Difference between revisions of "Priest"

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(Created page with "{| class="wikitable" ! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs |...")
 
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| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |[[File:technician training.png]]
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| style="text-align:center;" |[[File:priest training.png]]
| style="text-align:center;" |'''Technician training'''
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| style="text-align:center;" |'''Priest training'''
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
| style="text-align:center;" |Proficiency with PDWs, robotic arms and turret deployment.  
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| style="text-align:center;" |Proficiency with viral weapons.  
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
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| style="text-align:center;"|2
 
| style="text-align:center;"|2
| style="text-align:center;"|[[File:Fast use.png]]
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| style="text-align:center;"|[[File:mind_control.png]]
| style="text-align:center;"|'''Fast use'''
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| style="text-align:center;"|'''Mind control'''
 
| style="text-align:center;"|10
 
| style="text-align:center;"|10
| style="text-align:center;"|The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1
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| style="text-align:center;"|Gain control of an enemy with WP cost equal to enemy's current WP. Costs 1-10 WPs per turn to maintain, depending on target type
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
| style="text-align:center;"|4
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| style="text-align:center;"|3
 
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|-
 
| style="text-align:center;"|3
 
| style="text-align:center;"|3
| style="text-align:center;"|[[File:Manual control.png]]
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| style="text-align:center;"|[[File:Induce panic.png]]
| style="text-align:center;"|'''Manual control'''
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| style="text-align:center;"|'''Induce panic'''
 
| style="text-align:center;"|15
 
| style="text-align:center;"|15
| style="text-align:center;"|Take manual control of a turret or vehicle weapon and shoot at a target
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| style="text-align:center;"|Cause a target to panic if its current will points are less than the Priest's
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
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| style="text-align:center;"|5
 
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| style="text-align:center;"|[[File:Field medic.png]]
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| style="text-align:center;"|[[File:Mind sense.png]]
| style="text-align:center;"|'''Field medic'''
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| style="text-align:center;"|'''Mind sense'''
 
| style="text-align:center;"|20
 
| style="text-align:center;"|20
| style="text-align:center;"|Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored
+
| style="text-align:center;"|All organic enemies within 15 tiles are automatically revealed
| style="text-align:center;"|1
+
| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
|-
 
|-
 
| style="text-align:center;"|6
 
| style="text-align:center;"|6
| style="text-align:center;"|[[File:Remote deployment.png]]
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| style="text-align:center;"|[[File:Psychic ward.png]]
| style="text-align:center;"|'''Remote deployment'''
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| style="text-align:center;"|'''Psychic ward'''
 
| style="text-align:center;"|25
 
| style="text-align:center;"|25
| style="text-align:center;"|Turrets can be thrown and deployed for 1 action point
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| style="text-align:center;"|Allies within 10 tiles are immune to panic and psychic damage attacks
 
| style="text-align:center;"|2
 
| style="text-align:center;"|2
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
 
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| style="text-align:center;"|7
 
| style="text-align:center;"|7
| style="text-align:center;"|[[File:Electric reinforcement.png]]
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| style="text-align:center;"|[[File:Mind crush.png]]
| style="text-align:center;"|'''Electric reinforcement'''
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| style="text-align:center;"|'''Mind crush'''
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
| style="text-align:center;"|All allies gain 20 temporary armor for 1 turn
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| style="text-align:center;"|Deal 100 damage to all enemy entities within 10 tiles
 
| style="text-align:center;"|0
 
| style="text-align:center;"|0
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5

Revision as of 09:41, 26 March 2020

Level Picture Name Learn cost Description Use costs
AP WP
1 Priest training.png Priest training 0 Proficiency with viral weapons. passive
2 Mind control.png Mind control 10 Gain control of an enemy with WP cost equal to enemy's current WP. Costs 1-10 WPs per turn to maintain, depending on target type 1 3
3 Induce panic.png Induce panic 15 Cause a target to panic if its current will points are less than the Priest's 1 4
4 New class.png New class 50 Choose a secondary class to train in passive
5 File:Mind sense.png Mind sense 20 All organic enemies within 15 tiles are automatically revealed passive
6 Psychic ward.png Psychic ward 25 Allies within 10 tiles are immune to panic and psychic damage attacks 2 4
7 Mind crush.png Mind crush 30 Deal 100 damage to all enemy entities within 10 tiles 0 5