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! Name !! min price !! max price !! availability | ! Name !! min price !! max price !! availability | ||
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| + | !colspan="27"|Available immediately | ||
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| style="text-align:center;" |Kaos Buggy | | style="text-align:center;" |Kaos Buggy | ||
Revision as of 10:12, 14 March 2022
DLC 5 Kaos Engines does not have any trigger and is accessible since the beginning.
Contents
Walkthrough
Find Kaos Syndicate
One of the Exploration sites close to your starting base is Kaos Syndicate. It looks like normal exploration site but once explored it gets special icon and cinematics 1 are played.
Cinematics:
So, you are the Phoenix Project, eh? I’ve heard a lot about you. Who am I? Well, The Maker, of course. I run things around here. Welcome to The Marketplace! Here and only here, you will find some very special hardware.
I design, build, and test every piece of equipment here with my own two hands, you see. I will be honest, they tend to explode every now and again, these toys of mine.
They do make some pretty fireballs, though. Both when they work and when they suddenly stop working.
Missions
How to get missions
Enter the marketplace (it is accessible from Kaos Syndicate POI) and click accept mission in the bottom right. It adds mission to your Geoscape.
Active mission can be located either from the marketplace of from Geoscape objectives tracker.
When one mission is finished another mission becomes available from the marketplace. There are 4 missions in total.
Missions gameplay
There is some vehicle on the map but it cannot be entered or controlled initially. You need to activate some objective first. To do it move your operative to the blue symbol and activate the objective (activating does not have any costs).
Objective is different for every mission and looks different (find the Scarab access codes, release the Armadillo engine locks, remotely boot the Aspida AI and get the keys to the Kaos Buggy) but functionality and markers are the same.
Objective is visible from round 1 and is marked with blue and white symbol (see picture).
Once objective is activated the vehicle can be acquired by moving your operative next to it. Missions have enemy reinforcements. After recovering the vehicle you need to evacuate all operatives.
Finishing the mission does not give you the vehicle. Vehicle is given to the Maker.
Secure the Scarab
Mission briefing: Preliminary scouting of the area confirmed that the Scarab is there. However, it seems to be inactive. We must deploy our troops and find a way to get it running before extraction.
Enemies in this mission are Pandorans. You need to find the Scarab access codes.
After mission: Good job, Phoenix! I will be taking that Scarab if you don’t mind. What will I do with it? Improve it, of course! It is so dull and boring right now! It needs a bit more flair. Next time you’re at the Marketplace, keep your eyes open for the improvements.
Secure the Armadillo
Mission briefing: Kaos intel says that the Armadillo's engine locks are engaged. We must find a way to override them or it is not going anywhere.
Enemies in this mission are Pandorans and New Jericho. They also fight each other. You need to release the Armadillo engine locks.
After mission: Tobias West sure knows how to make death machines. And once I break this apart, we will know too! Oh, am I going to have fun with this! I will probably have some pretty interesting tech ready next time you visit.
Secure the Aspida
Mission briefing: The Aspida on the ground seems to be stuck in some kind of a software loop. Presumably, this is why it was abandoned. If we manage to reboot it successfully, it should be in good enough shape to reach the extraction point.
Enemies in this mission are Pandorans. You need to remotely boot the Aspida AI.
After mission: I have a problem with the Aspida… it is too pacifistic. All this “knock out and heal” business is definitely not in my style. Once I am done with this little thing, it will be much more entertaining to operate. I am definitely thinking lasers would fit it better. Well, off to work, then!
Secure the Kaos Buggy
Mission briefing: The Maker said that this is the location of his lost Kaos Buggy. He also warned us that it is crawling with Pandorans. We should try and extract it as quickly and quietly as possible.
Enemies in this mission are Pandorans. You need to get the keys to the Kaos Buggy.
After mission: Yes! Finally, my baby returns to me. Thanks for bringing her home, Phoenix. I have planned many improvements for her. Oh, yes. She will be a devastating machine yet! Go away now and let me work. There might be some new toys to play with next time you come around.
When you return to marketplace cinematics 2 are played:
Well, well, well… who knew that doing business with you would be that lucrative, eh? You have seriously impressed me, Phoenix Project. Doing so much in such little time.
So, tell you what. I will talk to the guys at the Marketplace. We will arrange some special discounts, just for you, as a little thank you present for your hard work. So, feel free to look around. I’m sure you will find something of interest.
Marketplace
Accessible from Kaos Syndicate POI. Marketplace offers change every day at 00:00.
Number of offers
Depends on how many mission did you finish.
0 missions finished: 4-5 offers
1 mission finished: 6-8 offers
2 missions finished: 9-12 offers
3 missions finished: 13-15 offers
4 missions finished: 16-20 offers
Price multiplication
Depends on how many mission did you finish.
0 missions finished: prices are multiplied by 10
1 mission finished: prices are multiplied by 7
2 missions finished: prices are multiplied by 5
3 missions finished: prices are multiplied by 2
4 missions finished: prices are not multiplied (they are multiplied by 1)
Prices
Each item has given price range. Every item can be offered more than once at the same time for different price (but only inside its price range). Prices are multiplied based on how many missions did you finish. All the prices are in
materials
| Name | min price | max price | availability | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Available immediately | ||||||||||||||||||||||||||
| Kaos Buggy | 350 | 550 | immediately | |||||||||||||||||||||||
| Subjector (Sniper Rifle) | 125 | 225 | immediately | |||||||||||||||||||||||
| Obliterator (Assault Rifle) | 75 | 150 | immediately | |||||||||||||||||||||||
| Tormentor (Handgun) | 50 | 125 | immediately | |||||||||||||||||||||||
| Redemptor (Shotgun) | 100 | 220 | immediately | |||||||||||||||||||||||
| Devastator (Heavy Autocannon) | 110 | 200 | immediately | |||||||||||||||||||||||
