Difference between revisions of "Technician"

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An engineering specialist capable of controlling neurotech attachments. Specialized in support and mechanical devices.
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! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs

Revision as of 07:24, 9 April 2020

An engineering specialist capable of controlling neurotech attachments. Specialized in support and mechanical devices.

Level Picture Name Learn cost Description Use costs
AP WP
1 Technician training.png Technician training 0 Proficiency with PDWs, robotic arms and turret deployment. passive
2 Fast use.png Fast use 10 The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1 1 4
3 Manual control.png Manual control 15 Take manual control of a turret or vehicle weapon and shoot at a target 1 4
4 New class.png New class 50 Choose a secondary class to train in passive
5 Field medic.png Field medic 20 Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored 1 4
6 Remote deployment.png Remote deployment 25 Turrets can be thrown and deployed for 1 action point 2 4
7 Electric reinforcement.png Electric reinforcement 30 All allies gain 20 temporary armor for 1 turn 0 5