Difference between revisions of "Berserker"

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| style="text-align:center;"|10
 
| style="text-align:center;"|10
 
| style="text-align:center;"|The next attack deals 50 additional Shred Damage
 
| style="text-align:center;"|The next attack deals 50 additional Shred Damage
| style="text-align:center;"|1
+
| style="text-align:center;"|0
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
 
|-
 
|-
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| style="text-align:center;"|15
 
| style="text-align:center;"|15
 
| style="text-align:center;"|Attack from enemies within 10 tiles deal 25% less Damage.
 
| style="text-align:center;"|Attack from enemies within 10 tiles deal 25% less Damage.
| style="text-align:center;"|1
+
| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
|-
 
|-
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
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| style="text-align:center;"|20
 
| style="text-align:center;"|20
 
| style="text-align:center;"|Damage and Speed are increased proportional to the health lost (up to double)
 
| style="text-align:center;"|Damage and Speed are increased proportional to the health lost (up to double)
| style="text-align:center;"|1
+
| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
|-
 
|-
 
| style="text-align:center;"|6
 
| style="text-align:center;"|6
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| style="text-align:center;"|25
 
| style="text-align:center;"|25
 
| style="text-align:center;"|Disabled body parts remain functional. Cannot Panic or be Mind Controlled.
 
| style="text-align:center;"|Disabled body parts remain functional. Cannot Panic or be Mind Controlled.
| style="text-align:center;"|2
+
| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|4
 
 
|-
 
|-
 
| style="text-align:center;"|7
 
| style="text-align:center;"|7

Revision as of 07:24, 14 May 2020

The result of selective gene manipulation and merciless Anu training. Specialized in aggression and melee combat.

Level Picture Name Learn cost Description Use costs
AP WP
1 Berserker training.png Berserker training 0 Proficiency with melee weapons and handguns passive
2 Armor break.png Armor break 10 The next attack deals 50 additional Shred Damage 0 4
3 Close quarters evade.png Close quarters evade 15 Attack from enemies within 10 tiles deal 25% less Damage. passive
4 New class.png New class 50 Choose a secondary class to train in passive
5 Bloodlust.png Bloodlust 20 Damage and Speed are increased proportional to the health lost (up to double) passive
6 Ignore pain.png Ignore pain 25 Disabled body parts remain functional. Cannot Panic or be Mind Controlled. passive
7 Adrenaline rush.png Adrenaline rush 30 All abilities cost 1 Action Point until the end of the turn 0 5