Difference between revisions of "Assault"

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[[File:PPassaultcrop.jpg|right|570px]]
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An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare.
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Each faction and sub-faction has an assault class. Assault soldiers are proficient with these [[File:assault_weapons.png|45px|link=Assault_weapons]] [[Assault weapons]]
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{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
|-align=center
 
|-align=center
| <b>AP</b> || <b>WP</b>
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| <b>[[Combat#Action_Points_.28APs.29|AP]]</b> || <b>[[Combat#Will_Points_.28WPs.29|WP]]</b>
 
|-
 
|-
|1
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| style="text-align:center;" |1
|[[File:assault training.png]]
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| style="text-align:center;" |[[File:assault training.png]]
|Assault training
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| style="text-align:center;" |'''Assault training'''
|0
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| style="text-align:center;" |0
|Proficiency with assault rifles and shotguns
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| style="text-align:center;" |<span id="assault training">[[combat#proficiency|Proficiency]] with assault rifles and shotguns</span>
|colspan="2" |<pre>passive</pre>
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| style="text-align:center;" colspan="2" | passive
 
|-
 
|-
|2
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| style="text-align:center;"|2
|[[File:dash.png]]
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| style="text-align:center;"|[[File:dash.png]]
|Dash
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| style="text-align:center;"|'''Dash'''
|10
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| style="text-align:center;"|10
|Move to a target position within 75% of normal movement range
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| style="text-align:center;"|<span id="dash">Move up to half your movement range. Limited to 2 uses per turn.</span>
|1
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| style="text-align:center;"|1
|4
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| style="text-align:center;"|3
 
|-
 
|-
|3
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| style="text-align:center;"|3
|[[File:return_fire.png]]
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| style="text-align:center;"|[[File:return fire2.png]]
|Return fire
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| style="text-align:center;"|'''Return fire'''
|15
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| style="text-align:center;"|15
|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range.
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| style="text-align:center;"|<span id="return fire">Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon <br /> with [[combat#proficiency|proficiency]], and the enemy is within half perception range.</span>
|passive
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| style="text-align:center;" colspan="2" | passive
|passive
 
 
|-
 
|-
|4
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| style="text-align:center;"|4
|[[File:new_class.png]]
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| style="text-align:center;"|[[File:new_class.png]]
|New class
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| style="text-align:center;"|'''New class'''
|50
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| style="text-align:center;"|50
|Choose a secondary class to train in
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| style="text-align:center;"|Choose a secondary class to train in
|passive
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| style="text-align:center;" colspan="2" | passive
|passive
 
 
|-
 
|-
|5
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| style="text-align:center;"|5
|[[File:ready_for_action.png]]
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| style="text-align:center;"|[[File:ready_for_action.png]]
|Ready for action
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| style="text-align:center;"|'''Ready for action'''
|20
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| style="text-align:center;"|20
|Reloading and inventory actions do not cost any action points
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| style="text-align:center;"|<span id="ready for action">Reloading and inventory actions do not cost any [[Combat#Action_Points_.28APs.29|Action Points]]</span>
|passive
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| style="text-align:center;" colspan="2" | passive
|passive
 
 
|-
 
|-
|6
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| style="text-align:center;"|6
|[[File:rally_the_troops.png]]
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| style="text-align:center;"|[[File:rally the troops.png]]
|Rally the troops
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| style="text-align:center;"|'''Onslaught'''
|25
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| style="text-align:center;"|25
|Each ally recovers one action point. Limited to one use per turn
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| style="text-align:center;"|<span id="onslaught">An ally within 10 tiles recovers 2 [[Combat#Action_Points_.28APs.29|Action Points]]</span>
|2
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| style="text-align:center;"|2
|4
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| style="text-align:center;"|4
 
|-
 
|-
|7
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| style="text-align:center;"|7
|[[File:rapid_clearance.png]]
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| style="text-align:center;"|[[File:rapidC.png]]
|Rapid clearance
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| style="text-align:center;"|'''Rapid clearance'''
|30
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| style="text-align:center;"|30
|Recover 2 action points for each enemy killed, until the end of the turn
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| style="text-align:center;"|<span id="rapid clearance">Recover 2 [[Combat#Action_Points_.28APs.29|Action Points]] for each enemy killed, until the end of the turn</span>
|0
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| style="text-align:center;"|0
|5
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| style="text-align:center;"|5
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|}
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<b>[[Classes_and_Skills#Assault|Assault class and all abilities explained here]]</b>

Latest revision as of 06:22, 26 November 2020

PPassaultcrop.jpg

An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare.

Each faction and sub-faction has an assault class. Assault soldiers are proficient with these Assault weapons.png Assault weapons

Level Picture Name Learn cost Description Use costs
AP WP
1 Assault training.png Assault training 0 Proficiency with assault rifles and shotguns passive
2 Dash.png Dash 10 Move up to half your movement range. Limited to 2 uses per turn. 1 3
3 Return fire2.png Return fire 15 Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon
with proficiency, and the enemy is within half perception range.
passive
4 New class.png New class 50 Choose a secondary class to train in passive
5 Ready for action.png Ready for action 20 Reloading and inventory actions do not cost any Action Points passive
6 Rally the troops.png Onslaught 25 An ally within 10 tiles recovers 2 Action Points 2 4
7 RapidC.png Rapid clearance 30 Recover 2 Action Points for each enemy killed, until the end of the turn 0 5


Assault class and all abilities explained here