Difference between revisions of "Assault"

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| style="text-align:center;"|'''Return fire'''
 
| style="text-align:center;"|'''Return fire'''
 
| style="text-align:center;"|15
 
| style="text-align:center;"|15
| style="text-align:center;"|<span id="return fire">Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range.</span>
+
| style="text-align:center;"|<span id="return fire">Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon <br /> with proficiency, and the enemy is within half perception range.</span>
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
|-
 
|-

Revision as of 05:10, 17 November 2020

PPassaultcrop.jpg

An all-round soldier who represents the core of every army. Specialized in speed and tactical warfare. Each faction and sub-faction has an assault class.

Assault soldiers are proficient with these Assault weapons.png Assault weapons

Level Picture Name Learn cost Description Use costs
AP WP
1 Assault training.png Assault training 0 Proficiency with assault rifles and shotguns passive
2 Dash.png Dash 10 Move up to half your movement range. Limited to 2 uses per turn. 1 3
3 Return fire2.png Return fire 15 Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon
with proficiency, and the enemy is within half perception range.
passive
4 New class.png New class 50 Choose a secondary class to train in passive
5 Ready for action.png Ready for action 20 Reloading and inventory actions do not cost any action points passive
6 Rally the troops.png Onslaught 25 An ally within 10 tiles recovers 2 Action Points 2 4
7 RapidC.png Rapid clearance 30 Recover 2 action points for each enemy killed, until the end of the turn 0 5