Difference between revisions of "Facilities"
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{| class="wikitable" | {| class="wikitable" | ||
| − | ! | + | ! !! Name !! Description !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !! [[File:power.png|Power consumption]] |
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| style="text-align:center;"|[[File:research lab.png]] | | style="text-align:center;"|[[File:research lab.png]] | ||
| − | | style="text-align:center;"|<b>Research | + | | style="text-align:center;"|<b>Research Lab</b> |
| style="text-align:center;"|An AI controlled facility for all research projects | | style="text-align:center;"|An AI controlled facility for all research projects | ||
| style="text-align:center;"|300 | | style="text-align:center;"|300 | ||
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| style="text-align:center;"|[[File:satellite uplink.png]] | | style="text-align:center;"|[[File:satellite uplink.png]] | ||
| − | | style="text-align:center;"|<b>Satellite | + | | style="text-align:center;"|<b>Satellite Uplink</b> |
| style="text-align:center;"|Allows aircraft to initiate one area scan to locate sites of interest | | style="text-align:center;"|Allows aircraft to initiate one area scan to locate sites of interest | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
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| style="text-align:center;"|[[File:energy generator.png]] | | style="text-align:center;"|[[File:energy generator.png]] | ||
| − | | style="text-align:center;"|<b>Energy | + | | style="text-align:center;"|<b>Energy Generator</b> |
| style="text-align:center;"|A power generating facility that is required for many facilities to operate | | style="text-align:center;"|A power generating facility that is required for many facilities to operate | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
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| style="text-align:center;"|[[File:living quarters.png]] | | style="text-align:center;"|[[File:living quarters.png]] | ||
| − | | style="text-align:center;"|<b>Living | + | | style="text-align:center;"|<b>Living Quarters</b> |
| style="text-align:center;"|All soliders at the base (even if assigned to an aircraft) will recover 2 stamina points per hour for each living quarters in the base | | style="text-align:center;"|All soliders at the base (even if assigned to an aircraft) will recover 2 stamina points per hour for each living quarters in the base | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
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| style="text-align:center;"|[[File:Access lift.png]] | | style="text-align:center;"|[[File:Access lift.png]] | ||
| − | | style="text-align:center;"|<b>Access | + | | style="text-align:center;"|<b>Access Lift</b> |
| style="text-align:center;"|Deployment point for defense missions, and an escape route if things go badly | | style="text-align:center;"|Deployment point for defense missions, and an escape route if things go badly | ||
| style="text-align:center;"|200 | | style="text-align:center;"|200 | ||
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| style="text-align:center;"|[[File:Fabrication plant.png]] | | style="text-align:center;"|[[File:Fabrication plant.png]] | ||
| − | | style="text-align:center;"|<b>Fabrication | + | | style="text-align:center;"|<b>Fabrication Plant</b> |
| style="text-align:center;"|A factory facility that produces weapons, armor, equipment and vehicles | | style="text-align:center;"|A factory facility that produces weapons, armor, equipment and vehicles | ||
| style="text-align:center;"|350 | | style="text-align:center;"|350 | ||
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| style="text-align:center;"|[[File:Training facility.png]] | | style="text-align:center;"|[[File:Training facility.png]] | ||
| − | | style="text-align:center;"|<b>Training | + | | style="text-align:center;"|<b>Training Facility</b> |
| style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base | | style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
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| style="text-align:center;"|[[File:Medical bay.png]] | | style="text-align:center;"|[[File:Medical bay.png]] | ||
| − | | style="text-align:center;"|<b>Medical | + | | style="text-align:center;"|<b>Medical Bay</b> |
| style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base. | | style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base. | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
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| style="text-align:center;"|[[File:Food production.png]] | | style="text-align:center;"|[[File:Food production.png]] | ||
| − | | style="text-align:center;"|<b>Food | + | | style="text-align:center;"|<b>Food Production</b> |
| style="text-align:center;"|A food production facility that generates enough food for 8 soldiers each day. | | style="text-align:center;"|A food production facility that generates enough food for 8 soldiers each day. | ||
| style="text-align:center;"|200 | | style="text-align:center;"|200 | ||
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| style="text-align:center;"|[[File:Mutation lab.png]] | | style="text-align:center;"|[[File:Mutation lab.png]] | ||
| − | | style="text-align:center;"|<b>Mutation | + | | style="text-align:center;"|<b>Mutation Lab</b> |
| style="text-align:center;"|Allows soldiers to be mutated and produces mutagens - the raw material for mutation | | style="text-align:center;"|Allows soldiers to be mutated and produces mutagens - the raw material for mutation | ||
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
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| style="text-align:center;"|[[File:Cybernetics lab.png]] | | style="text-align:center;"|[[File:Cybernetics lab.png]] | ||
| − | | style="text-align:center;"|<b>Cybernetics | + | | style="text-align:center;"|<b>Cybernetics Lab</b> |
| style="text-align:center;"|Allows soldiers to be augmented with bionic body parts and produces research | | style="text-align:center;"|Allows soldiers to be augmented with bionic body parts and produces research | ||
| style="text-align:center;"|300 | | style="text-align:center;"|300 | ||
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| style="text-align:center;"|[[File:Vehicle bay.png]] | | style="text-align:center;"|[[File:Vehicle bay.png]] | ||
| − | | style="text-align:center;"|<b>Vehicle | + | | style="text-align:center;"|<b>Vehicle Bay</b> |
| style="text-align:center;"|Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft. | | style="text-align:center;"|Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft. | ||
| style="text-align:center;" colspan="3"| Cannot be build | | style="text-align:center;" colspan="3"| Cannot be build | ||
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| style="text-align:center;"|<b>Mist Repeller</b> | | style="text-align:center;"|<b>Mist Repeller</b> | ||
| style="text-align:center;"| | | style="text-align:center;"| | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|250 |
| − | | style="text-align:center;"| | + | | style="text-align:center;"|80 |
| − | | style="text-align:center;"| | + | | style="text-align:center;"|5 |
| − | | style="text-align:center;"| | + | | style="text-align:center;"|2 |
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| − | ! | + | ! !! Name !! Description !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !! [[File:power.png|Power consumption]] |
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