Difference between revisions of "Priest"
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| style="text-align:center;"|5 | | style="text-align:center;"|5 | ||
| − | | style="text-align:center;"|[[File:Mind | + | | style="text-align:center;"|[[File:Mind senses.png]] |
| style="text-align:center;"|'''Mind sense''' | | style="text-align:center;"|'''Mind sense''' | ||
| style="text-align:center;"|20 | | style="text-align:center;"|20 | ||
Revision as of 09:42, 26 March 2020
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Priest training | 0 | Proficiency with viral weapons. | passive | |||
| 2 |
|
Mind control | 10 | Gain control of an enemy with WP cost equal to enemy's current WP. Costs 1-10 WPs per turn to maintain, depending on target type | 1 | 3 | ||
| 3 |
|
Induce panic | 15 | Cause a target to panic if its current will points are less than the Priest's | 1 | 4 | ||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 | File:Mind senses.png | Mind sense | 20 | All organic enemies within 15 tiles are automatically revealed | passive | |||
| 6 |
|
Psychic ward | 25 | Allies within 10 tiles are immune to panic and psychic damage attacks | 2 | 4 | ||
| 7 |
|
Mind crush | 30 | Deal 100 damage to all enemy entities within 10 tiles | 0 | 5 | ||





