Difference between revisions of "TESTING"

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| style="text-align:center;" |Advanced Armadillo Development
 
| style="text-align:center;" |Advanced Armadillo Development
 
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| style="text-align:center;" |Blast 80
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| style="text-align:center;" |single shot
 
| style="text-align:center;" |single shot

Revision as of 09:45, 16 March 2022

DLC 5 Kaos Engines does not have any trigger and is accessible since the beginning.


Walkthrough

Find Kaos Syndicate

Kaos Syndicate

One of the Exploration sites close to your starting base is Kaos Syndicate. It looks like normal exploration site but once explored it gets special icon and cinematics 1 are played.

Cinematics:

So, you are the Phoenix Project, eh? I’ve heard a lot about you. Who am I? Well, The Maker, of course. I run things around here. Welcome to The Marketplace! Here and only here, you will find some very special hardware.

I design, build, and test every piece of equipment here with my own two hands, you see. I will be honest, they tend to explode every now and again, these toys of mine.

They do make some pretty fireballs, though. Both when they work and when they suddenly stop working.

Missions

Objective example

How to get missions

Enter the marketplace (it is accessible from Kaos Syndicate POI) and click accept mission in the bottom right. It adds mission to your Geoscape.

Active mission can be located either from the marketplace of from Geoscape objectives tracker.

When one mission is finished another mission becomes available from the marketplace. There are 4 missions in total.

Missions gameplay

There is some vehicle on the map but it cannot be entered or controlled initially. You need to activate some objective first. To do it move your operative to the blue symbol and activate the objective (activating does not have any costs).

Objective is different for every mission and looks different (find the Scarab access codes, release the Armadillo engine locks, remotely boot the Aspida AI and get the keys to the Kaos Buggy) but functionality and markers are the same.

Objective is visible from round 1 and is marked with blue and white symbol (see picture).

Once objective is activated the vehicle can be acquired by moving your operative next to it. Missions have enemy reinforcements. After recovering the vehicle you need to evacuate all operatives.

Finishing the mission does not give you the vehicle. Vehicle is given to the Maker.

Secure the Scarab

Mission briefing: Preliminary scouting of the area confirmed that the Scarab is there. However, it seems to be inactive. We must deploy our troops and find a way to get it running before extraction.

Enemies in this mission are Pandorans. You need to find the Scarab access codes.

After mission: Good job, Phoenix! I will be taking that Scarab if you don’t mind. What will I do with it? Improve it, of course! It is so dull and boring right now! It needs a bit more flair. Next time you’re at the Marketplace, keep your eyes open for the improvements.

Secure the Armadillo

Mission briefing: Kaos intel says that the Armadillo's engine locks are engaged. We must find a way to override them or it is not going anywhere.

Enemies in this mission are Pandorans and New Jericho. They also fight each other. You need to release the Armadillo engine locks.

After mission: Tobias West sure knows how to make death machines. And once I break this apart, we will know too! Oh, am I going to have fun with this! I will probably have some pretty interesting tech ready next time you visit.

Secure the Aspida

Mission briefing: The Aspida on the ground seems to be stuck in some kind of a software loop. Presumably, this is why it was abandoned. If we manage to reboot it successfully, it should be in good enough shape to reach the extraction point.

Enemies in this mission are Pandorans. You need to remotely boot the Aspida AI.

After mission: I have a problem with the Aspida… it is too pacifistic. All this “knock out and heal” business is definitely not in my style. Once I am done with this little thing, it will be much more entertaining to operate. I am definitely thinking lasers would fit it better. Well, off to work, then!

Secure the Kaos Buggy

Mission briefing: The Maker said that this is the location of his lost Kaos Buggy. He also warned us that it is crawling with Pandorans. We should try and extract it as quickly and quietly as possible.

Enemies in this mission are Pandorans. You need to get the keys to the Kaos Buggy.

After mission: Yes! Finally, my baby returns to me. Thanks for bringing her home, Phoenix. I have planned many improvements for her. Oh, yes. She will be a devastating machine yet! Go away now and let me work. There might be some new toys to play with next time you come around.

When you return to marketplace cinematics 2 are played:

Well, well, well… who knew that doing business with you would be that lucrative, eh? You have seriously impressed me, Phoenix Project. Doing so much in such little time.

So, tell you what. I will talk to the guys at the Marketplace. We will arrange some special discounts, just for you, as a little thank you present for your hard work. So, feel free to look around. I’m sure you will find something of interest.


Marketplace

Accessible from Kaos Syndicate POI. Marketplace offers change every day at 00:00. After finishing mission offers are refreshed immediately. After finishing mission offers will not refresh on the next midnight but one midnight later.

Number of offers

Depends on how many mission did you finish.

0 missions finished: 4-5 offers

1 mission finished: 6-8 offers

2 missions finished: 9-12 offers

3 missions finished: 12-15 offers

4 missions finished: 16-20 offers

Price multiplication

Depends on how many mission did you finish.

0 missions finished: prices are multiplied by 10

1 mission finished: prices are multiplied by 7

2 missions finished: prices are multiplied by 5

3 missions finished: prices are multiplied by 2

4 missions finished: prices are not multiplied (they are multiplied by 1)

Prices

Each item has given price range. Every item can be offered more than once at the same time for different price (but only inside its price range). Prices are multiplied based on how many missions did you finish. All the prices are in Materials materials


Name min price max price
Base prices (in materials) on Kaos Marketplace
Available immediately
Kaos Buggy 350 550
Subjector (Sniper Rifle) 125 225
Obliterator (Assault Rifle) 75 150
Tormentor (Handgun) 50 125
Redemptor (Shotgun) 100 220
Devastator (Heavy Autocannon) 110 200
Available after mission 1 (Secure the Scarab)
Advanced Scarab Development 650 1100
Experimental Scarab Technology 700 1200
Taurus II 150 250
Scorpio VII 250 450
Reinforced Cargo Racks 150 250
Carbon Fiber Plating 250 450
Advanced Engine Mapping Module 200 350
Reinforced Caterpillar Tracks 300 500
Faction Research 700 (?) 1300 (?)
Available after mission 2 (Secure the Armadillo)
Advanced Aramdillo Development 650 1100
Experimental Armadillo Technology 700 1200
Mephistopheles FT 220 400
Purgatory GL 300 500
Reinforced Plating 200 400
Lightweight Alloy Plating 250 450
Armadillo Supercharger Technology 250 400
Bi-Turbo Engine Upgrade 350 550
Available after mission 3 (Secure the Aspida)
Advanced Aspida Development 650 1100
Experimental Aspida Technology 700 1200
Apollo LT 250 500
Themis NT 350 600
Improved Chassis 200 400
Psychic Jammer 350 600
Hybrid Engine Technology 200 400
Experimental Thrusters Technology 350 600
Available after mission 4 (Secure the Kaos Buggy)
Advanced Kaos Buggy Development 650 1100
Experimental Kaos Buggy Technology 700 1200
The Screamer 400 650
The Fullstop 500 750
Revised Armor Plating 200 450
Spiked Armor Plating 400 650
Experimental Exhaust System 300 700
Jet Boosters 400 750


Research

Advanced Scarab Development (0)

The Maker has developed a number of improvements to our vehicle manufacturing process, allowing for multiple alterations to the vehicle. Acquiring this technology will allow us to upgrade every aspect of our Scarabs.

New Item for Manufacturing available: Taurus 2, Reinforced Cargo Racks and Advanced Engine Mapping Module

Experimental Scarab Technology (0)

The Kaos Syndicate has come up with a number of ideas on how we can further improve our Scarabs. Albeit experimental, these technologies show great potential and could prove useful out in the field, if we can acquire them.

New Item for Manufacturing available: Scorpio 7, Carbon Fiber plating and Reinforced Caterpillar Tracks

Advanced Armadillo Development (0)

By carefully analyzing the recovered Armadillo, The Maker has found multiple ways to build on the New Jericho formula. His work has yielded a number of possible improvements, which we can employ if we decide to build Armadillos of our own.

New Item for Manufacturing available: Mephistopheles FT, Reinforced Plating and Armadillo Supercharger Technology

Experimental Armadillo Technology (0)

Further research into the inner workings of the Armadillo has yielded several interesting experimental improvements. While they have not been field tested yet, The Maker assures us that they are stable and safe to deploy on the field, unlike some of his other work.

New Item for Manufacturing available: Purgatory GL, Lightweight Alloy Plating and Bi-Turbo Engine Upgrade

Advanced Aspida Development (0)

In stark contrast with the Aspida's default support capabilities, The Maker has a number of improvements for the Synedrion vehicle, focused far more on dealing damage. Acquiring these technology advancements will allow us to build more versatile Aspidas.

New Item for Manufacturing available: Apollo LT, Improved Chasis and Hybrid Engine Technology

Experimental Aspida Technology (0)

The Kaos Syndicate's engineers have combined what they learned from the Aspida we recovered with some of their own ideas. This has led to some unconventional upgrade modules that might prove beneficial for us out in the field.

New Item for Manufacturing available: Themis NT, Psychic Jammer and Experimental Thrusters Technology

Advanced Kaos Buggy Development (0)

Thanks to the unit we recovered earlier, The Maker has managed to develop new modules for his Kaos Buggy. He is willing to share those improvements with us, for the right price.

New Item for Manufacturing available: The Screamer, Revised Armor Plating and Experimental Exhaust system

Experimental Kaos Buggy Technology (0)

The Maker has drawn inspiration from some of our common Pandoran enemies and combined that with his own engineering prowess to come up with a brand new set of modules for the Kaos Buggy. These are largely untested, but by the looks of things, we could use them in the field.

New Item for Manufacturing available: The Fullstop, Spiked Armor Plating and Jet Boosters

Vehicle Equipment

Scarab

Weapons

Picture Name Description Research needed Damage Shred Burst Effective range Special AP Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant
Gemini 5.jpg Gemini V Phoenix Scarab Missile Turret Blast 80 20 2 40 Blast Radius 3.5 3 8 7 10 150 42
Taurus2.jpg Taurus II Phoenix Scarab Heavy Turret Advanced Scarab Development 350 30 single shot 17 Schock 350 2 16 7 20 300 42
Scorpio7.jpg Scorpio VII Phoenix Scarab Missile Turret Experimental Scarab Technology Blast 120 20 2 45 Blast Radius 5.5 3 8 7 20 350 63

Hulls

Picture Name Description Research needed Inventory slots Armor Speed Perception Stealth Accuracy Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant
Rcr.jpg Reinforced Cargo Racks Phoenix Scarab Hull Upgrade Advanced Scarab Development +6 0 200 38
Cfp.jpg Carbon Fiber Plating Phoenix Scarab Hull Upgrade Experimental Scarab Technology 20 10 300 50

Engines

Picture Name Description Research needed Special Inventory slots Armor Speed Perception Stealth Accuracy Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant
Aemm.jpg Advanced Engine Mapping Module Phoenix Scarab Engine Upgrade Advanced Scarab Development +6 20 250 63
Rct.jpg Reinforced Caterpillar Tracks Phoenix Scarab Engine Upgrade Experimental Scarab Technology Allows the Scarab to run over Worms, Mindfraggers and Myrmiddons -6 10 400 75


Armadillo

Weapons

Picture Name Description Research needed Damage Shred Burst Effective range Special AP Ammo capacity Weight Manufacturing cost in Tech Manufacturing cost in Materials Time in hours with one Fabrication Plant
Hailstorm.jpg Hailstorm GT New Jericho Armadillo Gauss Turret Armadillo development 40 5 8 13 2 64 5 10 200 38
Mephisto.jpg Mephistopheles FT New Jericho Armadillo Flame Thrower Advanced Armadillo Development 80 single shot 12 Blast Radius 3, Fire 40 2 4 5 15 300 63
Hailstorm.jpg Hailstorm GT New Jericho Armadillo Gauss Turret Armadillo development Blast 80 20 2 40 Blast Radius 3.5 2 4 5 10 200 48