Difference between revisions of "Assault"
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| − | [[File: | + | [[File:PPassaultcrop.jpg|right|570px]] |
| − | An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare. Assault soldiers are proficient with these [[Assault weapons]] | + | An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare. |
| + | |||
| + | Each faction and sub-faction has an assault class. Assault soldiers are proficient with these [[File:assault_weapons.png|45px|link=Assault_weapons]] [[Assault weapons]] | ||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs | ! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs | ||
|-align=center | |-align=center | ||
| − | | <b>AP</b> || <b>WP</b> | + | | <b>[[Combat#Action_Points_.28APs.29|AP]]</b> || <b>[[Combat#Will_Points_.28WPs.29|WP]]</b> |
|- | |- | ||
| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
| Line 11: | Line 13: | ||
| style="text-align:center;" |'''Assault training''' | | style="text-align:center;" |'''Assault training''' | ||
| style="text-align:center;" |0 | | style="text-align:center;" |0 | ||
| − | | style="text-align:center;" |Proficiency with assault rifles and shotguns | + | | style="text-align:center;" |<span id="assault training">[[combat#proficiency|Proficiency]] with assault rifles and shotguns</span> |
| style="text-align:center;" colspan="2" | passive | | style="text-align:center;" colspan="2" | passive | ||
|- | |- | ||
| Line 18: | Line 20: | ||
| style="text-align:center;"|'''Dash''' | | style="text-align:center;"|'''Dash''' | ||
| style="text-align:center;"|10 | | style="text-align:center;"|10 | ||
| − | | style="text-align:center;"|Move to | + | | style="text-align:center;"|<span id="dash">Move up to half your movement range. Limited to 2 uses per turn.</span> |
| style="text-align:center;"|1 | | style="text-align:center;"|1 | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|3 |
|- | |- | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
| Line 26: | Line 28: | ||
| style="text-align:center;"|'''Return fire''' | | style="text-align:center;"|'''Return fire''' | ||
| style="text-align:center;"|15 | | style="text-align:center;"|15 | ||
| − | | style="text-align:center;"|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. | + | | style="text-align:center;"|<span id="return fire">Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon <br /> with [[combat#proficiency|proficiency]], and the enemy is within half perception range.</span> |
| style="text-align:center;" colspan="2" | passive | | style="text-align:center;" colspan="2" | passive | ||
|- | |- | ||
| Line 40: | Line 42: | ||
| style="text-align:center;"|'''Ready for action''' | | style="text-align:center;"|'''Ready for action''' | ||
| style="text-align:center;"|20 | | style="text-align:center;"|20 | ||
| − | | style="text-align:center;"|Reloading and inventory actions do not cost any | + | | style="text-align:center;"|<span id="ready for action">Reloading and inventory actions do not cost any [[Combat#Action_Points_.28APs.29|Action Points]]</span> |
| style="text-align:center;" colspan="2" | passive | | style="text-align:center;" colspan="2" | passive | ||
|- | |- | ||
| style="text-align:center;"|6 | | style="text-align:center;"|6 | ||
| style="text-align:center;"|[[File:rally the troops.png]] | | style="text-align:center;"|[[File:rally the troops.png]] | ||
| − | | style="text-align:center;"|''' | + | | style="text-align:center;"|'''Onslaught''' |
| style="text-align:center;"|25 | | style="text-align:center;"|25 | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|<span id="onslaught">An ally within 10 tiles recovers 2 [[Combat#Action_Points_.28APs.29|Action Points]]</span> |
| style="text-align:center;"|2 | | style="text-align:center;"|2 | ||
| style="text-align:center;"|4 | | style="text-align:center;"|4 | ||
| Line 55: | Line 57: | ||
| style="text-align:center;"|'''Rapid clearance''' | | style="text-align:center;"|'''Rapid clearance''' | ||
| style="text-align:center;"|30 | | style="text-align:center;"|30 | ||
| − | | style="text-align:center;"|Recover 2 | + | | style="text-align:center;"|<span id="rapid clearance">Recover 2 [[Combat#Action_Points_.28APs.29|Action Points]] for each enemy killed, until the end of the turn</span> |
| style="text-align:center;"|0 | | style="text-align:center;"|0 | ||
| style="text-align:center;"|5 | | style="text-align:center;"|5 | ||
| + | |} | ||
| + | |||
| + | |||
| + | <b>[[Classes_and_Skills#Assault|Assault class and all abilities explained here]]</b> | ||
Latest revision as of 06:22, 26 November 2020
An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare.
Each faction and sub-faction has an assault class. Assault soldiers are proficient with these
Assault weapons
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Assault training | 0 | Proficiency with assault rifles and shotguns | passive | |||
| 2 |
|
Dash | 10 | Move up to half your movement range. Limited to 2 uses per turn. | 1 | 3 | ||
| 3 |
|
Return fire | 15 | Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. |
passive | |||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 |
|
Ready for action | 20 | Reloading and inventory actions do not cost any Action Points | passive | |||
| 6 |
|
Onslaught | 25 | An ally within 10 tiles recovers 2 Action Points | 2 | 4 | ||
| 7 |
|
Rapid clearance | 30 | Recover 2 Action Points for each enemy killed, until the end of the turn | 0 | 5 | ||






