Difference between revisions of "Sniper"

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(Created page with "{| class="wikitable" ! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs |...")
 
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| style="text-align:center;" |1
 
| style="text-align:center;" |1
| style="text-align:center;" |[[File:heavy_training.png]]
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| style="text-align:center;" |[[File:sniper_training.png]]
| style="text-align:center;" |'''Heavy training '''
+
| style="text-align:center;" |'''Sniper training '''
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
| style="text-align:center;" |Proficiency with heavy weapons, mounted weapons and jetpacks
+
| style="text-align:center;" |Proficiency with sniper rifles and handguns
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
|-
 
|-
 
| style="text-align:center;"|2
 
| style="text-align:center;"|2
| style="text-align:center;"|[[File:brawler.png]]
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| style="text-align:center;"|[[File:extreme_focus.png]]
| style="text-align:center;"|'''Brawler'''
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| style="text-align:center;"|'''Extreme focus'''
 
| style="text-align:center;"|10
 
| style="text-align:center;"|10
| style="text-align:center;"|Bash and melee attacks deal 50% more damage
+
| style="text-align:center;"|Overwatch cost is reduced by 1 action point
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
|-
 
|-
 
| style="text-align:center;"|3
 
| style="text-align:center;"|3
| style="text-align:center;"|[[File:war_cry.png]]
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| style="text-align:center;"|[[File:quick_aim.png]]
| style="text-align:center;"|'''War cry'''
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| style="text-align:center;"|'''Quick aim'''
 
| style="text-align:center;"|15
 
| style="text-align:center;"|15
| style="text-align:center;"|All enemies within 10 tiles have their action points reduced to 2 for the next turn
+
| style="text-align:center;"|The action point cost of the next shot with proficient weapon is reduced by 1
 
| style="text-align:center;"|0
 
| style="text-align:center;"|0
 
| style="text-align:center;"|3
 
| style="text-align:center;"|3
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| style="text-align:center;"|5
 
| style="text-align:center;"|5
| style="text-align:center;"|[[File:boom_blast.png]]
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| style="text-align:center;"|[[File:master_marksman.png]]
| style="text-align:center;"|'''Boom blast'''
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| style="text-align:center;"|'''Master marksman'''
 
| style="text-align:center;"|20
 
| style="text-align:center;"|20
| style="text-align:center;"|The action point cost of grenades and other explosive weapons is reduced by 1 and their range is increased by 50% till the end of the turn
+
| style="text-align:center;"|Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles
| style="text-align:center;"|0
+
| style="text-align:center;" colspan="2" | passive
| style="text-align:center;"|5
 
 
|-
 
|-
 
| style="text-align:center;"|6
 
| style="text-align:center;"|6
| style="text-align:center;"|[[File:inspire.png]]
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| style="text-align:center;"|[[File:weak_spot.png]]
| style="text-align:center;"|'''Inspire'''
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| style="text-align:center;"|'''Weak spot'''
 
| style="text-align:center;"|25
 
| style="text-align:center;"|25
| style="text-align:center;"|Killing an enemy grants allies 1 additional will point
+
| style="text-align:center;"|Disabling a body part also remove that body part's armor
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
|-
 
|-
 
| style="text-align:center;"|7
 
| style="text-align:center;"|7
| style="text-align:center;"|[[File:rage_burst.png]]
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| style="text-align:center;"|[[File:mark_for_death.png]]
| style="text-align:center;"|'''Rage burst'''
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| style="text-align:center;"|'''Mark for death'''
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
| style="text-align:center;"|Shoot 5 times with 50% accuraccy using a proficient direct-fire weapon
+
| style="text-align:center;"|Mark an enemy target. Until the end of the turn all damage to that target is increased by 50%
| style="text-align:center;"|3
+
| style="text-align:center;"|0
| style="text-align:center;"|5
+
| style="text-align:center;"|4

Revision as of 08:05, 26 March 2020

Level Picture Name Learn cost Description Use costs
AP WP
1 Sniper training.png Sniper training 0 Proficiency with sniper rifles and handguns passive
2 Extreme focus.png Extreme focus 10 Overwatch cost is reduced by 1 action point passive
3 Quick aim.png Quick aim 15 The action point cost of the next shot with proficient weapon is reduced by 1 0 3
4 New class.png New class 50 Choose a secondary class to train in passive
5 Master marksman.png Master marksman 20 Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles passive
6 Weak spot.png Weak spot 25 Disabling a body part also remove that body part's armor passive
7 Mark for death.png Mark for death 30 Mark an enemy target. Until the end of the turn all damage to that target is increased by 50% 0 4