Difference between revisions of "Assault"
Jump to navigation
Jump to search
| Line 1: | Line 1: | ||
| − | [[File:PPassaultcrop.jpg|right| | + | [[File:PPassaultcrop.jpg|right|600px]] |
An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare. | An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare. | ||
Revision as of 06:22, 26 November 2020
An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare.
Each faction and sub-faction has an assault class. Assault soldiers are proficient with these
Assault weapons
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Assault training | 0 | Proficiency with assault rifles and shotguns | passive | |||
| 2 |
|
Dash | 10 | Move up to half your movement range. Limited to 2 uses per turn. | 1 | 3 | ||
| 3 |
|
Return fire | 15 | Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. |
passive | |||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 |
|
Ready for action | 20 | Reloading and inventory actions do not cost any Action Points | passive | |||
| 6 |
|
Onslaught | 25 | An ally within 10 tiles recovers 2 Action Points | 2 | 4 | ||
| 7 |
|
Rapid clearance | 30 | Recover 2 Action Points for each enemy killed, until the end of the turn | 0 | 5 | ||






