Difference between revisions of "Personal perks"

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All characters have six main attributes that determine their performance in combat. Based on their characteristics, attributes are divided into core (that can be modified through Training) and Supportive.
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Each [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] operative has 3 random Personal perks. They can be at any level. List of perks:
 
 
 
 
CORE ATTRIBUTES
 
Core attributes are linked to the character and can be increased by spending Skill Points from the Training section (in the PERSONNEL tab). Equipment and armor can occasionally further modify core attributes.
 
 
 
STRENGTH: The general strength of a unit. Determines Hit Points, encumbrance limit, throwing distance, and bash damage
 
 
 
SPEED: The maximum distance the character can move in one turn, using all Action Points.
 
 
 
WILLPOWER: The character's mental focus and ability to perform advanced actions. Determines the amount of Will Points the character starts a battle with, and the maximum that can be restored through the Recover ability.
 
 
 
 
 
SUPPORT ATTRIBUTES
 
Support abilities cannot be increased through Training, but are affected by armor and equipment worn by the unit. Additionally, certain skills and status effects could also modify them on a permanent or temporary basis.
 
 
 
PERCEPTION: The distance, in tiles, that the character can spot a human-sized target in daylight. Perception can be modified by lighting conditions, the size of the target and the stealth value of the target.
 
 
 
ACCURACY: Accuracy is dependent on the weapon type, but a character may have an accuracy modifier derived from armor or specific skills.
 
 
 
STEALTH: The stealth factor of a character is determined by armor worn and special abilities. The stealth factor modifies the perception of enemy characters for spotting checks.
 
 
 
Each soldier has 3 random Personal perks. They can be at any level. List of perks:
 
  
 
{| class="wikitable"  
 
{| class="wikitable"  
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| style="text-align:center;" |[[File:biochemist.png]]
 
| style="text-align:center;" |[[File:biochemist.png]]
 
| style="text-align:center;" |'''Biochemist'''
 
| style="text-align:center;" |'''Biochemist'''
| style="text-align:center;" |All attacks that damage a target also inflict 1 viral damage (per bullet)
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| style="text-align:center;" |All attacks that damage a target also inflict 1 [[file:virused.png|30px|link=damage types#Virus Damage|Virus Damage]] [[damage types#Virus Damage|virus damage]] (per bullet)
 
|-
 
|-
 
| style="text-align:center;" |[[File:bombardier.png]]
 
| style="text-align:center;" |[[File:bombardier.png]]
 
| style="text-align:center;" |'''Bombardier'''
 
| style="text-align:center;" |'''Bombardier'''
| style="text-align:center;" |Gain mounted weapon proficiency with +20% range and damage
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| style="text-align:center;" |Gain [[heavy weapons#mounted launchers|mounted weapon]] [[combat#proficiency|proficiency]] with +20% [[combat#effective range|range]] and +10% [[damage types#Blast Damage|damage]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:cautious.png]]
 
| style="text-align:center;" |[[File:cautious.png]]
 
| style="text-align:center;" |'''Cautious'''
 
| style="text-align:center;" |'''Cautious'''
| style="text-align:center;" |20% bonus accuracy and -10% damage dealt
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| style="text-align:center;" |20% bonus [[character Development#accuracy|accuracy]] and -10% [[combat#Damage|damage]] dealt
 
|-
 
|-
 
| style="text-align:center;" |[[File:close_quarters_specialist.png]]
 
| style="text-align:center;" |[[File:close_quarters_specialist.png]]
 
| style="text-align:center;" |'''Close quarters specialist'''
 
| style="text-align:center;" |'''Close quarters specialist'''
| style="text-align:center;" |Gain Shotgun and Melee Weapon proficiency with +20% damage
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| style="text-align:center;" |Gain [[assault weapons#shotguns|shotgun]] [[combat#proficiency|proficiency]] with +20% [[character Development#accuracy|accuracy]] and [[combat#Melee|melee]] weapon [[combat#proficiency|proficiency]] with +20% [[combat#Standard Damage|damage]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:farsighted.png]]
 
| style="text-align:center;" |[[File:farsighted.png]]
 
| style="text-align:center;" |'''Farsighted'''
 
| style="text-align:center;" |'''Farsighted'''
| style="text-align:center;" |Additional +2 to Willpower and 10 Perception range
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| style="text-align:center;" |Additional +2 to [[character Development#wps|willpower]] and 10 [[character Development#perception|perception]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:healer.png]]
 
| style="text-align:center;" |[[File:healer.png]]
 
| style="text-align:center;" |'''Healer'''
 
| style="text-align:center;" |'''Healer'''
| style="text-align:center;" |50% bonus healing and +2 Willpower
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| style="text-align:center;" |30% bonus healing and +2 [[character Development#wps|willpower]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:quarterback.png]]
 
| style="text-align:center;" |[[File:quarterback.png]]
 
| style="text-align:center;" |'''Quarterback'''
 
| style="text-align:center;" |'''Quarterback'''
| style="text-align:center;" |50% bonus Grenade range and +2 Speed
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| style="text-align:center;" |25% bonus [[grenades]] [[combat#effective range|range]] and +2 [[character Development#movement|speed]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:reckless.png]]
 
| style="text-align:center;" |[[File:reckless.png]]
 
| style="text-align:center;" |'''Reckless'''
 
| style="text-align:center;" |'''Reckless'''
| style="text-align:center;" |20% bonus damage dealt and -20% accuracy
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| style="text-align:center;" |10% bonus [[combat#Damage|damage]] dealt and -10% [[character Development#accuracy|accuracy]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:resourceful.png]]
 
| style="text-align:center;" |[[File:resourceful.png]]
 
| style="text-align:center;" |'''Resourceful'''
 
| style="text-align:center;" |'''Resourceful'''
| style="text-align:center;" |25% bonus carry weight and +2 Strength
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| style="text-align:center;" |25% bonus [[character Development#carrying capacity|carry weight]] and +2 [[character Development#strength|strength]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:self_defense_specialist.png]]
 
| style="text-align:center;" |[[File:self_defense_specialist.png]]
 
| style="text-align:center;" |'''Self defense specialist'''
 
| style="text-align:center;" |'''Self defense specialist'''
| style="text-align:center;" |Gain PDW and Handgun proficiency with +20% damage, +20% accuracy and +10 tiles hearing range
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| style="text-align:center;" |Gain [[technician weapons|PDW]] and [[sniper weapons#handguns|handgun]] [[combat#proficiency|proficiency]] with +10% [[combat#Standard Damage|damage]], +10% [[character Development#accuracy|accuracy]] and +10 tiles hearing range
 
|-
 
|-
 
| style="text-align:center;" |[[File:sniperist.png]]
 
| style="text-align:center;" |[[File:sniperist.png]]
 
| style="text-align:center;" |'''Sniperist'''
 
| style="text-align:center;" |'''Sniperist'''
| style="text-align:center;" |Gain Sniper Rifle proficiency with +25% damage and -4 WIllpower
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| style="text-align:center;" |Gain [[sniper weapons#sniper rifles|sniper rifle]] [[combat#proficiency|proficiency]] with +25% [[combat#Standard Damage|damage]] and -4 [[character Development#wps|willpower]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:strongman_old.png]]
 
| style="text-align:center;" |[[File:strongman_old.png]]
 
| style="text-align:center;" |'''Strongman'''
 
| style="text-align:center;" |'''Strongman'''
| style="text-align:center;" |Gain Heavy weapons proficiency with +20% bonus damage, +20% accuracy and -20 perception
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| style="text-align:center;" |Gain [[heavy weapons]] [[combat#proficiency|proficiency]] with +20% [[character Development#accuracy|accuracy]] and -15 [[character Development#perception|perception]], +2 [[character Development#strength|strength]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:thief.png]]
 
| style="text-align:center;" |[[File:thief.png]]
 
| style="text-align:center;" |'''Thief'''
 
| style="text-align:center;" |'''Thief'''
| style="text-align:center;" |25% bonus stealth and -2 speed
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| style="text-align:center;" |25% bonus [[character Development#stealth|stealth]] and +1 [[character Development#movement|speed]]
 
|-
 
|-
 
| style="text-align:center;" |[[File:trooper.png]]
 
| style="text-align:center;" |[[File:trooper.png]]
 
| style="text-align:center;" |'''Trooper'''
 
| style="text-align:center;" |'''Trooper'''
| style="text-align:center;" |Gain Assault Rifle proficiency with +20% damage and accuracy
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| style="text-align:center;" |Gain [[assault weapons#assault rifles|assault rifle]] [[combat#proficiency|proficiency]] with +10% [[combat#Standard Damage|damage]] and +20% [[character Development#accuracy|accuracy]]
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|-}
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{| class="wikitable"
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|+ NPC personal perks
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!Picture
 +
!Name
 +
!Description
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!Used by
 
|-
 
|-
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| style="text-align:center;" |[[File:HeavyWexpert.png]]
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| style="text-align:center;" |'''Expert Heavy Weapons'''
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| style="text-align:center;" |Additional +20% [[combat#Standard Damage|Damage]] when using [[heavy weapons|Heavy weapons]]
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| style="text-align:center;" |Abdon Tusk from [[Synedrion_missions#The_Man_Who_Would_Be_Pirate_King|The Man Who Would Be Pirate King]] special misson
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|-}

Latest revision as of 14:55, 6 June 2021

Each 1pp.png Phoenix Project operative has 3 random Personal perks. They can be at any level. List of perks:

Personal perks
Picture Name Description
Biochemist.png Biochemist All attacks that damage a target also inflict 1 Virus Damage virus damage (per bullet)
Bombardier.png Bombardier Gain mounted weapon proficiency with +20% range and +10% damage
Cautious.png Cautious 20% bonus accuracy and -10% damage dealt
Close quarters specialist.png Close quarters specialist Gain shotgun proficiency with +20% accuracy and melee weapon proficiency with +20% damage
Farsighted.png Farsighted Additional +2 to willpower and 10 perception
Healer.png Healer 30% bonus healing and +2 willpower
Quarterback.png Quarterback 25% bonus grenades range and +2 speed
Reckless.png Reckless 10% bonus damage dealt and -10% accuracy
Resourceful.png Resourceful 25% bonus carry weight and +2 strength
Self defense specialist.png Self defense specialist Gain PDW and handgun proficiency with +10% damage, +10% accuracy and +10 tiles hearing range
Sniperist.png Sniperist Gain sniper rifle proficiency with +25% damage and -4 willpower
Strongman old.png Strongman Gain heavy weapons proficiency with +20% accuracy and -15 perception, +2 strength
Thief.png Thief 25% bonus stealth and +1 speed
Trooper.png Trooper Gain assault rifle proficiency with +10% damage and +20% accuracy
NPC personal perks
Picture Name Description Used by
HeavyWexpert.png Expert Heavy Weapons Additional +20% Damage when using Heavy weapons Abdon Tusk from The Man Who Would Be Pirate King special misson