Difference between revisions of "Technician"
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| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
| style="text-align:center;"|[[File:Manual control.png]] | | style="text-align:center;"|[[File:Manual control.png]] | ||
| − | | style="text-align:center;"|''' | + | | style="text-align:center;"|'''Remote control''' |
| style="text-align:center;"|15 | | style="text-align:center;"|15 | ||
| style="text-align:center;"|Take manual control of a turret or vehicle weapon and shoot at a target | | style="text-align:center;"|Take manual control of a turret or vehicle weapon and shoot at a target | ||
Revision as of 03:20, 17 May 2021
An engineering specialist capable of controlling neurotech attachments. Specialized in support and mechanical devices.
Technician class is available for
New Jericho and
The Pure. Technicians are proficientwith these
Technician weapons.
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Technician training | 0 | Proficiency with PDWs, robotic arms and turret deployment. | passive | |||
| 2 |
|
Fast use | 10 | The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1 | passive | |||
| 3 |
|
Remote control | 15 | Take manual control of a turret or vehicle weapon and shoot at a target | 1 | 3 | ||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 |
|
Field medic | 20 | Restore 10 hit points and 10 armor to all body parts of the selected target Disabled body parts are restored |
2 | 2 | ||
| 6 |
|
Remote deployment | 25 | Turrets can be thrown and deployed for 1 action points | 1 | 0 | ||
| 7 |
|
Electric reinforcement | 30 | Give yourself and allies within 20 tiles a bonus of 20 armor for 1 turn. This effect does not stack. | 1 | 6 | ||






