Difference between revisions of "Facilities"
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| style="text-align:center;"|4 | | style="text-align:center;"|4 | ||
| style="text-align:center;"|2 | | style="text-align:center;"|2 | ||
| − | |- | + | |- <span id="generator"> |
| style="text-align:center;"|[[File:energy generator.png]] | | style="text-align:center;"|[[File:energy generator.png]] | ||
| style="text-align:center;"|<b>Energy Generator</b> | | style="text-align:center;"|<b>Energy Generator</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|A power generating facility that is required for many facilities to operate</span> |
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|50 | | style="text-align:center;"|50 | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
| style="text-align:center;"|0 | | style="text-align:center;"|0 | ||
| − | |- | + | |- <span id="living quarters"> |
| style="text-align:center;"|[[File:living quarters.png]] | | style="text-align:center;"|[[File:living quarters.png]] | ||
| style="text-align:center;"|<b>Living Quarters</b> | | style="text-align:center;"|<b>Living Quarters</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"| All soldiers at the base (even if assigned to an aircraft) will recover 2 stamina points per hour for each living quarters in the base</span> |
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|10 | | style="text-align:center;"|10 | ||
| style="text-align:center;"|2 | | style="text-align:center;"|2 | ||
| style="text-align:center;"|1 | | style="text-align:center;"|1 | ||
| − | |- | + | |- <span id="store"> |
| style="text-align:center;"|[[File:store.png]] | | style="text-align:center;"|[[File:store.png]] | ||
| style="text-align:center;"|<b>Store</b> | | style="text-align:center;"|<b>Store</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|A storage facility for all weapons, ammo, equipment and armor. Storage capacity is shared across all bases</span> |
| style="text-align:center;"|200 | | style="text-align:center;"|200 | ||
| style="text-align:center;"|0 | | style="text-align:center;"|0 | ||
| style="text-align:center;"|2 | | style="text-align:center;"|2 | ||
| style="text-align:center;"|0 | | style="text-align:center;"|0 | ||
| − | |- | + | |- <span id="access lift"> |
| style="text-align:center;"|[[File:Access lift.png]] | | style="text-align:center;"|[[File:Access lift.png]] | ||
| style="text-align:center;"|<b>Access Lift</b> | | style="text-align:center;"|<b>Access Lift</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|Deployment point for defense missions, and an escape route if things go badly</span> |
| style="text-align:center;"|200 | | style="text-align:center;"|200 | ||
| style="text-align:center;"|10 | | style="text-align:center;"|10 | ||
| style="text-align:center;"|0 | | style="text-align:center;"|0 | ||
| style="text-align:center;"|0 | | style="text-align:center;"|0 | ||
| − | |- | + | |- <span id="fabrication plant"> |
| style="text-align:center;"|[[File:Fabrication plant.png]] | | style="text-align:center;"|[[File:Fabrication plant.png]] | ||
| style="text-align:center;"|<b>Fabrication Plant</b> | | style="text-align:center;"|<b>Fabrication Plant</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|A factory facility that produces weapons, armor, equipment and vehicles</span> |
| style="text-align:center;"|350 | | style="text-align:center;"|350 | ||
| style="text-align:center;"|100 | | style="text-align:center;"|100 | ||
| style="text-align:center;"|4 | | style="text-align:center;"|4 | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
| − | |- | + | |- <span id="training facilities"> |
| style="text-align:center;"|[[File:Training facility.png]] | | style="text-align:center;"|[[File:Training facility.png]] | ||
| style="text-align:center;"|<b>Training Facility</b> | | style="text-align:center;"|<b>Training Facility</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base</span> |
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|100 | | style="text-align:center;"|100 | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
| style="text-align:center;"|1 | | style="text-align:center;"|1 | ||
| − | |- | + | |- <span id="medical bay"> |
| style="text-align:center;"|[[File:Medical bay.png]] > | | style="text-align:center;"|[[File:Medical bay.png]] > | ||
| style="text-align:center;"|<b>Medical Bay</b> | | style="text-align:center;"|<b>Medical Bay</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"| All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base.</span> |
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|100 | | style="text-align:center;"|100 | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
| style="text-align:center;"|1 | | style="text-align:center;"|1 | ||
| − | |- | + | |- <span id="food production"> |
| style="text-align:center;"|[[File:Food production.png]] | | style="text-align:center;"|[[File:Food production.png]] | ||
| style="text-align:center;"|<b>Food Production</b> | | style="text-align:center;"|<b>Food Production</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|A food production facility that generates enough food for 8 soldiers each day.</span> |
| style="text-align:center;"|200 | | style="text-align:center;"|200 | ||
| style="text-align:center;"|40 | | style="text-align:center;"|40 | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
| − | |- | + | |- <span id="mutation lab"> |
| style="text-align:center;"|[[File:Mutation lab.png]] | | style="text-align:center;"|[[File:Mutation lab.png]] | ||
| style="text-align:center;"|<b>Mutation Lab</b> | | style="text-align:center;"|<b>Mutation Lab</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|Allows soldiers to be mutated and produces mutagens - the raw material for mutation</span> |
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|75 | | style="text-align:center;"|75 | ||
| style="text-align:center;"|4 | | style="text-align:center;"|4 | ||
| style="text-align:center;"|2 | | style="text-align:center;"|2 | ||
| − | |- | + | |- <span id="cybernetics lab"> |
| style="text-align:center;"|[[File:Cybernetics lab.png]] | | style="text-align:center;"|[[File:Cybernetics lab.png]] | ||
| style="text-align:center;"|<b>Cybernetics Lab</b> | | style="text-align:center;"|<b>Cybernetics Lab</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|Allows soldiers to be augmented with bionic body parts and produces research</span> |
| style="text-align:center;"|300 | | style="text-align:center;"|300 | ||
| style="text-align:center;"|200 | | style="text-align:center;"|200 | ||
| style="text-align:center;"|4 | | style="text-align:center;"|4 | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
| − | |- | + | |- <span id="containment"> |
| style="text-align:center;"|[[File:Containment.png]] | | style="text-align:center;"|[[File:Containment.png]] | ||
| style="text-align:center;"|<b>Containment</b> | | style="text-align:center;"|<b>Containment</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|Live Pandorans can be contained here and kept alive. Large creatures will take more space, and space is shared across all facilities. The facility has 50 containment space</span> |
| style="text-align:center;"|300 | | style="text-align:center;"|300 | ||
| style="text-align:center;"|150 | | style="text-align:center;"|150 | ||
| style="text-align:center;"|4 | | style="text-align:center;"|4 | ||
| style="text-align:center;"|2 | | style="text-align:center;"|2 | ||
| − | |- | + | |- <span id="archlab"> |
| style="text-align:center;"|[[File:archlab.jpg|190px]] | | style="text-align:center;"|[[File:archlab.jpg|190px]] | ||
| style="text-align:center;"|<b>Archaeology lab</b> | | style="text-align:center;"|<b>Archaeology lab</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|The Archaeology lab allows the construction of Achaeology Probes. Aditionally, the number of Archaeology labs controlled determines the rate of Antediluvian artifact recovery and processing, as well as discounts on ruin excavation and probe costs.</span> |
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|50 | | style="text-align:center;"|50 | ||
| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
| style="text-align:center;"|1 | | style="text-align:center;"|1 | ||
| − | |- | + | |- <span id="mist repeler"> |
| style="text-align:center;"|[[File:mist repeler.png]] | | style="text-align:center;"|[[File:mist repeler.png]] | ||
| style="text-align:center;"|<b>Mist Repeller</b> | | style="text-align:center;"|<b>Mist Repeller</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|Mists will slowly be pushed back around the base location.</span> |
| style="text-align:center;"|250 | | style="text-align:center;"|250 | ||
| style="text-align:center;"|80 | | style="text-align:center;"|80 | ||
| style="text-align:center;"|5 | | style="text-align:center;"|5 | ||
| style="text-align:center;"|2 | | style="text-align:center;"|2 | ||
| − | |- | + | |- <span id="vehicle bay"> |
| style="text-align:center;"|[[File:Vehicle bay.png]] | | style="text-align:center;"|[[File:Vehicle bay.png]] | ||
| style="text-align:center;"|<b>Vehicle Bay</b> | | style="text-align:center;"|<b>Vehicle Bay</b> | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft.</span> |
| style="text-align:center;" colspan="3"| Cannot be build | | style="text-align:center;" colspan="3"| Cannot be build | ||
| style="text-align:center;"|1 | | style="text-align:center;"|1 | ||














