Difference between revisions of "Assault"
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Revision as of 05:33, 26 March 2020
| Picture | Name | Level | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| Materials | Tech | |||||||
| Research lab | An AI controlled facility for all research projects | 300 | 200 | 4 | 3 | |||
| Satellite uplink | Allows aircraft to initiate one area scan to locate sites of interest | 2500 | 100 | 4 | 2 | |||
| Energy generator | A power generating facility that is required for many facilities to operate | 250 | 50 | 3 | 0 | |||
| Living quarters | All soliders at the base (even if assigned to an aircraft) will recover 2 stamina points per hour for each living quarters in the base | 250 | 10 | 2 | 1 | |||
| Store | A storage facility for all weapons, ammo, equipment and armor. Storage capacity is shared across all bases | 200 | 0 | 2 | 0 | |||
| Access lift | Deployment point for defense missions, and an escape route if things go badly | 200 | 10 | 0 | 0 | |||
| Fabrication plant | A factory facility that produces weapons, armor, equipment and vehicles | 350 | 100 | 4 | 3 | |||
| Training Facility | All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base | 250 | 100 | 3 | 1 | |||
| Medical Bay | All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base. | 250 | 100 | 3 | 1 | |||
| Food production | A food production facility that generates enough food for 8 soldiers each day. | 200 | 40 | 3 | 3 | |||
| Mutation lab | Allows soldiers to be mutated and produces mutagens - the raw material for mutation | 250 | 75 | 4 | 2 | |||
| Cybernetics lab | Allows soldiers to be augmented with bionic body parts and produces research | 300 | 200 | 4 | 3 | |||