Difference between revisions of "Tritons"
| Line 275: | Line 275: | ||
| 60 (20) | | 60 (20) | ||
| 50 (10) | | 50 (10) | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | =Weapons, abilities and mutations= | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! colspan="17"| Weapons, abilities and mutations | ||
| + | |- | ||
| + | ! PICTURE | ||
| + | ! style="width:80px"|NAME | ||
| + | ! [[Combat#hps|HP]] | ||
| + | ! [[Combat#dmg|DMG]] | ||
| + | ! [[Combat#piercing|PIE]] | ||
| + | ! colspan ="2" style="text-align:left"| [[Combat#special|SPECIAL]] | ||
| + | ! [[Combat#burst|BUR]] | ||
| + | ! [[Combat#effective range|ER]] | ||
| + | ! [[Combat#ap cost|APs]] | ||
| + | ! [[Combat#wpn armor|ARMOR]] | ||
| + | ! AOE | ||
| + | ! AMMO | ||
| + | ! colspan="4"| Mutations and abilities | ||
| + | |- | ||
| + | ! colspan="17"| Head | ||
| + | |- style="text-align:center"| <span id="sensor"></span> | ||
| + | | [[file:double perception head.png|50px|link=|Sensor Head]] | ||
| + | | Sensor head | ||
| + | | 40 | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"| - | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | 10 | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" rowspan="2" colspan="4" | [[file:double perception.png|50px|link=]] Doubles [[Character Development#perception|perception]] of creature | ||
| + | |- style="text-align:center"| <span id="evolved sensor"></span> | ||
| + | | [[file:double perception head m2.png|50px|link=|Evolved Sensor Head]] | ||
| + | | Evolved Sensor head | ||
| + | | ''' ''' ⇑ | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"| - | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | ''' ''' ⇑ | ||
| + | | - | ||
| + | | - | ||
| + | |- style="text-align:center"| <span id="echo"></span> | ||
| + | | [[file:silent echo head.png|50px|link=|Silent Echo Head]] | ||
| + | | Silent Echo Head | ||
| + | | | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"| | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" rowspan="2" colspan="4" | [[file:silent echo.png|50px|link=|Silent Echo]] All weapon attacks are silent | ||
| + | |- | ||
| + | |- style="text-align:center"| <span id="evolved echo"></span> | ||
| + | | [[file:silent echo head m2.png|50px|link=|Evolved Silent Echo Head]] | ||
| + | | Silent Echo Head | ||
| + | | '''60''' ⇑ | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"| | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | '''20''' ⇑ | ||
| + | | - | ||
| + | | - | ||
| + | |- | ||
| + | ! colspan="17"|Torso | ||
| + | |- style="text-align:center"| <span id="pain"></span> | ||
| + | | [[file:pain chameleon torso.png|50px|link=|Pain Chameleon Torso]] | ||
| + | | Pain Chameleon Torso | ||
| + | | 50 | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"|- | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | 20 | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" rowspan="2" colspan="4" | [[file:pain chamaleon.png|50px|link=]] Become invisible when dealt damage, and hide in a nearby location | ||
| + | |- style="text-align:center"| <span id="evolved pain"></span> | ||
| + | | | [[file:evolved pain chameleon torso.png|50px|link=|Evolved Pain Chameleon Torso]] | ||
| + | | Evolved Pain Chameleon Torso | ||
| + | | ''' '''⇑ | ||
| + | | ''' '''⇑ | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"| | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | ''' '''⇑ | ||
| + | | - | ||
| + | | - | ||
| + | |- | ||
| + | |- style="text-align:center"| <span id="regeneration"></span> | ||
| + | | [[file:regeneration torso.png|50px|link=|Regeneration Torso]] | ||
| + | | Regeneration Torso | ||
| + | | | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"|- | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" rowspan="2" colspan="4" | [[file:regeneration.png|50px|link=|Regeneration]] | ||
| + | |- style="text-align:center"| <span id="evolved regeneration"></span> | ||
| + | | [[file:evolved regeneration torso.png|50px|link=|Evolved Regeneration Torso]] | ||
| + | | Evolved Regeneration Torso | ||
| + | | | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2" style="text-align:left"|- | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | | ||
| + | | - | ||
| + | | - | ||
| + | |- | ||
| + | ! colspan="17"|Upper Arms | ||
| + | |- style="text-align:center"| <span id="mist"></span> | ||
| + | | [[file:mist arm.png|50px|link=|Mist Arm]] | ||
| + | | Mist | ||
| + | | | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2"| - | ||
| + | | - | ||
| + | | - | ||
| + | | | ||
| + | | | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" colspan="4" | [[file:spawn mist.png|50px|link=|Spawn Mist]] Spawn a cloud of mist around the creature | ||
| + | |- style="text-align:center"| <span id="blood"></span> | ||
| + | | [[file:blood_sucking_arm.png|50px|link=|Blood Sucking Arm]] | ||
| + | | Blood Sucking Arm | ||
| + | | ntc | ||
| + | | 50 | ||
| + | | 0 | ||
| + | | colspan ="2"|Vampiric | ||
| + | | 2 | ||
| + | | 1 | ||
| + | | 2 | ||
| + | | ntc | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" rowspan="2"colspan="4" | | ||
| + | |-style="text-align:center"| <span id="evolved blood"></span> | ||
| + | | [[file:evolved_blood_sucking_arm.png|50px|link=|Evolved Blood Sucking Arm]] | ||
| + | | Evolved Blood Sucking Arm | ||
| + | | ntc | ||
| + | | 70 | ||
| + | | 0 | ||
| + | | colspan ="2"|Vampiric | ||
| + | | 2 | ||
| + | | 1 | ||
| + | | 2 | ||
| + | | ntc | ||
| + | | - | ||
| + | | - | ||
| + | |-style="text-align:center"| <span id="paralyzing"></span> | ||
| + | | [[file:paralyzing_arm.png|50px|link=|Paralyzing Arm]] | ||
| + | | Paralyzing Arm | ||
| + | | ntc | ||
| + | | 25 | ||
| + | | 0 | ||
| + | | colspan ="2"|[[damage types#Paralyze_Damage|Paralysis]] 4 | ||
| + | | 2 | ||
| + | | 1 | ||
| + | | 2 | ||
| + | | ntc | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" rowspan="2" colspan="4" | | ||
| + | |- style="text-align:center"| <span id="evolved paralyzing"></span> | ||
| + | | [[file:evolved_paralyzing_arm.png|50px|link=|Evolved Paralyzing Arm]] | ||
| + | | Evolved Paralyzing Arm | ||
| + | | ntc | ||
| + | | 35 | ||
| + | | 0 | ||
| + | | colspan ="2"|[[damage types#Paralyze_Damage|Paralysis]] 6 | ||
| + | | 2 | ||
| + | | 1 | ||
| + | | 2 | ||
| + | | ntc | ||
| + | |- | ||
| + | ! colspan="17"|legs | ||
| + | |- style="text-align:center"| <span id="agile"></span> | ||
| + | | Agile Legs | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | colspan ="2"|- | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | - | ||
| + | | style="text-align:center" colspan="4" | [[file:jump.png]] Jump 1 floor up or down | ||
|- | |- | ||
|} | |} | ||
Revision as of 17:50, 19 November 2020
Contents
Triton Strangler
| Triton Strangler | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||
| HP | Head | Torso | Arms (each) | Legs (each) | Upper Arms (each) | ||||||
| 110 | 9 | 20 | 0 | 25 | 0 | 50 (0) | 90 (10) | 50 (0) | 60 (0) | x | |
Triton Wretch
Triton Hitman & Marksman
These Triton variations carry sniper rifles to shoot silently from extreme ranges and are capable of numerous ways of concealing itself.
| Triton Hitman&Marksman | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Torso | Arms (each) | Legs (each) | Upper Arms (each) | |||||||||
| Hitman | 210 | 23 | 18 | +10% | 60 | +20% | 40 (10) |
80 (20) |
60 (10) |
50 (10) | x | ||||
| Hitman Alpha | 270 | 28 | 20 | 0 | 30 | +50% | 60 (20) |
60 (20) |
40 (10) |
75 (20) | x | ||||
| Marksman | 270 | 28 | 20 | 0 | 30 | +40% | 60 (20) |
60 (20) |
40 (10) |
50 (10) | x | ||||
| Marksman Alpha | 410 | 33 | 22 | 0 | 30 | +59% | 60 (20) |
90 (30) |
60 (20) |
75 (20) | x | ||||
Triton Footpad&Maniac
Footpad and its strain of Maniac are as the name suggest the footsoldiers of Triton species. Boasting incredible perception and agility they act as both frontline and recon unit. When wounded they are capable of regenerating lost limbs and will attack in close combat to drain blood of our soldiers and heal its wounds with vampiric powers.
| Triton Footpad&Maniac | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Left Arm | Torso | Right Arm | Legs (each) | |||||||||
| Footpad | 190 | 23 | 22 | +10% | 60 | 0 | 40 (10) | 60 (10) | 80 (20) | 60 (10) | 30 (10) | ||||
| Footpad Alpha | 300 | 32 | 22 | +15% | 60 | 0 | 60 (20) | 90 (20) | 120 (30) | 30 (10) | 30 (10) | ||||
| Maniac | 300 | 32 | 22 | +15% | 60 | 0 | 60 (20) | 90 (20) | 120 (30) | 90 (20) | 30 (10) | ||||
| Maniac Alpha | 370 | 35 | 26 | +15% | 60 | 0 | 60 (20) | 90 (20) | 120 (30) | 45 (20) | 45 (20) | ||||
Triton Ghoul&Ghost
Evolved as an answer to Disciples of Anu "Priests" these Tritons carry Viral weaponry to graw at our troops willpower. The Ghoul appears to be an evolution of footman with the same strength and weakensses. Its more evolved branch - the Ghost will conceal itself at every opportunity and attack from long range. Should you face Ghost in close quaters be wary of its paralysis attack.
| Triton Ghoul&Ghost | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Left Arm | Torso | Right Arm | Legs (each) | |||||||||
| Ghoul | 200 | 26 | 22 | 0 | 30 | 0 | 40 (10) | 60 (10) | 80 (20) | 60 (10) | 30 (10) | ||||
| Ghoul Alpha | 240 | 33 | 24 | 0 | 30 | 0 | 60 (20) | 60 (10) | 80 (20) | 60 (10) | 45 (20) | ||||
| Ghost | 220 | 24 | 18 | +10% | 60 | +40% | 40 (10) | 40 (10) | 60 (20) | 40 (10) | 50 (10) | ||||
| Ghost Alpha | 360 | 29 | 20 | +10% | 60 | +49% | 40 (10) | 60 (20) | 90 (30) | 60 (20) | 50 (10) | ||||
Weapons, abilities and mutations
| Weapons, abilities and mutations | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PICTURE | NAME | HP | DMG | PIE | SPECIAL | BUR | ER | APs | ARMOR | AOE | AMMO | Mutations and abilities | ||||
| Head | ||||||||||||||||
| Sensor head | 40 | - | - | - | - | - | - | 10 | - | - | Doubles perception of creature
| |||||
| Evolved Sensor head | ⇑ | - | - | - | - | - | - | ⇑ | - | - | ||||||
| Silent Echo Head | - | - | - | - | - | - | - | All weapon attacks are silent
| ||||||||
| Evolved Silent Echo Head | Silent Echo Head | 60 ⇑ | - | - | - | - | - | 20 ⇑ | - | - | ||||||
| Torso | ||||||||||||||||
| Pain Chameleon Torso | 50 | - | - | - | - | - | - | 20 | - | - | Become invisible when dealt damage, and hide in a nearby location
| |||||
| Evolved Pain Chameleon Torso | Evolved Pain Chameleon Torso | ⇑ | ⇑ | - | - | - | - | ⇑ | - | - | ||||||
| Regeneration Torso | - | - | - | - | - | - | - | - |
| |||||||
| Evolved Regeneration Torso | Evolved Regeneration Torso | - | - | - | - | - | - | - | - | |||||||
| Upper Arms | ||||||||||||||||
| Mist | - | - | - | - | - | - | - | Spawn a cloud of mist around the creature
| ||||||||
| Blood Sucking Arm | ntc | 50 | 0 | Vampiric | 2 | 1 | 2 | ntc | - | - | ||||||
| Evolved Blood Sucking Arm | ntc | 70 | 0 | Vampiric | 2 | 1 | 2 | ntc | - | - | ||||||
| Paralyzing Arm | ntc | 25 | 0 | Paralysis 4 | 2 | 1 | 2 | ntc | - | - | ||||||
| Evolved Paralyzing Arm | ntc | 35 | 0 | Paralysis 6 | 2 | 1 | 2 | ntc | ||||||||
| legs | ||||||||||||||||
| Agile Legs | - | - | - | - | - | - | - | - | - | - | Jump 1 floor up or down
| |||||
Doubles
All weapon attacks are silent
Become invisible when dealt damage, and hide in a nearby location
Spawn a cloud of mist around the creature
