Difference between revisions of "Facilities"
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| style="text-align:center;"|0 | | style="text-align:center;"|0 | ||
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| − | | style="text-align:center;"| | + | | style="text-align:center;"|[[File:Access lift.png]] |
| style="text-align:center;"|Access lift | | style="text-align:center;"|Access lift | ||
| style="text-align:center;"|Deployment point for defense missions, and an escape route if things go badly | | style="text-align:center;"|Deployment point for defense missions, and an escape route if things go badly | ||
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| style="text-align:center;"|0 | | style="text-align:center;"|0 | ||
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| − | | style="text-align:center;"| | + | | style="text-align:center;"|[[File:Fabrication plant.png]] |
| style="text-align:center;"|Fabrication plant | | style="text-align:center;"|Fabrication plant | ||
| style="text-align:center;"|A factory facility that produces weapons, armor, equipment and vehicles | | style="text-align:center;"|A factory facility that produces weapons, armor, equipment and vehicles | ||
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| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
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| − | | style="text-align:center;"| | + | | style="text-align:center;"|[[File:Training Facility.png]] |
| style="text-align:center;"|Training Facility | | style="text-align:center;"|Training Facility | ||
| style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base | | style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base | ||
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| style="text-align:center;"|1 | | style="text-align:center;"|1 | ||
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| − | | style="text-align:center;"| | + | | style="text-align:center;"|[[File:Medical Bay.png]] |
| style="text-align:center;"|Medical Bay | | style="text-align:center;"|Medical Bay | ||
| style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base. | | style="text-align:center;"|All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base. | ||
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| style="text-align:center;"|1 | | style="text-align:center;"|1 | ||
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| − | | style="text-align:center;"| | + | | style="text-align:center;"|[[File:Food production.png]] |
| style="text-align:center;"|Food production | | style="text-align:center;"|Food production | ||
| style="text-align:center;"|A food production facility that generates enough food for 8 soldiers each day. | | style="text-align:center;"|A food production facility that generates enough food for 8 soldiers each day. | ||
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| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
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| − | | style="text-align:center;"| | + | | style="text-align:center;"|[[File:Mutation lab.png]] |
| style="text-align:center;"|Mutation lab | | style="text-align:center;"|Mutation lab | ||
| style="text-align:center;"|Allows soldiers to be mutated and produces mutagens - the raw material for mutation | | style="text-align:center;"|Allows soldiers to be mutated and produces mutagens - the raw material for mutation | ||
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| style="text-align:center;"|2 | | style="text-align:center;"|2 | ||
|- | |- | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|[[File:Cybernetics lab.png]] |
| style="text-align:center;"|Cybernetics lab | | style="text-align:center;"|Cybernetics lab | ||
| style="text-align:center;"|Allows soldiers to be augmented with bionic body parts and produces research | | style="text-align:center;"|Allows soldiers to be augmented with bionic body parts and produces research | ||
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| style="text-align:center;"|3 | | style="text-align:center;"|3 | ||
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| − | | style="text-align:center;"| | + | | style="text-align:center;"|[[File:Containment.png]] |
| style="text-align:center;"|Containment | | style="text-align:center;"|Containment | ||
| style="text-align:center;"|Live Pandorans can be contained here and kept alive. Large creatures will take more space, and space is shared across all facilities. The facility has 50 containment space | | style="text-align:center;"|Live Pandorans can be contained here and kept alive. Large creatures will take more space, and space is shared across all facilities. The facility has 50 containment space | ||
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| style="text-align:center;"|2 | | style="text-align:center;"|2 | ||
|- | |- | ||
| − | | style="text-align:center;"| | + | | style="text-align:center;"|[[File:Vehicle Bay.png]] |
| style="text-align:center;"|Vehicle Bay | | style="text-align:center;"|Vehicle Bay | ||
| style="text-align:center;"|Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft. | | style="text-align:center;"|Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft. | ||
Revision as of 10:53, 26 March 2020
| Picture | Name | Description | Construction costs | |||
|---|---|---|---|---|---|---|
| Materials | Tech | Time | Power | |||
|
Research lab | An AI controlled facility for all research projects | 300 | 200 | 4 | 3 |
|
Satellite uplink | Allows aircraft to initiate one area scan to locate sites of interest | 2500 | 100 | 4 | 2 |
|
Energy generator | A power generating facility that is required for many facilities to operate | 250 | 50 | 3 | 0 |
|
Living quarters | All soliders at the base (even if assigned to an aircraft) will recover 2 stamina points per hour for each living quarters in the base | 250 | 10 | 2 | 1 |
|
Store | A storage facility for all weapons, ammo, equipment and armor. Storage capacity is shared across all bases | 200 | 0 | 2 | 0 |
|
Access lift | Deployment point for defense missions, and an escape route if things go badly | 200 | 10 | 0 | 0 |
|
Fabrication plant | A factory facility that produces weapons, armor, equipment and vehicles | 350 | 100 | 4 | 3 |
| File:Training Facility.png | Training Facility | All soldiers at the base (even if assigned to an aircraft) will gain 2 Experience Points per hour for each training facility in the base | 250 | 100 | 3 | 1 |
| File:Medical Bay.png | Medical Bay | All soldiers at the base (even if assigned to an aircraft) will recover 4 Hit Points per hour for each medical facility in the base. | 250 | 100 | 3 | 1 |
|
Food production | A food production facility that generates enough food for 8 soldiers each day. | 200 | 40 | 3 | 3 |
|
Mutation lab | Allows soldiers to be mutated and produces mutagens - the raw material for mutation | 250 | 75 | 4 | 2 |
|
Cybernetics lab | Allows soldiers to be augmented with bionic body parts and produces research | 300 | 200 | 4 | 3 |
|
Containment | Live Pandorans can be contained here and kept alive. Large creatures will take more space, and space is shared across all facilities. The facility has 50 containment space | 300 | 150 | 4 | 2 |
| File:Vehicle Bay.png | Vehicle Bay | Vehicles and aircraft at the base recover 20 hit points per hour. Allows maintenance of 2 ground vehicles and 2 aircraft. | 1 | |||










