Difference between revisions of "Bionics"

From wiki.phoenixpoint.com
Jump to navigation Jump to search
Line 64: Line 64:
 
| style="text-align:center;" |355
 
| style="text-align:center;" |355
 
|-
 
|-
| style="text-align:center;" |[[File:juggernaut torso.png|150px]]
+
| style="text-align:center;" |[[File:neural torso.png|150px]]
| <b>Juggernaut Torso</b>
+
| <b>Neural Torso</b>
| [[New Jericho]] Demolishing Torso Augmentation
+
| [[New Jericho]] Exoskeletal Torso Augmentation
| style="text-align:center;" |<b>45</b>
+
| style="text-align:center;" |<b>30</b>
| style="text-align:center;" |-1
 
 
| style="text-align:center;" |
 
| style="text-align:center;" |
| style="text-align:center;" |-20%
 
| style="text-align:center;" |+2%
 
| style="text-align:center;" |5
 
| style="text-align:center;" |Extend Shiled - Extend and energy shiled in a given direction. Demolition State - Breach walls and solid constructs by walking through them.
 
 
| style="text-align:center;" |
 
| style="text-align:center;" |
| style="text-align:center;" |29
+
| style="text-align:center;" |-15%
| style="text-align:center;" |355
+
| style="text-align:center;" |+10%
 +
| style="text-align:center;" |2
 +
| style="text-align:center;" |Heavy Lifter - Double weight can be carried without causing movement penalty
 +
| style="text-align:center;" |
 +
| style="text-align:center;" |79
 +
| style="text-align:center;" |235
 
|-
 
|-
| style="text-align:center;" |[[File:juggernaut torso.png|150px]]
+
| style="text-align:center;" |[[File:vengeance torso.png|150px]]
| <b>Juggernaut Torso</b>
+
| <b>Vengeance Torso</b>
| [[New Jericho]] Demolishing Torso Augmentation
+
| [[Synedrion]] Melee Proficient Torso Augmentation
| style="text-align:center;" |<b>45</b>
+
| style="text-align:center;" |<b>22</b>
| style="text-align:center;" |-1
+
| style="text-align:center;" |
 
| style="text-align:center;" |
 
| style="text-align:center;" |
| style="text-align:center;" |-20%
+
| style="text-align:center;" |+20%
| style="text-align:center;" |+2%
+
| style="text-align:center;" |-5%
| style="text-align:center;" |5
+
| style="text-align:center;" |1
| style="text-align:center;" |Extend Shiled - Extend and energy shiled in a given direction. Demolition State - Breach walls and solid constructs by walking through them.
+
| style="text-align:center;" |Melee weapon proficiency - Proficiency with melee weapons. Combat Matrix - Melee attacks cost 1 AP less (to a minimum of 1 AP).
 
| style="text-align:center;" |
 
| style="text-align:center;" |
| style="text-align:center;" |29
+
| style="text-align:center;" |58
| style="text-align:center;" |355
+
| style="text-align:center;" |260
 
|-
 
|-

Revision as of 06:12, 22 May 2020

All Bionic Augmentations have bleed immunity. All Bionic Augmentations have Viral, Poison, and Paralysis resistance. All Bionic Augmentations are vulnerable to Acid.

Name Description Armor Speed Perception Stealth Accuracy Weight Abilities Manufacturing cost in Tech Manufacturing cost in Materials
Head Augmentations
Clarity head.png Clarity Head New Jericho Control Resist Head Augmentation 30 -10% +5% 2 Mind Control Immunity - Immune to Mind Control 12 145
Echo head.png Echo Head Synedrion Silent Echo Head Augmentation 20 +10% 0? Night Vision - No penalty incurred for dark environments. Silent Echo - All weapon attacks are silent 20 140
Disruptor head.png Disruptor Head New Jericho Will Disruption Head Augmentation 16 +5 -5% +20% 1 Neural Disruption - Disrupt target for 1 turn, causing it to become DISORIENTED and unable to use Will Point abilities 23 160
Torso Augmentations
Juggernaut torso.png Juggernaut Torso New Jericho Demolishing Torso Augmentation 45 -1 -20% +2% 5 Extend Shiled - Extend and energy shiled in a given direction. Demolition State - Breach walls and solid constructs by walking through them. 29 355
Neural torso.png Neural Torso New Jericho Exoskeletal Torso Augmentation 30 -15% +10% 2 Heavy Lifter - Double weight can be carried without causing movement penalty 79 235
Vengeance torso.png Vengeance Torso Synedrion Melee Proficient Torso Augmentation 22 +20% -5% 1 Melee weapon proficiency - Proficiency with melee weapons. Combat Matrix - Melee attacks cost 1 AP less (to a minimum of 1 AP). 58 260