Difference between revisions of "Assault"
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| Line 8: | Line 8: | ||
| style="text-align:center;" |Assault training | | style="text-align:center;" |Assault training | ||
| style="text-align:center;" |0 | | style="text-align:center;" |0 | ||
| − | |Proficiency with assault rifles and shotguns | + | | style="text-align:center;" |Proficiency with assault rifles and shotguns |
| style="height:100px; width:100px; text-align:center;" colspan="2" | passive | | style="height:100px; width:100px; text-align:center;" colspan="2" | passive | ||
|- | |- | ||
Revision as of 06:27, 26 March 2020
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP | WP | |||||||
| 1 |
|
Assault training | 0 | Proficiency with assault rifles and shotguns | passive | |||
| 2 |
|
Dash | 10 | Move to a target position within 75% of normal movement range | 1 | 4 | ||
| 3 |
|
Return fire | 15 | Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. | passive | |||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | |||
| 5 |
|
Ready for action | 20 | Reloading and inventory actions do not cost any action points | passive | |||
| 6 |
|
Rally the troops | 25 | Each ally recovers one action point. Limited to one use per turn | 2 | 4 | ||
| 7 | File:Rapid clearance.png | Rapid clearance | 30 | Recover 2 action points for each enemy killed, until the end of the turn | 0 | 5 | ||





