Difference between revisions of "Personal perks"
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| − | Each [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] operative has | + | Each [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] operative has 3 random Personal perks. They can be at any level. List of perks: |
{| class="wikitable" | {| class="wikitable" | ||
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| style="text-align:center;" |[[File:bombardier.png]] | | style="text-align:center;" |[[File:bombardier.png]] | ||
| style="text-align:center;" |'''Bombardier''' | | style="text-align:center;" |'''Bombardier''' | ||
| − | | style="text-align:center;" |Gain [[heavy weapons|mounted weapon]] [[combat# | + | | style="text-align:center;" |Gain [[heavy weapons#mounted launchers|mounted weapon]] [[combat#proficiency|proficiency]] with +20% [[combat#effective range|range]] and +10% [[damage types#Blast Damage|damage]] |
|- | |- | ||
| style="text-align:center;" |[[File:cautious.png]] | | style="text-align:center;" |[[File:cautious.png]] | ||
| style="text-align:center;" |'''Cautious''' | | style="text-align:center;" |'''Cautious''' | ||
| − | | style="text-align:center;" |20% bonus [[ | + | | style="text-align:center;" |20% bonus [[character Development#accuracy|accuracy]] and -10% [[combat#Damage|damage]] dealt |
|- | |- | ||
| style="text-align:center;" |[[File:close_quarters_specialist.png]] | | style="text-align:center;" |[[File:close_quarters_specialist.png]] | ||
| style="text-align:center;" |'''Close quarters specialist''' | | style="text-align:center;" |'''Close quarters specialist''' | ||
| − | | style="text-align:center;" |Gain [[assault weapons|shotgun]] [[combat# | + | | style="text-align:center;" |Gain [[assault weapons#shotguns|shotgun]] [[combat#proficiency|proficiency]] with +20% [[character Development#accuracy|accuracy]] and [[combat#Melee|melee]] weapon [[combat#proficiency|proficiency]] with +20% [[combat#Standard Damage|damage]] |
|- | |- | ||
| style="text-align:center;" |[[File:farsighted.png]] | | style="text-align:center;" |[[File:farsighted.png]] | ||
| style="text-align:center;" |'''Farsighted''' | | style="text-align:center;" |'''Farsighted''' | ||
| − | | style="text-align:center;" |Additional +2 to [[character Development#wps| | + | | style="text-align:center;" |Additional +2 to [[character Development#wps|willpower]] and 10 [[character Development#perception|perception]] |
|- | |- | ||
| style="text-align:center;" |[[File:healer.png]] | | style="text-align:center;" |[[File:healer.png]] | ||
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| style="text-align:center;" |[[File:quarterback.png]] | | style="text-align:center;" |[[File:quarterback.png]] | ||
| style="text-align:center;" |'''Quarterback''' | | style="text-align:center;" |'''Quarterback''' | ||
| − | | style="text-align:center;" |25% bonus [[grenades]] [[combat#effective range|range]] and +2 [[character | + | | style="text-align:center;" |25% bonus [[grenades]] [[combat#effective range|range]] and +2 [[character Development#movement|speed]] |
|- | |- | ||
| style="text-align:center;" |[[File:reckless.png]] | | style="text-align:center;" |[[File:reckless.png]] | ||
| style="text-align:center;" |'''Reckless''' | | style="text-align:center;" |'''Reckless''' | ||
| − | | style="text-align:center;" |10% bonus [[combat#Damage|damage]] dealt and -10% [[ | + | | style="text-align:center;" |10% bonus [[combat#Damage|damage]] dealt and -10% [[character Development#accuracy|accuracy]] |
|- | |- | ||
| style="text-align:center;" |[[File:resourceful.png]] | | style="text-align:center;" |[[File:resourceful.png]] | ||
| style="text-align:center;" |'''Resourceful''' | | style="text-align:center;" |'''Resourceful''' | ||
| − | | style="text-align:center;" |25% bonus [[character Development | + | | style="text-align:center;" |25% bonus [[character Development#carrying capacity|carry weight]] and +2 [[character Development#strength|strength]] |
|- | |- | ||
| style="text-align:center;" |[[File:self_defense_specialist.png]] | | style="text-align:center;" |[[File:self_defense_specialist.png]] | ||
| style="text-align:center;" |'''Self defense specialist''' | | style="text-align:center;" |'''Self defense specialist''' | ||
| − | | style="text-align:center;" |Gain [[technician weapons|PDW]] and [[sniper weapons#handguns|handgun]] [[combat# | + | | style="text-align:center;" |Gain [[technician weapons|PDW]] and [[sniper weapons#handguns|handgun]] [[combat#proficiency|proficiency]] with +10% [[combat#Standard Damage|damage]], +10% [[character Development#accuracy|accuracy]] and +10 tiles hearing range |
|- | |- | ||
| style="text-align:center;" |[[File:sniperist.png]] | | style="text-align:center;" |[[File:sniperist.png]] | ||
| style="text-align:center;" |'''Sniperist''' | | style="text-align:center;" |'''Sniperist''' | ||
| − | | style="text-align:center;" |Gain [[sniper weapons#sniper rifles|sniper rifle]] [[combat# | + | | style="text-align:center;" |Gain [[sniper weapons#sniper rifles|sniper rifle]] [[combat#proficiency|proficiency]] with +25% [[combat#Standard Damage|damage]] and -4 [[character Development#wps|willpower]] |
|- | |- | ||
| style="text-align:center;" |[[File:strongman_old.png]] | | style="text-align:center;" |[[File:strongman_old.png]] | ||
| style="text-align:center;" |'''Strongman''' | | style="text-align:center;" |'''Strongman''' | ||
| − | | style="text-align:center;" |Gain [[heavy weapons]] [[combat# | + | | style="text-align:center;" |Gain [[heavy weapons]] [[combat#proficiency|proficiency]] with +20% [[character Development#accuracy|accuracy]] and -15 [[character Development#perception|perception]], +2 [[character Development#strength|strength]] |
|- | |- | ||
| style="text-align:center;" |[[File:thief.png]] | | style="text-align:center;" |[[File:thief.png]] | ||
| style="text-align:center;" |'''Thief''' | | style="text-align:center;" |'''Thief''' | ||
| − | | style="text-align:center;" |25% bonus [[character | + | | style="text-align:center;" |25% bonus [[character Development#stealth|stealth]] and +1 [[character Development#movement|speed]] |
|- | |- | ||
| style="text-align:center;" |[[File:trooper.png]] | | style="text-align:center;" |[[File:trooper.png]] | ||
| style="text-align:center;" |'''Trooper''' | | style="text-align:center;" |'''Trooper''' | ||
| − | | style="text-align:center;" |Gain [[assault weapons#assault rifles|assault rifle]] [[combat# | + | | style="text-align:center;" |Gain [[assault weapons#assault rifles|assault rifle]] [[combat#proficiency|proficiency]] with +10% [[combat#Standard Damage|damage]] and +20% [[character Development#accuracy|accuracy]] |
| + | |-} | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |+ NPC personal perks | ||
| + | !Picture | ||
| + | !Name | ||
| + | !Description | ||
| + | !Used by | ||
|- | |- | ||
| + | | style="text-align:center;" |[[File:HeavyWexpert.png]] | ||
| + | | style="text-align:center;" |'''Expert Heavy Weapons''' | ||
| + | | style="text-align:center;" |Additional +20% [[combat#Standard Damage|Damage]] when using [[heavy weapons|Heavy weapons]] | ||
| + | | style="text-align:center;" |Abdon Tusk from [[Synedrion_missions#The_Man_Who_Would_Be_Pirate_King|The Man Who Would Be Pirate King]] special misson | ||
| + | |-} | ||
Latest revision as of 14:55, 6 June 2021
Each
Phoenix Project operative has 3 random Personal perks. They can be at any level. List of perks:
| Picture | Name | Description |
|---|---|---|
|
Biochemist | All attacks that damage a target also inflict 1 |
|
Bombardier | Gain mounted weapon proficiency with +20% range and +10% damage |
|
Cautious | 20% bonus accuracy and -10% damage dealt |
|
Close quarters specialist | Gain shotgun proficiency with +20% accuracy and melee weapon proficiency with +20% damage |
|
Farsighted | Additional +2 to willpower and 10 perception |
|
Healer | 30% bonus healing and +2 willpower |
|
Quarterback | 25% bonus grenades range and +2 speed |
|
Reckless | 10% bonus damage dealt and -10% accuracy |
|
Resourceful | 25% bonus carry weight and +2 strength |
|
Self defense specialist | Gain PDW and handgun proficiency with +10% damage, +10% accuracy and +10 tiles hearing range |
|
Sniperist | Gain sniper rifle proficiency with +25% damage and -4 willpower |
|
Strongman | Gain heavy weapons proficiency with +20% accuracy and -15 perception, +2 strength |
|
Thief | 25% bonus stealth and +1 speed |
|
Trooper | Gain assault rifle proficiency with +10% damage and +20% accuracy |
| Picture | Name | Description | Used by |
|---|---|---|---|
| Expert Heavy Weapons | Additional +20% Damage when using Heavy weapons | Abdon Tusk from The Man Who Would Be Pirate King special misson |













