Difference between revisions of "Bionics"
Jump to navigation
Jump to search
| Line 64: | Line 64: | ||
| style="text-align:center;" |355 | | style="text-align:center;" |355 | ||
|- | |- | ||
| − | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:neural torso.png|150px]] |
| − | | <b> | + | | <b>Neural Torso</b> |
| − | | [[New Jericho]] | + | | [[New Jericho]] Exoskeletal Torso Augmentation |
| − | | style="text-align:center;" |<b> | + | | style="text-align:center;" |<b>30</b> |
| − | |||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| style="text-align:center;" | | | style="text-align:center;" | | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |-15% |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |+10% |
| + | | style="text-align:center;" |2 | ||
| + | | style="text-align:center;" |Heavy Lifter - Double weight can be carried without causing movement penalty | ||
| + | | style="text-align:center;" | | ||
| + | | style="text-align:center;" |79 | ||
| + | | style="text-align:center;" |235 | ||
|- | |- | ||
| − | | style="text-align:center;" |[[File: | + | | style="text-align:center;" |[[File:vengeance torso.png|150px]] |
| − | | <b> | + | | <b>Vengeance Torso</b> |
| − | | [[ | + | | [[Synedrion]] Melee Proficient Torso Augmentation |
| − | | style="text-align:center;" |<b> | + | | style="text-align:center;" |<b>22</b> |
| − | | style="text-align:center;" | | + | | style="text-align:center;" | |
| style="text-align:center;" | | | style="text-align:center;" | | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |+20% |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |-5% |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |1 |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |Melee weapon proficiency - Proficiency with melee weapons. Combat Matrix - Melee attacks cost 1 AP less (to a minimum of 1 AP). |
| style="text-align:center;" | | | style="text-align:center;" | | ||
| − | | style="text-align:center;" | | + | | style="text-align:center;" |58 |
| − | | style="text-align:center;" | | + | | style="text-align:center;" |260 |
|- | |- | ||
Revision as of 06:12, 22 May 2020
All Bionic Augmentations have bleed immunity. All Bionic Augmentations have Viral, Poison, and Paralysis resistance. All Bionic Augmentations are vulnerable to Acid.
| Name | Description | Armor | Speed | Perception | Stealth | Accuracy | Weight | Abilities | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Head Augmentations | ||||||||||||||||
| Clarity Head | New Jericho Control Resist Head Augmentation | 30 | -10% | +5% | 2 | Mind Control Immunity - Immune to Mind Control | 12 | 145 | ||||||||
| Echo Head | Synedrion Silent Echo Head Augmentation | 20 | +10% | 0? | Night Vision - No penalty incurred for dark environments. Silent Echo - All weapon attacks are silent | 20 | 140 | |||||||||
| Disruptor Head | New Jericho Will Disruption Head Augmentation | 16 | +5 | -5% | +20% | 1 | Neural Disruption - Disrupt target for 1 turn, causing it to become DISORIENTED and unable to use Will Point abilities | 23 | 160 | |||||||
| Torso Augmentations | ||||||||||||||||
| Juggernaut Torso | New Jericho Demolishing Torso Augmentation | 45 | -1 | -20% | +2% | 5 | Extend Shiled - Extend and energy shiled in a given direction. Demolition State - Breach walls and solid constructs by walking through them. | 29 | 355 | |||||||
| Neural Torso | New Jericho Exoskeletal Torso Augmentation | 30 | -15% | +10% | 2 | Heavy Lifter - Double weight can be carried without causing movement penalty | 79 | 235 | ||||||||
| Vengeance Torso | Synedrion Melee Proficient Torso Augmentation | 22 | +20% | -5% | 1 | Melee weapon proficiency - Proficiency with melee weapons. Combat Matrix - Melee attacks cost 1 AP less (to a minimum of 1 AP). | 58 | 260 | ||||||||