Difference between revisions of "Status effects"

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(Created page with ""Status effects can apply to the entire character or only to a specific body part. While the status effects of a unit is can be seen on the health indicator above the charact...")
 
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"Status effects can apply to the entire character or only to a specific body part.
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Status effects can apply to the entire character or only to a specific body part.
  
 
While the status effects of a unit is can be seen on the health indicator above the character's head, body part statuses are only visible from the Character Info screen. The only exceptions are when a body part is wounded or disabled, which are indicated on the damage display to the left of the health indicator.
 
While the status effects of a unit is can be seen on the health indicator above the character's head, body part statuses are only visible from the Character Info screen. The only exceptions are when a body part is wounded or disabled, which are indicated on the damage display to the left of the health indicator.
  
 
STATUS EFFECTS SUMMARY
 
STATUS EFFECTS SUMMARY
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ACID: Acid corrodes 10 armor per turn. If there is no armor, then the damage is applied to the body part. Acid value reduces by 10 per turn.
 
ACID: Acid corrodes 10 armor per turn. If there is no armor, then the damage is applied to the body part. Acid value reduces by 10 per turn.
 +
 
BLEEDING: Each turn, lose Hit Points equal to bleed value.
 
BLEEDING: Each turn, lose Hit Points equal to bleed value.
 +
 
BURNING: Fire damage is applied to each body part at the start of the turn, subtracting armor.
 
BURNING: Fire damage is applied to each body part at the start of the turn, subtracting armor.
 +
 
FRENZIED: Speed increased by 50% and immune to panic.
 
FRENZIED: Speed increased by 50% and immune to panic.
 +
 
GOOED: Unable to move until Goo decays or is removed.
 
GOOED: Unable to move until Goo decays or is removed.
 +
 
INFECTED BY VIRUS: At start of turn virus is subtracted from Will Points, then virus value is reduced by 1.
 
INFECTED BY VIRUS: At start of turn virus is subtracted from Will Points, then virus value is reduced by 1.
 +
 
PANICKED: Unable to move for a turn, while recovering Will Points.
 
PANICKED: Unable to move for a turn, while recovering Will Points.
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POISONED: At start of turn, poison is subtracted from Hit Points, then poison value is reduced by 10.
 
POISONED: At start of turn, poison is subtracted from Hit Points, then poison value is reduced by 10.
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PREPARING: (Pandoran Sentinel and Egg only) Preparing to activate special ability on the next turn.
 
PREPARING: (Pandoran Sentinel and Egg only) Preparing to activate special ability on the next turn.
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BERSERK: (Mutog only) Mutog becomes wild, attacking friend or foe.
 
BERSERK: (Mutog only) Mutog becomes wild, attacking friend or foe.
 +
 
ENRAGED: (Mutog only) Damage dealt and speed are increased by 50%. There's a 10% chance the Mutog will go Berserk at the start of each turn.
 
ENRAGED: (Mutog only) Damage dealt and speed are increased by 50%. There's a 10% chance the Mutog will go Berserk at the start of each turn.
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ALERTED: (Enemy only). Enemy is aware of your presence.
 
ALERTED: (Enemy only). Enemy is aware of your presence.
 +
 
TIRED: (caused by entering a battle with low Stamina) -1 Action Point each turn.
 
TIRED: (caused by entering a battle with low Stamina) -1 Action Point each turn.
 +
 
EXHAUSTED: (caused by entering a battle with low Stamina) -2 Action Point each turn.
 
EXHAUSTED: (caused by entering a battle with low Stamina) -2 Action Point each turn.
 +
 
PARALYZED: Cannot move or perform any actions.
 
PARALYZED: Cannot move or perform any actions.
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PARALYSIS: Action Points are reduced by the proportion of paralysis value to Strength.
 
PARALYSIS: Action Points are reduced by the proportion of paralysis value to Strength.
 +
 
DAZED: Action Points reduced to 1 and accuracy halved.
 
DAZED: Action Points reduced to 1 and accuracy halved.
 +
 
OVERWATCH: Enemies entering the overwatch cone will trigger an attack."
 
OVERWATCH: Enemies entering the overwatch cone will trigger an attack."

Revision as of 06:55, 15 May 2020

Status effects can apply to the entire character or only to a specific body part.

While the status effects of a unit is can be seen on the health indicator above the character's head, body part statuses are only visible from the Character Info screen. The only exceptions are when a body part is wounded or disabled, which are indicated on the damage display to the left of the health indicator.

STATUS EFFECTS SUMMARY

ACID: Acid corrodes 10 armor per turn. If there is no armor, then the damage is applied to the body part. Acid value reduces by 10 per turn.

BLEEDING: Each turn, lose Hit Points equal to bleed value.

BURNING: Fire damage is applied to each body part at the start of the turn, subtracting armor.

FRENZIED: Speed increased by 50% and immune to panic.

GOOED: Unable to move until Goo decays or is removed.

INFECTED BY VIRUS: At start of turn virus is subtracted from Will Points, then virus value is reduced by 1.

PANICKED: Unable to move for a turn, while recovering Will Points.

POISONED: At start of turn, poison is subtracted from Hit Points, then poison value is reduced by 10.

PREPARING: (Pandoran Sentinel and Egg only) Preparing to activate special ability on the next turn.

BERSERK: (Mutog only) Mutog becomes wild, attacking friend or foe.

ENRAGED: (Mutog only) Damage dealt and speed are increased by 50%. There's a 10% chance the Mutog will go Berserk at the start of each turn.

ALERTED: (Enemy only). Enemy is aware of your presence.

TIRED: (caused by entering a battle with low Stamina) -1 Action Point each turn.

EXHAUSTED: (caused by entering a battle with low Stamina) -2 Action Point each turn.

PARALYZED: Cannot move or perform any actions.

PARALYSIS: Action Points are reduced by the proportion of paralysis value to Strength.

DAZED: Action Points reduced to 1 and accuracy halved.

OVERWATCH: Enemies entering the overwatch cone will trigger an attack."