Difference between revisions of "Assault"
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| Line 12: | Line 12: | ||
|passive | |passive | ||
|- | |- | ||
| + | |2 | ||
|[[File:dash.png]] | |[[File:dash.png]] | ||
|Dash | |Dash | ||
| − | |||
|10 | |10 | ||
|Move to a target position within 75% of normal movement range | |Move to a target position within 75% of normal movement range | ||
| Line 20: | Line 20: | ||
|4 | |4 | ||
|- | |- | ||
| + | |3 | ||
|[[File:return_fire.png]] | |[[File:return_fire.png]] | ||
|Return fire | |Return fire | ||
| − | |||
|15 | |15 | ||
|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. | |Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. | ||
| Line 28: | Line 28: | ||
|passive | |passive | ||
|- | |- | ||
| + | |4 | ||
|[[File:new_class.png]] | |[[File:new_class.png]] | ||
|New class | |New class | ||
| − | |||
|50 | |50 | ||
|Choose a secondary class to train in | |Choose a secondary class to train in | ||
| Line 36: | Line 36: | ||
|passive | |passive | ||
|- | |- | ||
| + | |5 | ||
|[[File:ready_for_action.png]] | |[[File:ready_for_action.png]] | ||
|Ready for action | |Ready for action | ||
| − | |||
|20 | |20 | ||
|Reloading and inventory actions do not cost any action points | |Reloading and inventory actions do not cost any action points | ||
| Line 44: | Line 44: | ||
|passive | |passive | ||
|- | |- | ||
| + | |6 | ||
|[[File:rally_the_troops.png]] | |[[File:rally_the_troops.png]] | ||
|Rally the troops | |Rally the troops | ||
| − | |||
|25 | |25 | ||
|Each ally recovers one action point. Limited to one use per turn | |Each ally recovers one action point. Limited to one use per turn | ||
| Line 52: | Line 52: | ||
|4 | |4 | ||
|- | |- | ||
| + | |7 | ||
|[[File:rapid_clearance.png]] | |[[File:rapid_clearance.png]] | ||
|Rapid clearance | |Rapid clearance | ||
| − | |||
|30 | |30 | ||
|Recover 2 action points for each enemy killed, until the end of the turn | |Recover 2 action points for each enemy killed, until the end of the turn | ||
|0 | |0 | ||
|5 | |5 | ||
Revision as of 05:53, 26 March 2020
| Level | Picture | Name | Learn cost | Description | Use costs | |||
|---|---|---|---|---|---|---|---|---|
| AP cost | WP cost | |||||||
| 1 |
|
Assault training | 0 | Proficiency with assault rifles and shotguns | passive | passive | ||
| 2 |
|
Dash | 10 | Move to a target position within 75% of normal movement range | 1 | 4 | ||
| 3 |
|
Return fire | 15 | Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. | passive | passive | ||
| 4 |
|
New class | 50 | Choose a secondary class to train in | passive | passive | ||
| 5 |
|
Ready for action | 20 | Reloading and inventory actions do not cost any action points | passive | passive | ||
| 6 |
|
Rally the troops | 25 | Each ally recovers one action point. Limited to one use per turn | 2 | 4 | ||
| 7 | File:Rapid clearance.png | Rapid clearance | 30 | Recover 2 action points for each enemy killed, until the end of the turn | 0 | 5 | ||





