Difference between revisions of "Assault"

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Revision as of 05:33, 26 March 2020

Picture Name Level Learn cost Description Use costs
Materials Tech
Research lab An AI controlled facility for all research projects 300 200 4 3
Satellite uplink Allows aircraft to initiate one area scan to locate sites of interest 2500 100 4 2
Energy generator A power generating facility that is required for many facilities to operate 250 50 3 0
Living quarters All soliders at the base (even if assigned to an aircraft) will recover 2 stamina points per hour for each living quarters in the base 250 10 2 1
Store A storage facility for all weapons, ammo, equipment and armor. Storage capacity is shared across all bases 200 0 2 0
Access lift Deployment point for defense missions, and an escape route if things go badly 200 10 0 0
Fabrication plant A factory facility that produces weapons, armor, equipment and vehicles 350 100 4 3
Training Facility All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base 250 100 3 1
Medical Bay All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base. 250 100 3 1
Food production A food production facility that generates enough food for 8 soldiers each day. 200 40 3 3
Mutation lab Allows soldiers to be mutated and produces mutagens - the raw material for mutation 250 75 4 2
Cybernetics lab Allows soldiers to be augmented with bionic body parts and produces research 300 200 4 3