Damage types
Jump to navigation
Jump to search
Standard Damage
When an individual round or weapon strike hits a target it applies a damage value.
The armor value of the body part hit is subtracted from the damage value. The resultant damage is then applied to both the Body Part Hit Points and the character's General Hit Points.
If the General Hit Points are reduced to zero, the target dies. If the Body Part Hit Points are reduced to zero, the body part is disabled and any Strength, Speed, Willpower or abilities given by that body part are lost. Additionally, a bleed value may be applied to the character base on the body part's bleed value.
Special damage values - from poison, virus, paralysis - are only applied to the target if at least some standard damage is inflicted.