Difference between revisions of "Assault"

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| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
|-
 
|-
|6
+
| style="text-align:center;"|6
|[[File:rally_the_troops.png]]
+
| style="text-align:center;"|[[File:rally_the_troops.png]]
|Rally the troops
+
| style="text-align:center;"|Rally the troops
|25
+
| style="text-align:center;"|25
|Each ally recovers one action point. Limited to one use per turn
+
| style="text-align:center;"|Each ally recovers one action point. Limited to one use per turn
|2
+
| style="text-align:center;"|2
|4
+
| style="text-align:center;"|4
 
|-
 
|-
|7
+
| style="text-align:center;"|7
|[[File:rapid_clearance.png]]
+
| style="text-align:center;"|[[File:rapid_clearance.png]]
|Rapid clearance
+
| style="text-align:center;"|Rapid clearance
|30
+
| style="text-align:center;"|30
|Recover 2 action points for each enemy killed, until the end of the turn
+
| style="text-align:center;"|Recover 2 action points for each enemy killed, until the end of the turn
|0
+
| style="text-align:center;"|0
|5
+
| style="text-align:center;"|5

Revision as of 06:34, 26 March 2020

Level Picture Name Learn cost Description Use costs
AP WP
1 Assault training.png Assault training 0 Proficiency with assault rifles and shotguns passive
2 Dash.png Dash 10 Move to a target position within 75% of normal movement range 1 4
3 Return fire.png Return fire 15 Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. passive
4 New class.png New class 50 Choose a secondary class to train in passive
5 Ready for action.png Ready for action 20 Reloading and inventory actions do not cost any action points passive
6 Rally the troops.png Rally the troops 25 Each ally recovers one action point. Limited to one use per turn 2 4
7 File:Rapid clearance.png Rapid clearance 30 Recover 2 action points for each enemy killed, until the end of the turn 0 5