Technician
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| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Technician training | 0 | Proficiency with PDWs, robotic arms and turret deployment. | passive | |||
| 2 |
|
Fast use | 10 | The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1 | 1 | 4 | ||
| 3 |
|
Manual control | 15 | Take manual control of a turret or vehicle weapon and shoot at a target | 1 | 4 | ||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 |
|
Field medic | 20 | Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored | 1 | 4 | ||
| 6 |
|
Remote deployment | 25 | Turrets can be thrown and deployed for 1 action point | 2 | 4 | ||
| 7 | File:Electric reinforcements.png | Electric reinforcements | 30 | All allies gain 20 temporary armor for 1 turn | 0 | 5 | ||





