Difference between revisions of "Assault"

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|[[File:return_fire.png]]
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| style="text-align:center;"|[[File:return_fire.png]]
|Return fire
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| style="text-align:center;"|Return fire
|15
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| style="text-align:center;"|15
|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range.
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| style="text-align:center;"|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range.
| style="height:100px; width:100px; text-align:center;" colspan="2" | passive
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| style="text-align:center;" colspan="2" | passive
 
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Revision as of 06:32, 26 March 2020

Level Picture Name Learn cost Description Use costs
AP WP
1 Assault training.png Assault training 0 Proficiency with assault rifles and shotguns passive
2 Dash.png Dash 10 Move to a target position within 75% of normal movement range 1 4
3 Return fire.png Return fire 15 Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. passive
4 New class.png New class 50 Choose a secondary class to train in passive
5 Ready for action.png Ready for action 20 Reloading and inventory actions do not cost any action points passive
6 Rally the troops.png Rally the troops 25 Each ally recovers one action point. Limited to one use per turn 2 4
7 File:Rapid clearance.png Rapid clearance 30 Recover 2 action points for each enemy killed, until the end of the turn 0 5