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| Picture |
Name |
Level |
Learn cost |
Description |
Use costs
|
| Materials |
Tech
|
|
Research lab
|
An AI controlled facility for all research projects
|
300
|
200
|
4
|
3
|
|
|
Satellite uplink
|
Allows aircraft to initiate one area scan to locate sites of interest
|
2500
|
100
|
4
|
2
|
|
|
Energy generator
|
A power generating facility that is required for many facilities to operate
|
250
|
50
|
3
|
0
|
|
|
Living quarters
|
All soliders at the base (even if assigned to an aircraft) will recover 2 stamina points per hour for each living quarters in the base
|
250
|
10
|
2
|
1
|
|
|
Store
|
A storage facility for all weapons, ammo, equipment and armor. Storage capacity is shared across all bases
|
200
|
0
|
2
|
0
|
|
|
Access lift
|
Deployment point for defense missions, and an escape route if things go badly
|
200
|
10
|
0
|
0
|
|
|
Fabrication plant
|
A factory facility that produces weapons, armor, equipment and vehicles
|
350
|
100
|
4
|
3
|
|
|
Training Facility
|
All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base
|
250
|
100
|
3
|
1
|
|
|
Medical Bay
|
All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base.
|
250
|
100
|
3
|
1
|
|
|
Food production
|
A food production facility that generates enough food for 8 soldiers each day.
|
200
|
40
|
3
|
3
|
|
|
Mutation lab
|
Allows soldiers to be mutated and produces mutagens - the raw material for mutation
|
250
|
75
|
4
|
2
|
|
|
Cybernetics lab
|
Allows soldiers to be augmented with bionic body parts and produces research
|
300
|
200
|
4
|
3
|