Difference between revisions of "Facilities"

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|Access lift
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| style="text-align:center;"|Access lift
|Deployment point for defense missions, and an escape route if things go badly
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| style="text-align:center;"|Deployment point for defense missions, and an escape route if things go badly
|200
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| style="text-align:center;"|200
|10
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|0
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|0
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|Fabrication plant
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| style="text-align:center;"|Fabrication plant
|A factory facility that produces weapons, armor, equipment and vehicles
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| style="text-align:center;"|A factory facility that produces weapons, armor, equipment and vehicles
|350
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| style="text-align:center;"|350
|100
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|4
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|3
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| style="text-align:center;"|3
 
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|Training Facility
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| style="text-align:center;"|Training Facility
|All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base
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| style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base
|250
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| style="text-align:center;"|250
|100
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| style="text-align:center;"|100
|3
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| style="text-align:center;"|3
|1
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| style="text-align:center;"|1
 
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|Medical Bay
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| style="text-align:center;"|Medical Bay
|All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base.
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| style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base.
|250
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| style="text-align:center;"|250
|100
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| style="text-align:center;"|100
|3
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| style="text-align:center;"|3
|1
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| style="text-align:center;"|1
 
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|Food production
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| style="text-align:center;"|Food production
|A food production facility that generates enough food for 8 soldiers each day.
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| style="text-align:center;"|A food production facility that generates enough food for 8 soldiers each day.
|200
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| style="text-align:center;"|200
|40
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| style="text-align:center;"|40
|3
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| style="text-align:center;"|3
|3
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| style="text-align:center;"|3
 
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|Mutation lab
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| style="text-align:center;"|Mutation lab
|Allows soldiers to be mutated and produces mutagens - the raw material for mutation
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| style="text-align:center;"|Allows soldiers to be mutated and produces mutagens - the raw material for mutation
|250
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| style="text-align:center;"|250
|75
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| style="text-align:center;"|75
|4
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| style="text-align:center;"|4
|2
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| style="text-align:center;"|2
 
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|Cybernetics lab
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| style="text-align:center;"|Cybernetics lab
|Allows soldiers to be augmented with bionic body parts and produces research
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| style="text-align:center;"|Allows soldiers to be augmented with bionic body parts and produces research
|300
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| style="text-align:center;"|300
|200
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| style="text-align:center;"|200
|4
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| style="text-align:center;"|4
|3
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| style="text-align:center;"|3
 
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|Containment
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| style="text-align:center;"|Containment
|Live Pandorans can be contained here and kept alive. Large creatures will take more space, and space is shared across all facilities. The facility has 50 containment space
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| style="text-align:center;"|Live Pandorans can be contained here and kept alive. Large creatures will take more space, and space is shared across all facilities. The facility has 50 containment space
|300
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| style="text-align:center;"|300
|150
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| style="text-align:center;"|150
|4
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| style="text-align:center;"|4
|2
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| style="text-align:center;"|2
 
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|Vehicle Bay
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| style="text-align:center;"|Vehicle Bay
|Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft.
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| style="text-align:center;"|Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft.
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|1
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Revision as of 10:45, 26 March 2020

Picture Name Description Construction costs
Materials Tech Time Power
Research lab.png Research lab An AI controlled facility for all research projects 300 200 4 3
Satellite uplink.png Satellite uplink Allows aircraft to initiate one area scan to locate sites of interest 2500 100 4 2
Energy generator.png Energy generator A power generating facility that is required for many facilities to operate 250 50 3 0
Living quarters.png Living quarters All soliders at the base (even if assigned to an aircraft) will recover 2 stamina points per hour for each living quarters in the base 250 10 2 1
Store.png Store A storage facility for all weapons, ammo, equipment and armor. Storage capacity is shared across all bases 200 0 2 0
Access lift Deployment point for defense missions, and an escape route if things go badly 200 10 0 0
Fabrication plant A factory facility that produces weapons, armor, equipment and vehicles 350 100 4 3
Training Facility All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base 250 100 3 1
Medical Bay All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base. 250 100 3 1
Food production A food production facility that generates enough food for 8 soldiers each day. 200 40 3 3
Mutation lab Allows soldiers to be mutated and produces mutagens - the raw material for mutation 250 75 4 2
Cybernetics lab Allows soldiers to be augmented with bionic body parts and produces research 300 200 4 3
Containment Live Pandorans can be contained here and kept alive. Large creatures will take more space, and space is shared across all facilities. The facility has 50 containment space 300 150 4 2
Vehicle Bay Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft. 1