Difference between revisions of "Assault"

From wiki.phoenixpoint.com
Jump to navigation Jump to search
Line 13: Line 13:
 
| style="text-align:center;"|2
 
| style="text-align:center;"|2
 
| style="text-align:center;"|[[File:dash.png]]
 
| style="text-align:center;"|[[File:dash.png]]
| style="text-align:center;"|Dash
+
| style="text-align:center;"|'''Dash'''
 
| style="text-align:center;"|10
 
| style="text-align:center;"|10
 
| style="text-align:center;"|Move to a target position within 75% of normal movement range
 
| style="text-align:center;"|Move to a target position within 75% of normal movement range
Line 21: Line 21:
 
| style="text-align:center;"|3
 
| style="text-align:center;"|3
 
| style="text-align:center;"|[[File:return_fire.png]]
 
| style="text-align:center;"|[[File:return_fire.png]]
| style="text-align:center;"|Return fire
+
| style="text-align:center;"|'''Return fire'''
 
| style="text-align:center;"|15
 
| style="text-align:center;"|15
 
| style="text-align:center;"|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range.
 
| style="text-align:center;"|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range.
Line 28: Line 28:
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
 
| style="text-align:center;"|[[File:new_class.png]]
 
| style="text-align:center;"|[[File:new_class.png]]
| style="text-align:center;"|New class
+
| style="text-align:center;"|'''New class'''
 
| style="text-align:center;"|50
 
| style="text-align:center;"|50
 
| style="text-align:center;"|Choose a secondary class to train in
 
| style="text-align:center;"|Choose a secondary class to train in
Line 35: Line 35:
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5
 
| style="text-align:center;"|[[File:ready_for_action.png]]
 
| style="text-align:center;"|[[File:ready_for_action.png]]
| style="text-align:center;"|Ready for action
+
| style="text-align:center;"|'''Ready for action'''
 
| style="text-align:center;"|20
 
| style="text-align:center;"|20
 
| style="text-align:center;"|Reloading and inventory actions do not cost any action points
 
| style="text-align:center;"|Reloading and inventory actions do not cost any action points
Line 42: Line 42:
 
| style="text-align:center;"|6
 
| style="text-align:center;"|6
 
| style="text-align:center;"|[[File:rally_the_troops.png]]
 
| style="text-align:center;"|[[File:rally_the_troops.png]]
| style="text-align:center;"|Rally the troops
+
| style="text-align:center;"|'''Rally the troops'''
 
| style="text-align:center;"|25
 
| style="text-align:center;"|25
 
| style="text-align:center;"|Each ally recovers one action point. Limited to one use per turn
 
| style="text-align:center;"|Each ally recovers one action point. Limited to one use per turn
Line 50: Line 50:
 
| style="text-align:center;"|7
 
| style="text-align:center;"|7
 
| style="text-align:center;"|[[File:rapid_clearance.png]]
 
| style="text-align:center;"|[[File:rapid_clearance.png]]
| style="text-align:center;"|Rapid clearance
+
| style="text-align:center;"|'''Rapid clearance'''
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
 
| style="text-align:center;"|Recover 2 action points for each enemy killed, until the end of the turn
 
| style="text-align:center;"|Recover 2 action points for each enemy killed, until the end of the turn
 
| style="text-align:center;"|0
 
| style="text-align:center;"|0
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5

Revision as of 06:37, 26 March 2020

Level Picture Name Learn cost Description Use costs
AP WP
1 Assault training.png Assault training 0 Proficiency with assault rifles and shotguns passive
2 Dash.png Dash 10 Move to a target position within 75% of normal movement range 1 4
3 Return fire.png Return fire 15 Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. passive
4 New class.png New class 50 Choose a secondary class to train in passive
5 Ready for action.png Ready for action 20 Reloading and inventory actions do not cost any action points passive
6 Rally the troops.png Rally the troops 25 Each ally recovers one action point. Limited to one use per turn 2 4
7 File:Rapid clearance.png Rapid clearance 30 Recover 2 action points for each enemy killed, until the end of the turn 0 5