Difference between revisions of "Assault"
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| + | [[File:PPassaultcrop.jpg|right|570px]] | ||
| + | An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare. | ||
| + | |||
| + | Each faction and sub-faction has an assault class. Assault soldiers are proficient with these [[File:assault_weapons.png|45px|link=Assault_weapons]] [[Assault weapons]] | ||
| + | |||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs | ! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs | ||
|-align=center | |-align=center | ||
| − | | <b>AP | + | | <b>[[Combat#Action_Points_.28APs.29|AP]]</b> || <b>[[Combat#Will_Points_.28WPs.29|WP]]</b> |
|- | |- | ||
| − | |1 | + | | style="text-align:center;" |1 |
| − | |[[File:assault training.png]] | + | | style="text-align:center;" |[[File:assault training.png]] |
| − | |Assault training | + | | style="text-align:center;" |'''Assault training''' |
| − | |0 | + | | style="text-align:center;" |0 |
| − | |Proficiency with assault rifles and shotguns | + | | style="text-align:center;" |<span id="assault training">[[combat#proficiency|Proficiency]] with assault rifles and shotguns</span> |
| − | | | + | | style="text-align:center;" colspan="2" | passive |
| − | |passive | ||
|- | |- | ||
| − | |2 | + | | style="text-align:center;"|2 |
| − | |[[File:dash.png]] | + | | style="text-align:center;"|[[File:dash.png]] |
| − | |Dash | + | | style="text-align:center;"|'''Dash''' |
| − | |10 | + | | style="text-align:center;"|10 |
| − | |Move to | + | | style="text-align:center;"|<span id="dash">Move up to half your movement range. Limited to 2 uses per turn.</span> |
| − | |1 | + | | style="text-align:center;"|1 |
| − | | | + | | style="text-align:center;"|3 |
|- | |- | ||
| − | |3 | + | | style="text-align:center;"|3 |
| − | |[[File: | + | | style="text-align:center;"|[[File:return fire2.png]] |
| − | |Return fire | + | | style="text-align:center;"|'''Return fire''' |
| − | |15 | + | | style="text-align:center;"|15 |
| − | |Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. | + | | style="text-align:center;"|<span id="return fire">Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon <br /> with [[combat#proficiency|proficiency]], and the enemy is within half perception range.</span> |
| − | | | + | | style="text-align:center;" colspan="2" | passive |
| − | |passive | ||
|- | |- | ||
| − | |4 | + | | style="text-align:center;"|4 |
| − | |[[File:new_class.png]] | + | | style="text-align:center;"|[[File:new_class.png]] |
| − | |New class | + | | style="text-align:center;"|'''New class''' |
| − | |50 | + | | style="text-align:center;"|50 |
| − | |Choose a secondary class to train in | + | | style="text-align:center;"|Choose a secondary class to train in |
| − | | | + | | style="text-align:center;" colspan="2" | passive |
| − | |passive | ||
|- | |- | ||
| − | |5 | + | | style="text-align:center;"|5 |
| − | |[[File:ready_for_action.png]] | + | | style="text-align:center;"|[[File:ready_for_action.png]] |
| − | |Ready for action | + | | style="text-align:center;"|'''Ready for action''' |
| − | |20 | + | | style="text-align:center;"|20 |
| − | |Reloading and inventory actions do not cost any | + | | style="text-align:center;"|<span id="ready for action">Reloading and inventory actions do not cost any [[Combat#Action_Points_.28APs.29|Action Points]]</span> |
| − | | | + | | style="text-align:center;" colspan="2" | passive |
| − | |passive | ||
|- | |- | ||
| − | |6 | + | | style="text-align:center;"|6 |
| − | |[[File: | + | | style="text-align:center;"|[[File:rally the troops.png]] |
| − | | | + | | style="text-align:center;"|'''Onslaught''' |
| − | |25 | + | | style="text-align:center;"|25 |
| − | | | + | | style="text-align:center;"|<span id="onslaught">An ally within 10 tiles recovers 2 [[Combat#Action_Points_.28APs.29|Action Points]]</span> |
| − | |2 | + | | style="text-align:center;"|2 |
| − | |4 | + | | style="text-align:center;"|4 |
|- | |- | ||
| − | |7 | + | | style="text-align:center;"|7 |
| − | |[[File: | + | | style="text-align:center;"|[[File:rapidC.png]] |
| − | |Rapid clearance | + | | style="text-align:center;"|'''Rapid clearance''' |
| − | |30 | + | | style="text-align:center;"|30 |
| − | |Recover 2 | + | | style="text-align:center;"|<span id="rapid clearance">Recover 2 [[Combat#Action_Points_.28APs.29|Action Points]] for each enemy killed, until the end of the turn</span> |
| − | |0 | + | | style="text-align:center;"|0 |
| − | |5 | + | | style="text-align:center;"|5 |
| + | |} | ||
| + | |||
| + | |||
| + | <b>[[Classes_and_Skills#Assault|Assault class and all abilities explained here]]</b> | ||
Latest revision as of 06:22, 26 November 2020
An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare.
Each faction and sub-faction has an assault class. Assault soldiers are proficient with these
Assault weapons
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Assault training | 0 | Proficiency with assault rifles and shotguns | passive | |||
| 2 |
|
Dash | 10 | Move up to half your movement range. Limited to 2 uses per turn. | 1 | 3 | ||
| 3 |
|
Return fire | 15 | Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. |
passive | |||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 |
|
Ready for action | 20 | Reloading and inventory actions do not cost any Action Points | passive | |||
| 6 |
|
Onslaught | 25 | An ally within 10 tiles recovers 2 Action Points | 2 | 4 | ||
| 7 |
|
Rapid clearance | 30 | Recover 2 Action Points for each enemy killed, until the end of the turn | 0 | 5 | ||






