Difference between revisions of "Assault"
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! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs | ! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs | ||
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| − | | <b>AP</b> || <b>WP</b> | + | | <b>[[Combat#Action_Points_.28APs.29|AP]]</b> || <b>[[Combat#Will_Points_.28WPs.29|WP]]</b> |
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| style="text-align:center;" |1 | | style="text-align:center;" |1 | ||
Revision as of 05:35, 26 November 2020
An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare.
Each faction and sub-faction has an assault class. Assault soldiers are proficient with these
Assault weapons
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Assault training | 0 | Proficiency with assault rifles and shotguns | passive | |||
| 2 |
|
Dash | 10 | Move up to half your movement range. Limited to 2 uses per turn. | 1 | 3 | ||
| 3 |
|
Return fire | 15 | Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. |
passive | |||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 |
|
Ready for action | 20 | Reloading and inventory actions do not cost any action points | passive | |||
| 6 |
|
Onslaught | 25 | An ally within 10 tiles recovers 2 Action Points | 2 | 4 | ||
| 7 |
|
Rapid clearance | 30 | Recover 2 action points for each enemy killed, until the end of the turn | 0 | 5 | ||






