Difference between revisions of "Mutations"

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{| class="wikitable"
 
{| class="wikitable"
! !! Name !! Description !! Research needed !! Armor!! Speed !! Perception !! Stealth !! Accuracy !! Weight !! Abilities !! !! [[File:mutagen.png| Manufacturing cost in Mutagens]]
+
! !! Name !! Description !! Research needed !! Armor!! Speed !! Perception !! Stealth !! Accuracy !! Weight !! Abilities !! [[File:mutagen.png| Manufacturing cost in Mutagens]]
 
|- <span id ="heads"></span>
 
|- <span id ="heads"></span>
 
!colspan="17"|Head Mutations
 
!colspan="17"|Head Mutations
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| style="text-align:center;" |1
 
| style="text-align:center;" |1
 
| style="text-align:center;" |[[File:daze immunity.png|30px]] <b>Daze Immunity</b> - Immune to <b>[[Status_effects#DAZED|DAZE]]</b> effects.
 
| style="text-align:center;" |[[File:daze immunity.png|30px]] <b>Daze Immunity</b> - Immune to <b>[[Status_effects#DAZED|DAZE]]</b> effects.
| style="text-align:center;" |
 
 
| style="text-align:center;" |80
 
| style="text-align:center;" |80
 
|- <span id ="judgement">
 
|- <span id ="judgement">
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| style="text-align:center;" |1
 
| style="text-align:center;" |1
 
| style="text-align:center;" |[[File:instil frenzy.png|30px]] <b>Instil Frenzy</b> - Instils <b>[[Status_effects#FRENZIED|FRENZY]]</b> in friendly characters within 20 tiles for 2 turns, increasing their Speed by 50% and making them immune to <b>[[Status_effects#PANICKED|PANIC]]</b>. Grants +5 WP
 
| style="text-align:center;" |[[File:instil frenzy.png|30px]] <b>Instil Frenzy</b> - Instils <b>[[Status_effects#FRENZIED|FRENZY]]</b> in friendly characters within 20 tiles for 2 turns, increasing their Speed by 50% and making them immune to <b>[[Status_effects#PANICKED|PANIC]]</b>. Grants +5 WP
| style="text-align:center;" |
 
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
|- <span id ="resistor"></span>
 
|- <span id ="resistor"></span>
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| style="text-align:center;" |1
 
| style="text-align:center;" |1
 
| style="text-align:center;" |[[File:poison resistant.png|30px]] <b>Poison Resistant</b> - <b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half. [[File:virus resistant.png|30px]] <b>Virus Resistant</b> - <b>[[damage_types#Virus_Damage|Virus Damage]]</b> is reduced by half. Grants +2 WP
 
| style="text-align:center;" |[[File:poison resistant.png|30px]] <b>Poison Resistant</b> - <b>[[damage_types#Poison_Damage|Poison Damage]]</b> is reduced by half. [[File:virus resistant.png|30px]] <b>Virus Resistant</b> - <b>[[damage_types#Virus_Damage|Virus Damage]]</b> is reduced by half. Grants +2 WP
| style="text-align:center;" |
 
 
| style="text-align:center;" |80
 
| style="text-align:center;" |80
 
|- <span id ="perceptor"></span>
 
|- <span id ="perceptor"></span>
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| style="text-align:center;" |+20%
 
| style="text-align:center;" |+20%
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |
 
 
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |80
 
| style="text-align:center;" |80
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| style="text-align:center;" |1
 
| style="text-align:center;" |1
 
| style="text-align:center;" |[[File:psychic scream.png|30px]] <b>Psychic Scream</b> - Scream, reducing Will Points of all enemy units in an 8 tile radius.
 
| style="text-align:center;" |[[File:psychic scream.png|30px]] <b>Psychic Scream</b> - Scream, reducing Will Points of all enemy units in an 8 tile radius.
| style="text-align:center;" |
 
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
|- <span id ="synod"></span>
 
|- <span id ="synod"></span>
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| style="text-align:center;" |1
 
| style="text-align:center;" |1
 
| style="text-align:center;" |[[File:radiant hope.png|30px]] <b>Radiant Hope</b> - Living allied units within 7 tiles recover 2 Will Points at the start of turn.
 
| style="text-align:center;" |[[File:radiant hope.png|30px]] <b>Radiant Hope</b> - Living allied units within 7 tiles recover 2 Will Points at the start of turn.
| style="text-align:center;" |
 
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
|- <span id ="torso"> </span>
 
|- <span id ="torso"> </span>
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| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |[[File:regenerate.png|30px]] <b>Regenerate</b> - Restore 10 Hit Points to all injured body parts and General Hit Points each turn. [[File:fireresistant.png|30px]] <b>Fire Resistant</b> - Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b>  by half
 
| style="text-align:center;" |[[File:regenerate.png|30px]] <b>Regenerate</b> - Restore 10 Hit Points to all injured body parts and General Hit Points each turn. [[File:fireresistant.png|30px]] <b>Fire Resistant</b> - Reduces effects of <b>[[damage_types#Fire_Damage|Fire Damage]]</b>  by half
| style="text-align:center;" |
 
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
|- <span id ="venom"></span>
 
|- <span id ="venom"></span>
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| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |[[File:shoot spike.png|30px]] <b>Shoot Spike</b> - Launch a <b>[[Status_effects#POISONED|POISON]]</b>ed spike at a target.
 
| style="text-align:center;" |[[File:shoot spike.png|30px]] <b>Shoot Spike</b> - Launch a <b>[[Status_effects#POISONED|POISON]]</b>ed spike at a target.
| style="text-align:center;" |
 
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
|- <span id ="tentacle"></span>
 
|- <span id ="tentacle"></span>
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| style="text-align:center;" |3
 
| style="text-align:center;" |3
 
| style="text-align:center;" |[[File:tentacle attack.png|30px]] <b>Tentacle Attack</b> - Perform a melee attack, and apply <b>[[damage_types#Paralyze Damage|Paralyze damage]] </b>  [[File:tentacle retaliation.png|30px]] <b>Tentacle Retaliation</b> - Melee riposte with tentacles in response to nearby enemy attacks.
 
| style="text-align:center;" |[[File:tentacle attack.png|30px]] <b>Tentacle Attack</b> - Perform a melee attack, and apply <b>[[damage_types#Paralyze Damage|Paralyze damage]] </b>  [[File:tentacle retaliation.png|30px]] <b>Tentacle Retaliation</b> - Melee riposte with tentacles in response to nearby enemy attacks.
| style="text-align:center;" |
 
 
| style="text-align:center;" |200
 
| style="text-align:center;" |200
 
|- <span id ="leg"></span>
 
|- <span id ="leg"></span>
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| style="text-align:center;" |2
 
| style="text-align:center;" |2
 
| style="text-align:center;" |[[File:stomp.png|30px]] <b>Stomp</b> - Perform Shock Attack affecting a 5-tile radius, <b>[[Status_effects#DAZED|DAZE]]</b>ing targets if shock value > target Hit Points. <b>[[damage_types#Shock_Damage|Shock Damage]]</b> falls off with range.
 
| style="text-align:center;" |[[File:stomp.png|30px]] <b>Stomp</b> - Perform Shock Attack affecting a 5-tile radius, <b>[[Status_effects#DAZED|DAZE]]</b>ing targets if shock value > target Hit Points. <b>[[damage_types#Shock_Damage|Shock Damage]]</b> falls off with range.
| style="text-align:center;" |
 
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
|- <span id ="shadow"></span>
 
|- <span id ="shadow"></span>
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| style="text-align:center;" |2
 
| style="text-align:center;" |2
 
| style="text-align:center;" |[[File:electric kick.png|30px]] <b>Electric Kick</b> - Perform a melee kick, and <b>[[Status_effects#DAZED|DAZE]]</b> target if shock value is greater than target's Hit Points.   
 
| style="text-align:center;" |[[File:electric kick.png|30px]] <b>Electric Kick</b> - Perform a melee kick, and <b>[[Status_effects#DAZED|DAZE]]</b> target if shock value is greater than target's Hit Points.   
| style="text-align:center;" |
 
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
|- <span id ="agile"></span>
 
|- <span id ="agile"></span>
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| style="text-align:center;" |2
 
| style="text-align:center;" |2
 
| style="text-align:center;" |[[File:immune to goo.png|30px]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement.
 
| style="text-align:center;" |[[File:immune to goo.png|30px]] <b>Immune to Goo</b> - <b>[[Status_effects#GOOED|Goo]]</b> does not trap or restrict movement.
| style="text-align:center;" |
 
 
| style="text-align:center;" |100
 
| style="text-align:center;" |100
 
|-
 
|-
 
! !! Name !! Description !! Armor!! Speed !! Perception !! Stealth !! Accuracy !! Weight !! Abilities !! !! [[File:mutagen.png| Manufacturing cost in Mutagens]]
 
! !! Name !! Description !! Armor!! Speed !! Perception !! Stealth !! Accuracy !! Weight !! Abilities !! !! [[File:mutagen.png| Manufacturing cost in Mutagens]]

Revision as of 06:40, 27 November 2020

Name Description Research needed Armor Speed Perception Stealth Accuracy Weight Abilities Manufacturing cost in Mutagens
Head Mutations
Armored head.jpg Armored Head Disciples of Anu Armored Head Mutation 30 -4 -5% +15% 1 Daze immunity.png Daze Immunity - Immune to DAZE effects. 80
Judgement head.jpg Judgement Head Disciples of Anu Judgement Priestly Head Mutation 25 -10% +10% 1 Instil frenzy.png Instil Frenzy - Instils FRENZY in friendly characters within 20 tiles for 2 turns, increasing their Speed by 50% and making them immune to PANIC. Grants +5 WP 200
Resistor head.jpg Resistor Head Disciples of Anu Resistor Head Mutation 20 1 Poison resistant.png Poison Resistant - Poison Damage is reduced by half. Virus resistant.png Virus Resistant - Virus Damage is reduced by half. Grants +2 WP 80
Perceptor head.jpg Perceptor Head Disciples of Anu Perceptor Head Mutation 15 +14 +5% +20% 1 80
Screaming head.jpg Screaming Head Disciples of Anu Screamer Priestly Head Mutation 12 -10% 1 Psychic scream.png Psychic Scream - Scream, reducing Will Points of all enemy units in an 8 tile radius. 200
Synod head.jpg Synod Head Disciples of Anu Synod Priestly Head Mutation 12 -10% 1 Radiant hope.png Radiant Hope - Living allied units within 7 tiles recover 2 Will Points at the start of turn. 200
Torso Mutations
Regeneration torso.jpg Regeneration Torso Disciples of Anu Regeneration Torso Mutation 34 -2 -10% -10% 3 Regenerate.png Regenerate - Restore 10 Hit Points to all injured body parts and General Hit Points each turn. Fireresistant.png Fire Resistant - Reduces effects of Fire Damage by half 200
Venom torso.jpg Venom Torso Disciples of Anu Regeneration Torso Mutation 20 -10% +30% 3 Shoot spike.png Shoot Spike - Launch a POISONed spike at a target. 200
Tentacle torso.jpg Tentacle Torso Disciples of Anu Tentacles Torso Mutation 16 +4 -10% 3 Tentacle attack.png Tentacle Attack - Perform a melee attack, and apply Paralyze damage Tentacle retaliation.png Tentacle Retaliation - Melee riposte with tentacles in response to nearby enemy attacks. 200
Leg Mutations
Stomper legs.jpg Stomper Legs Disciples of Anu Stomping Legs Mutation 30 -2 -10% +20% 2 Stomp.png Stomp - Perform Shock Attack affecting a 5-tile radius, DAZEing targets if shock value > target Hit Points. Shock Damage falls off with range. 100
Shadow legs.jpg Shadow Legs Disciples of Anu Stealth Legs Mutation 12 +30% 2 Electric kick.png Electric Kick - Perform a melee kick, and DAZE target if shock value is greater than target's Hit Points. 100
Agile legsnew.png Agile Legs Disciples of Anu Agile Legs Mutation 10 +5 2 Immune to goo.png Immune to Goo - Goo does not trap or restrict movement. 100
Name Description Armor Speed Perception Stealth Accuracy Weight Abilities Manufacturing cost in Mutagens