
| style="text-align:center;" |'''Resourceful'''
| style="text-align:center;" |25% bonus [[character Development|carrying capacity|carry weight]] and +2 [[character development#strength|strength]]
+
| style="text-align:center;" |25% bonus [[character Development|carrying capacity|carry weight]] and +2 [[character Development#strength|strength]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:self_defense_specialist.png]]
 
| style="text-align:center;" |[[File:self_defense_specialist.png]]
 
| style="text-align:center;" |'''Self defense specialist'''
 
| style="text-align:center;" |'''Self defense specialist'''
| style="text-align:center;" |Gain [[technician weapons|PDW]] and [[sniper weapons#handguns|handgun]] [[combat#profiency|proficiency]] with +10% [[combat#Standard Damage|damage]], +10% [[combat#effective range|accuracy]] and +10 tiles hearing range
+
| style="text-align:center;" |Gain [[technician weapons|PDW]] and [[sniper weapons#handguns|handgun]] [[combat#proficiency|proficiency]] with +10% [[combat#Standard Damage|damage]], +10% [[combat#effective range|accuracy]] and +10 tiles hearing range
 
|-
 
|-
 
| style="text-align:center;" |[[File:sniperist.png]]
 
| style="text-align:center;" |[[File:sniperist.png]]
 
| style="text-align:center;" |'''Sniperist'''
 
| style="text-align:center;" |'''Sniperist'''
| style="text-align:center;" |Gain [[sniper weapons#sniper rifles|sniper rifle]] [[combat#profiency|proficiency]] with +25% [[combat#Standard Damage|damage]] and -4 [[character development#wps|willpower]]
+
| style="text-align:center;" |Gain [[sniper weapons#sniper rifles|sniper rifle]] [[combat#proficiency|proficiency]] with +25% [[combat#Standard Damage|damage]] and -4 [[character Development#wps|willpower]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:strongman_old.png]]
 
| style="text-align:center;" |[[File:strongman_old.png]]
 
| style="text-align:center;" |'''Strongman'''
 
| style="text-align:center;" |'''Strongman'''
| style="text-align:center;" |Gain [[heavy weapons]] [[combat#profiency|proficiency]] with +20% [[combat#effective range|accuracy]] and -15 [[character development#perception|perception]], +2 [[character development#strength|strength]]
+
| style="text-align:center;" |Gain [[heavy weapons]] [[combat#proficiency|proficiency]] with +20% [[combat#effective range|accuracy]] and -15 [[character Development#perception|perception]], +2 [[character development#strength|strength]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:thief.png]]
 
| style="text-align:center;" |[[File:thief.png]]
 
| style="text-align:center;" |'''Thief'''
 
| style="text-align:center;" |'''Thief'''
| style="text-align:center;" |25% bonus [[character development#stealth|stealth]] and +1 [[character development#movement|speed]]
+
| style="text-align:center;" |25% bonus [[character Development#stealth|stealth]] and +1 [[character Development#movement|speed]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:trooper.png]]
 
| style="text-align:center;" |[[File:trooper.png]]
 
| style="text-align:center;" |'''Trooper'''
 
| style="text-align:center;" |'''Trooper'''
| style="text-align:center;" |Gain [[assault weapons#assault rifles|assault rifle]] [[combat#profiency|proficiency]] with +10% [[combat#Standard Damage|damage]] and [[combat#effective range|accuracy]]
+
| style="text-align:center;" |Gain [[assault weapons#assault rifles|assault rifle]] [[combat#proficiency|proficiency]] with +10% [[combat#Standard Damage|damage]] and [[combat#effective range|accuracy]]
 
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|-

Revision as of 05:58, 3 December 2020

Each 1pp.png Phoenix Project operative has up to 3 random Personal perks. They can be at any level. List of perks:

Personal perks
Picture Name Description
Biochemist.png Biochemist All attacks that damage a target also inflict 1 Virus Damage virus damage (per bullet)
Bombardier.png Bombardier Gain mounted weapon proficiency with +10% range and damage
Cautious.png Cautious 20% bonus accuracy and -10% damage dealt
Close quarters specialist.png Close quarters specialist Gain shotgun proficiency with +20% accuracy and melee weapon proficiency with +20% damage
Farsighted.png Farsighted Additional +2 to willpower and 10 perception
Healer.png Healer 30% bonus healing and +2 willpower
Quarterback.png Quarterback 25% bonus grenades range and +2 speed
Reckless.png Reckless 10% bonus damage dealt and -10% accuracy
Resourceful.png Resourceful 25% bonus carrying capacity|carry weight and +2 strength
Self defense specialist.png Self defense specialist Gain PDW and handgun proficiency with +10% damage, +10% accuracy and +10 tiles hearing range
Sniperist.png Sniperist Gain sniper rifle proficiency with +25% damage and -4 willpower
Strongman old.png Strongman Gain heavy weapons proficiency with +20% accuracy and -15 perception, +2 strength
Thief.png Thief 25% bonus stealth and +1 speed
Trooper.png Trooper Gain assault rifle proficiency with +10% damage and accuracy