Difference between revisions of "Assault"

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! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs
 
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| <b>AP</b> cost || <b>WP</b> cost
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| <b>AP</b> || <b>WP</b>
 
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Revision as of 05:54, 26 March 2020

Level Picture Name Learn cost Description Use costs
AP WP
1 Assault training.png Assault training 0 Proficiency with assault rifles and shotguns passive passive
2 Dash.png Dash 10 Move to a target position within 75% of normal movement range 1 4
3 Return fire.png Return fire 15 Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. passive passive
4 New class.png New class 50 Choose a secondary class to train in passive passive
5 Ready for action.png Ready for action 20 Reloading and inventory actions do not cost any action points passive passive
6 Rally the troops.png Rally the troops 25 Each ally recovers one action point. Limited to one use per turn 2 4
7 File:Rapid clearance.png Rapid clearance 30 Recover 2 action points for each enemy killed, until the end of the turn 0 5