Difference between revisions of "Technician"

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[[File:Techniciancrop.jpg|right|520px]]
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An engineering specialist capable of controlling neurotech attachments. Specialized in support and mechanical devices.
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Technician class is available for [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]]. Technicians are [[combat#proficiency|proficient]] with these [[File:technician_weapons.png|45px|link=Technician_weapons]] [[Technician weapons]].
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{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
|-align=center
 
|-align=center
| <b>AP</b> || <b>WP</b>
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| <b>[[Combat#Action_Points_.28APs.29|AP]]</b> || <b>[[Combat#Will_Points_.28WPs.29|WP]]</b>
 
|-
 
|-
 
| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |[[File:assault training.png]]
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| style="text-align:center;" |[[File:technician training.png]]
| style="text-align:center;" |'''Assault training'''
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| style="text-align:center;" |'''Technician training'''
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
| style="text-align:center;" |Proficiency with assault rifles and shotguns
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| style="text-align:center;" |[[combat#proficiency|Proficiency]] with PDWs, robotic arms and turret deployment.
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
|-
 
|-
 
| style="text-align:center;"|2
 
| style="text-align:center;"|2
| style="text-align:center;"|[[File:dash.png]]
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| style="text-align:center;"|[[File:Fast use.png]]
| style="text-align:center;"|'''Dash'''
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| style="text-align:center;"|'''Fast use'''
 
| style="text-align:center;"|10
 
| style="text-align:center;"|10
| style="text-align:center;"|Move to a target position within 75% of normal movement range
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| style="text-align:center;"|The [[Combat#Action_Points_.28APs.29|action point]] cost of medkits, stimpacks and robotic arm abilities is reduced by 1
| style="text-align:center;"|1
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| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
|-
 
|-
 
| style="text-align:center;"|3
 
| style="text-align:center;"|3
| style="text-align:center;"|[[File:return fire2.png]]
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| style="text-align:center;"|[[File:Manual control.png]]
| style="text-align:center;"|'''Return fire'''
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| style="text-align:center;"|'''Remote control'''
 
| style="text-align:center;"|15
 
| style="text-align:center;"|15
| style="text-align:center;"|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range.
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| style="text-align:center;"|Take manual control of a turret or vehicle weapon and shoot at a target
| style="text-align:center;" colspan="2" | passive
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| style="text-align:center;"|2
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| style="text-align:center;"|2
 
|-
 
|-
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
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|-
 
|-
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5
| style="text-align:center;"|[[File:ready_for_action.png]]
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| style="text-align:center;"|[[File:Field medic.png]]
| style="text-align:center;"|'''Ready for action'''
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| style="text-align:center;"|'''Field medic'''
 
| style="text-align:center;"|20
 
| style="text-align:center;"|20
| style="text-align:center;"|Reloading and inventory actions do not cost any action points
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| style="text-align:center;"|Restore 10 hit points and 10 armor to all body parts of the selected target. </br> Disabled body parts are restored
| style="text-align:center;" colspan="2" | passive
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| style="text-align:center;"|2
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| style="text-align:center;"|2
 
|-
 
|-
 
| style="text-align:center;"|6
 
| style="text-align:center;"|6
| style="text-align:center;"|[[File:rally the troops.png]]
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| style="text-align:center;"|[[File:Remote deployment.png]]
| style="text-align:center;"|'''Rally the troops'''
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| style="text-align:center;"|'''Remote deployment'''
 
| style="text-align:center;"|25
 
| style="text-align:center;"|25
| style="text-align:center;"|Each ally recovers one action point. Limited to one use per turn
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| style="text-align:center;"|Turrets can be thrown and deployed for 1 [[Combat#Action_Points_.28APs.29|action points]]
| style="text-align:center;"|2
+
| style="text-align:center;"|1
| style="text-align:center;"|4
+
| style="text-align:center;"|0
 
|-
 
|-
 
| style="text-align:center;"|7
 
| style="text-align:center;"|7
| style="text-align:center;"|[[File:rapidC.png]]
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| style="text-align:center;"|[[File:Electric reinforcement.png]]
| style="text-align:center;"|'''Rapid clearance'''
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| style="text-align:center;"|'''Electric reinforcement'''
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
| style="text-align:center;"|Recover 2 action points for each enemy killed, until the end of the turn
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| style="text-align:center;"|Give yourself and allies within 20 tiles a bonus of 20 armor for 1 turn. This effect does not stack.
| style="text-align:center;"|0
+
| style="text-align:center;"|1
| style="text-align:center;"|5
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| style="text-align:center;"|6
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|}
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<b>[[Classes_and_Skills#Technician|Technician class and abilities explained here]]</b>

Latest revision as of 19:13, 20 March 2025

Techniciancrop.jpg

An engineering specialist capable of controlling neurotech attachments. Specialized in support and mechanical devices.

Technician class is available for NJ.png New Jericho and Subject24small.jpg The Pure. Technicians are proficient with these Technician weapons.png Technician weapons.

Level Picture Name Learn cost Description Use costs
AP WP
1 Technician training.png Technician training 0 Proficiency with PDWs, robotic arms and turret deployment. passive
2 Fast use.png Fast use 10 The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1 passive
3 Manual control.png Remote control 15 Take manual control of a turret or vehicle weapon and shoot at a target 2 2
4 New class.png New class 50 Choose a secondary class to train in passive
5 Field medic.png Field medic 20 Restore 10 hit points and 10 armor to all body parts of the selected target.
Disabled body parts are restored
2 2
6 Remote deployment.png Remote deployment 25 Turrets can be thrown and deployed for 1 action points 1 0
7 Electric reinforcement.png Electric reinforcement 30 Give yourself and allies within 20 tiles a bonus of 20 armor for 1 turn. This effect does not stack. 1 6


Technician class and abilities explained here