Difference between revisions of "Status effects"

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==[[File:preparing.png|50px]]  PREPARING==
 
==[[File:preparing.png|50px]]  PREPARING==
 
(Pandoran Sentinel and Egg only) Preparing to activate the special ability on the next turn.
 
(Pandoran Sentinel and Egg only) Preparing to activate the special ability on the next turn.
 +
 +
==[[File:sonic.png|50px]]  Sonic==
 +
Dazes the target if the target's Will Points are less than the amount of Sonic damage.
  
 
==[[File:tired.png|50px]]  TIRED==
 
==[[File:tired.png|50px]]  TIRED==
 
(caused by entering a battle with low Stamina) -1 Action Point each turn.
 
(caused by entering a battle with low Stamina) -1 Action Point each turn.

Revision as of 10:48, 18 June 2020

Status effects can apply to the entire character or only to a specific body part.

While the status effects of a unit is can be seen on the health indicator above the character's head, body part statuses are only visible from the Character Info screen. The only exceptions are when a body part is wounded or disabled, which are indicated on the damage display to the left of the health indicator.


Acid.png ACID

Acid corrodes 10 armor per turn. If there is no armor, then the damage is applied to the body part. Acid value reduces by 10 per turn.

Alerted.png ALERTED

(Enemy only). The enemy is aware of your presence.

50px BERSERK

(Mutog only) Mutog becomes wild, attacking friend or foe.

Bleeding.png BLEEDING

Each turn, lose Hit Points equal to bleed value.

Burning.png BURNING

Fire damage is applied to each body part at the start of the turn, subtracting armor.

Dazed.png DAZED

Action Points reduced to 1 and accuracy halved. Dazed characters will have 1 AP for their next turn, and their accuracy will be halved. They will lose their Dazed status at the end of their turn. Dazed status does not stack.

Disoriented.png DISORIENTED

Cannot use Will Point abilities for 1 turn

Enraged.png ENRAGED

(Mutog only) Damage dealt and speed is increased by 50%. There's a 10% chance the Mutog will go Berserk at the start of each turn.

Exhausted.png EXHAUSTED

(caused by entering a battle with low Stamina) -2 Action Point each turn.

Frenzied.png FRENZIED

Speed increased by 50% and immune to panic.

Gooed.png GOOED

Unable to move until Goo decays or is removed.

Virused.png INFECTED BY VIRUS

At the start of the turn, the virus is subtracted from Will Points, then virus value is reduced by 1.

Marksmaned.png MASTER MARKSMAN

Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles.

Overwatched.png OVERWATCH

Enemies entering the overwatch cone will trigger an attack.

Panicked.png PANICKED

Unable to move for a turn, while recovering Will Points.

Paralysis.png PARALYSIS

Action Points are reduced by the proportion of paralysis value to Strength.

Paralyzed.png PARALYZED

Cannot move or perform any actions.

Poisoned.png POISONED

At the start of the turn, poison is subtracted from Hit Points, then poison value is reduced by 10.

Preparing.png PREPARING

(Pandoran Sentinel and Egg only) Preparing to activate the special ability on the next turn.

50px Sonic

Dazes the target if the target's Will Points are less than the amount of Sonic damage.

Tired.png TIRED

(caused by entering a battle with low Stamina) -1 Action Point each turn.