Difference between revisions of "Berserker"

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(Created page with "{| class="wikitable" ! rowspan="2" | Level !! rowspan="2" | Picture !! rowspan="2" | Name !! rowspan="2" | Learn cost !! rowspan="2" | Description !! colspan="4" | Use costs |...")
 
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| style="text-align:center;" |[[File:technician training.png]]
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| style="text-align:center;" |[[File:berserker training.png]]
| style="text-align:center;" |'''Technician training'''
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| style="text-align:center;" |'''Berserker training'''
 
| style="text-align:center;" |0
 
| style="text-align:center;" |0
| style="text-align:center;" |Proficiency with PDWs, robotic arms and turret deployment.
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| style="text-align:center;" |Proficiency whit melee weapons and handguns
 
| style="text-align:center;" colspan="2" | passive
 
| style="text-align:center;" colspan="2" | passive
 
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| style="text-align:center;"|2
 
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| style="text-align:center;"|[[File:Fast use.png]]
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| style="text-align:center;"|[[File:armor break.png]]
| style="text-align:center;"|'''Fast use'''
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| style="text-align:center;"|'''Armor break'''
 
| style="text-align:center;"|10
 
| style="text-align:center;"|10
| style="text-align:center;"|The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1
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| style="text-align:center;"|The next attack deals 50 additional Shred Damage
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
 
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| style="text-align:center;"|3
 
| style="text-align:center;"|3
| style="text-align:center;"|[[File:Manual control.png]]
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| style="text-align:center;"|[[File:close quarters evade.png]]
| style="text-align:center;"|'''Manual control'''
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| style="text-align:center;"|'''Close quarters evade'''
 
| style="text-align:center;"|15
 
| style="text-align:center;"|15
| style="text-align:center;"|Take manual control of a turret or vehicle weapon and shoot at a target
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| style="text-align:center;"|Attack from enemies within 10 tiles deal 25% less Damage.
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
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| style="text-align:center;"|[[File:Field medic.png]]
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| style="text-align:center;"|[[File:bloodlust.png]]
| style="text-align:center;"|'''Field medic'''
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| style="text-align:center;"|'''Bloodlust'''
 
| style="text-align:center;"|20
 
| style="text-align:center;"|20
| style="text-align:center;"|Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored
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| style="text-align:center;"|Damage and Speed are increased proportional to the health lost (up to double)
 
| style="text-align:center;"|1
 
| style="text-align:center;"|1
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
 
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| style="text-align:center;"|6
 
| style="text-align:center;"|6
| style="text-align:center;"|[[File:Remote deployment.png]]
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| style="text-align:center;"|[[File:ignore pain.png]]
| style="text-align:center;"|'''Remote deployment'''
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| style="text-align:center;"|'''Ignore pain'''
 
| style="text-align:center;"|25
 
| style="text-align:center;"|25
| style="text-align:center;"|Turrets can be thrown and deployed for 1 action point
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| style="text-align:center;"|Disabled body parts remain functional. Cannot Panic or be Mind Controlled.
 
| style="text-align:center;"|2
 
| style="text-align:center;"|2
 
| style="text-align:center;"|4
 
| style="text-align:center;"|4
 
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| style="text-align:center;"|7
 
| style="text-align:center;"|7
| style="text-align:center;"|[[File:Electric reinforcement.png]]
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| style="text-align:center;"|[[File:adrenaline rush.png]]
| style="text-align:center;"|'''Electric reinforcement'''
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| style="text-align:center;"|'''Adrenaline rush'''
 
| style="text-align:center;"|30
 
| style="text-align:center;"|30
| style="text-align:center;"|All allies gain 20 temporary armor for 1 turn
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| style="text-align:center;"|All abilities cost 1 Action Point until the end of the turn
 
| style="text-align:center;"|0
 
| style="text-align:center;"|0
 
| style="text-align:center;"|5
 
| style="text-align:center;"|5

Revision as of 06:07, 27 March 2020

Level Picture Name Learn cost Description Use costs
AP WP
1 Berserker training.png Berserker training 0 Proficiency whit melee weapons and handguns passive
2 Armor break.png Armor break 10 The next attack deals 50 additional Shred Damage 1 4
3 Close quarters evade.png Close quarters evade 15 Attack from enemies within 10 tiles deal 25% less Damage. 1 4
4 New class.png New class 50 Choose a secondary class to train in passive
5 Bloodlust.png Bloodlust 20 Damage and Speed are increased proportional to the health lost (up to double) 1 4
6 Ignore pain.png Ignore pain 25 Disabled body parts remain functional. Cannot Panic or be Mind Controlled. 2 4
7 Adrenaline rush.png Adrenaline rush 30 All abilities cost 1 Action Point until the end of the turn 0 5