Difference between revisions of "Heavy"
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| style="text-align:center;"|2 | | style="text-align:center;"|2 | ||
| − | | style="text-align:center;"|[[File: | + | | style="text-align:center;"|[[File:brawler.png]] |
| − | | style="text-align:center;"|''' | + | | style="text-align:center;"|'''Brawler''' |
| style="text-align:center;"|10 | | style="text-align:center;"|10 | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|Bash and melee attacks deal 50% more damage |
| − | | style="text-align:center;" | + | | style="text-align:center;" colspan="2" | passive |
| − | |||
|- | |- | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
Revision as of 07:08, 26 March 2020
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Heavy training | 0 | Proficiency with heavy weapons, mounted weapons and jetpacks | passive | |||
| 2 |
|
Brawler | 10 | Bash and melee attacks deal 50% more damage | passive | |||
| 3 |
|
Return fire | 15 | Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. | passive | |||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 |
|
Ready for action | 20 | Reloading and inventory actions do not cost any action points | passive | |||
| 6 |
|
Rally the troops | 25 | Each ally recovers one action point. Limited to one use per turn | 2 | 4 | ||
| 7 | File:Rapid clearance.png | Rapid clearance | 30 | Recover 2 action points for each enemy killed, until the end of the turn | 0 | 5 | ||





