Difference between revisions of "Assault"

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Line 18: Line 18:
 
|Move to a target position within 75% of normal movement range
 
|Move to a target position within 75% of normal movement range
 
|1
 
|1
|3
+
|4
 
|-
 
|-
 
|[[File:return_fire.png]]
 
|[[File:return_fire.png]]
 
|Return fire
 
|Return fire
|2
+
|3
 
|15
 
|15
 
|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range.
 
|Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range.
Line 28: Line 28:
 
|passive
 
|passive
 
|-
 
|-
|[[File:assault training.png]]
+
|[[File:new_class.png]]
|Assault training
+
|New class
|1
+
|4
|0
+
|50
|Proficiency with assault rifles and shotguns
+
|Choose a secondary class to train in
 
|passive
 
|passive
 
|passive
 
|passive
 
|-
 
|-
|[[File:assault training.png]]
+
|[[File:ready_for_action.png]]
|Assault training
+
|Ready for action
|1
+
|5
|0
+
|20
|Proficiency with assault rifles and shotguns
+
|Reloading and inventory actions do not cost any action points
 
|passive
 
|passive
 
|passive
 
|passive
 
|-
 
|-
|[[File:assault training.png]]
+
|[[File:rally_the_troops.png]]
|Assault training
+
|Rally the troops
|1
+
|6
|0
+
|25
|Proficiency with assault rifles and shotguns
+
|Each ally recovers one action point. Limited to one use per turn
|passive
+
|2
|passive
+
|4
 
|-
 
|-
|[[File:assault training.png]]
+
|[[File:rapid_clearance.png]]
|Assault training
+
|Rapid clearance
|1
+
|7
 +
|30
 +
|Recover 2 action points for each enemy killed, until the end of the turn
 
|0
 
|0
|Proficiency with assault rifles and shotguns
+
|5
|passive
 
|passive
 

Revision as of 05:50, 26 March 2020

Picture Name Level Learn cost Description Use costs
AP cost WP cost
Assault training.png Assault training 1 0 Proficiency with assault rifles and shotguns passive passive
Dash.png Dash 2 10 Move to a target position within 75% of normal movement range 1 4
Return fire.png Return fire 3 15 Shoot back at an enemy when it attacks, providing that soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range. passive passive
New class.png New class 4 50 Choose a secondary class to train in passive passive
Ready for action.png Ready for action 5 20 Reloading and inventory actions do not cost any action points passive passive
Rally the troops.png Rally the troops 6 25 Each ally recovers one action point. Limited to one use per turn 2 4
File:Rapid clearance.png Rapid clearance 7 30 Recover 2 action points for each enemy killed, until the end of the turn 0 5