Difference between revisions of "Mutations"
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{| class="wikitable" | {| class="wikitable" | ||
| − | ! !! Name !! Description !! Research needed !! Armor!! Speed !! Perception !! Stealth !! Accuracy !! Weight !! Abilities | + | ! !! Name !! Description !! Research needed !! Armor!! Speed !! Perception !! Stealth !! Accuracy !! Weight !! Abilities !! [[File:mutagen.png| Manufacturing cost in Mutagens]] |
|- <span id ="heads"></span> | |- <span id ="heads"></span> | ||
!colspan="17"|Head Mutations | !colspan="17"|Head Mutations | ||
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| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| style="text-align:center;" |[[File:daze immunity.png|30px]] <b>Daze Immunity</b> - Immune to <b>[[Status_effects#DAZED|DAZE]]</b> effects. | | style="text-align:center;" |[[File:daze immunity.png|30px]] <b>Daze Immunity</b> - Immune to <b>[[Status_effects#DAZED|DAZE]]</b> effects. | ||
| − | |||
| style="text-align:center;" |80 | | style="text-align:center;" |80 | ||
|- <span id ="judgement"> | |- <span id ="judgement"> | ||
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| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| style="text-align:center;" |[[File:instil frenzy.png|30px]] <b>Instil Frenzy</b> - Instils <b>[[Status_effects#FRENZIED|FRENZY]]</b> in friendly characters within 20 tiles for 2 turns, increasing their Speed by 50% and making them immune to <b>[[Status_effects#PANICKED|PANIC]]</b>. Grants +5 WP | | style="text-align:center;" |[[File:instil frenzy.png|30px]] <b>Instil Frenzy</b> - Instils <b>[[Status_effects#FRENZIED|FRENZY]]</b> in friendly characters within 20 tiles for 2 turns, increasing their Speed by 50% and making them immune to <b>[[Status_effects#PANICKED|PANIC]]</b>. Grants +5 WP | ||
| − | |||
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="resistor"></span> | |- <span id ="resistor"></span> | ||
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| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| style="text-align:center;" |[[File:poison resistant.png|30px]] <b>Poison Resistant</b> - <b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half. [[File:virus resistant.png|30px]] <b>Virus Resistant</b> - <b>[[damage_types#Virus_Damage|Virus Damage]]</b> is reduced by half. Grants +2 WP | | style="text-align:center;" |[[File:poison resistant.png|30px]] <b>Poison Resistant</b> - <b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half. [[File:virus resistant.png|30px]] <b>Virus Resistant</b> - <b>[[damage_types#Virus_Damage|Virus Damage]]</b> is reduced by half. Grants +2 WP | ||
| − | |||
| style="text-align:center;" |80 | | style="text-align:center;" |80 | ||
|- <span id ="perceptor"></span> | |- <span id ="perceptor"></span> | ||
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| style="text-align:center;" |+20% | | style="text-align:center;" |+20% | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| − | |||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| style="text-align:center;" |80 | | style="text-align:center;" |80 | ||
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| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| style="text-align:center;" |[[File:psychic scream.png|30px]] <b>Psychic Scream</b> - Scream, reducing Will Points of all enemy units in an 8 tile radius. | | style="text-align:center;" |[[File:psychic scream.png|30px]] <b>Psychic Scream</b> - Scream, reducing Will Points of all enemy units in an 8 tile radius. | ||
| − | |||
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="synod"></span> | |- <span id ="synod"></span> | ||
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| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| style="text-align:center;" |[[File:radiant hope.png|30px]] <b>Radiant Hope</b> - Living allied units within 7 tiles recover 2 Will Points at the start of turn. | | style="text-align:center;" |[[File:radiant hope.png|30px]] <b>Radiant Hope</b> - Living allied units within 7 tiles recover 2 Will Points at the start of turn. | ||
| − | |||
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="torso"> </span> | |- <span id ="torso"> </span> | ||
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| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| style="text-align:center;" |[[File:regenerate.png|30px]] <b>Regenerate</b> - Restore 10 Hit Points to all injured body parts and General Hit Points each turn. [[File:fireresistant.png|30px]] <b>Fire Resistant</b> - Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b> by half | | style="text-align:center;" |[[File:regenerate.png|30px]] <b>Regenerate</b> - Restore 10 Hit Points to all injured body parts and General Hit Points each turn. [[File:fireresistant.png|30px]] <b>Fire Resistant</b> - Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b> by half | ||
| − | |||
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="venom"></span> | |- <span id ="venom"></span> | ||
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| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| style="text-align:center;" |[[File:shoot spike.png|30px]] <b>Shoot Spike</b> - Launch a <b>[[Status_effects#POISONED|POISON]]</b>ed spike at a target. | | style="text-align:center;" |[[File:shoot spike.png|30px]] <b>Shoot Spike</b> - Launch a <b>[[Status_effects#POISONED|POISON]]</b>ed spike at a target. | ||
| − | |||
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="tentacle"></span> | |- <span id ="tentacle"></span> | ||
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| style="text-align:center;" |3 | | style="text-align:center;" |3 | ||
| style="text-align:center;" |[[File:tentacle attack.png|30px]] <b>Tentacle Attack</b> - Perform a melee attack, and apply <b>[[damage_types#Paralyze Damage|Paralyze damage]] </b> [[File:tentacle retaliation.png|30px]] <b>Tentacle Retaliation</b> - Melee riposte with tentacles in response to nearby enemy attacks. | | style="text-align:center;" |[[File:tentacle attack.png|30px]] <b>Tentacle Attack</b> - Perform a melee attack, and apply <b>[[damage_types#Paralyze Damage|Paralyze damage]] </b> [[File:tentacle retaliation.png|30px]] <b>Tentacle Retaliation</b> - Melee riposte with tentacles in response to nearby enemy attacks. | ||
| − | |||
| style="text-align:center;" |200 | | style="text-align:center;" |200 | ||
|- <span id ="leg"></span> | |- <span id ="leg"></span> | ||
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| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| style="text-align:center;" |[[File:stomp.png|30px]] <b>Stomp</b> - Perform Shock Attack affecting a 5-tile radius, <b>[[Status_effects#DAZED|DAZE]]</b>ing targets if shock value > target Hit Points. <b>[[damage_types#Shock_Damage|Shock Damage]]</b> falls off with range. | | style="text-align:center;" |[[File:stomp.png|30px]] <b>Stomp</b> - Perform Shock Attack affecting a 5-tile radius, <b>[[Status_effects#DAZED|DAZE]]</b>ing targets if shock value > target Hit Points. <b>[[damage_types#Shock_Damage|Shock Damage]]</b> falls off with range. | ||
| − | |||
| style="text-align:center;" |100 | | style="text-align:center;" |100 | ||
|- <span id ="shadow"></span> | |- <span id ="shadow"></span> | ||
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| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| style="text-align:center;" |[[File:electric kick.png|30px]] <b>Electric Kick</b> - Perform a melee kick, and <b>[[Status_effects#DAZED|DAZE]]</b> target if shock value is greater than target's Hit Points. | | style="text-align:center;" |[[File:electric kick.png|30px]] <b>Electric Kick</b> - Perform a melee kick, and <b>[[Status_effects#DAZED|DAZE]]</b> target if shock value is greater than target's Hit Points. | ||
| − | |||
| style="text-align:center;" |100 | | style="text-align:center;" |100 | ||
|- <span id ="agile"></span> | |- <span id ="agile"></span> | ||
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| style="text-align:center;" |2 | | style="text-align:center;" |2 | ||
| style="text-align:center;" |[[File:immune to goo.png|30px]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement. | | style="text-align:center;" |[[File:immune to goo.png|30px]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement. | ||
| − | |||
| style="text-align:center;" |100 | | style="text-align:center;" |100 | ||
|- | |- | ||
! !! Name !! Description !! Armor!! Speed !! Perception !! Stealth !! Accuracy !! Weight !! Abilities !! !! [[File:mutagen.png| Manufacturing cost in Mutagens]] | ! !! Name !! Description !! Armor!! Speed !! Perception !! Stealth !! Accuracy !! Weight !! Abilities !! !! [[File:mutagen.png| Manufacturing cost in Mutagens]] | ||
Revision as of 06:40, 27 November 2020
| Name | Description | Research needed | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Head Mutations | ||||||||||||||||
| Armored Head | Disciples of Anu Armored Head Mutation | 30 | -4 | -5% | +15% | 1 | 80 | |||||||||
| Judgement Head | Disciples of Anu Judgement Priestly Head Mutation | 25 | -10% | +10% | 1 | 200 | ||||||||||
| Resistor Head | Disciples of Anu Resistor Head Mutation | 20 | 1 | 80 | ||||||||||||
| Perceptor Head | Disciples of Anu Perceptor Head Mutation | 15 | +14 | +5% | +20% | 1 | 80 | |||||||||
| Screaming Head | Disciples of Anu Screamer Priestly Head Mutation | 12 | -10% | 1 | 200 | |||||||||||
| Synod Head | Disciples of Anu Synod Priestly Head Mutation | 12 | -10% | 1 | 200 | |||||||||||
| Torso Mutations | ||||||||||||||||
| Regeneration Torso | Disciples of Anu Regeneration Torso Mutation | 34 | -2 | -10% | -10% | 3 | 200 | |||||||||
| Venom Torso | Disciples of Anu Regeneration Torso Mutation | 20 | -10% | +30% | 3 | 200 | ||||||||||
| Tentacle Torso | Disciples of Anu Tentacles Torso Mutation | 16 | +4 | -10% | 3 | 200 | ||||||||||
| Leg Mutations | ||||||||||||||||
| Stomper Legs | Disciples of Anu Stomping Legs Mutation | 30 | -2 | -10% | +20% | 2 | 100 | |||||||||
| Shadow Legs | Disciples of Anu Stealth Legs Mutation | 12 | +30% | 2 | 100 | |||||||||||
| Agile Legs | Disciples of Anu Agile Legs Mutation | 10 | +5 | 2 | 100 | |||||||||||
| Name | Description | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | ||||||||