Difference between revisions of "Damage types"
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Special damage values - from poison, virus, paralysis - are only applied to the target if at least some standard damage is inflicted. | Special damage values - from poison, virus, paralysis - are only applied to the target if at least some standard damage is inflicted. | ||
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| + | ==Blast Damage== | ||
| + | Explosive munitions with blast damage apply their damage value to each body part caught within the explosive radius of the blast. The highest damage suffered by any individual body part is then applied to the general Hit Points of the target. | ||
| + | |||
| + | Explosives can be particularly devastating due to the fact they can damage multiple body parts in one attack. Explosives will normally have some shredding effect, reducing the armor value of every body part hit by the blast. | ||
Revision as of 06:27, 9 April 2020
Standard Damage
When an individual round or weapon strike hits a target it applies a damage value.
The armor value of the body part hit is subtracted from the damage value. The resultant damage is then applied to both the Body Part Hit Points and the character's General Hit Points.
If the General Hit Points are reduced to zero, the target dies. If the Body Part Hit Points are reduced to zero, the body part is disabled and any Strength, Speed, Willpower or abilities given by that body part are lost. Additionally, a bleed value may be applied to the character base on the body part's bleed value.
Special damage values - from poison, virus, paralysis - are only applied to the target if at least some standard damage is inflicted.
Blast Damage
Explosive munitions with blast damage apply their damage value to each body part caught within the explosive radius of the blast. The highest damage suffered by any individual body part is then applied to the general Hit Points of the target.
Explosives can be particularly devastating due to the fact they can damage multiple body parts in one attack. Explosives will normally have some shredding effect, reducing the armor value of every body part hit by the blast.