Difference between revisions of "Tritons"
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| Line 1: | Line 1: | ||
| − | = | + | =Strangler= |
| Line 7: | Line 7: | ||
|rowspan="4" | [[file:Triton Strangler.gif|224px|center|link=|Arthron]] | |rowspan="4" | [[file:Triton Strangler.gif|224px|center|link=|Arthron]] | ||
| colspan ="2" style="text-align:center"|[[file:triton_icon.png|50px|link=]] | | colspan ="2" style="text-align:center"|[[file:triton_icon.png|50px|link=]] | ||
| − | ! colspan=" | + | ! colspan="10" | Strangler |
|- style="height:27px"| | |- style="height:27px"| | ||
! colspan="6" | Stats | ! colspan="6" | Stats | ||
| − | ! colspan=" | + | ! colspan="6" | HP (and armor) and weapons on bodyparts |
|- style="text-align:center"| | |- style="text-align:center"| | ||
! [[Character Development#hps|HP]] | ! [[Character Development#hps|HP]] | ||
| Line 20: | Line 20: | ||
! style="border-left:solid black 2px" |Head | ! style="border-left:solid black 2px" |Head | ||
! Torso | ! Torso | ||
| − | ! | + | ! Arm (right) |
| + | ! Arm (left) | ||
! Legs (each) | ! Legs (each) | ||
! Upper Arms (each) | ! Upper Arms (each) | ||
| Line 26: | Line 27: | ||
| 180 | | 180 | ||
| 20 | | 20 | ||
| − | | | + | | 24 |
| +10% | | +10% | ||
| 60 | | 60 | ||
| Line 33: | Line 34: | ||
| 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] | | 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] | ||
| 60 (10) | | 60 (10) | ||
| + | | 60 (10) | ||
| 30 (10) | | 30 (10) | ||
| 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | | 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
| Line 38: | Line 40: | ||
|} | |} | ||
| − | = | + | =Wretch= |
| + | |||
| + | |||
| + | {| class="wikitable" | ||
| + | |- style="height:27px"| | ||
| + | |rowspan="4" | [[file:wretch.png|224px|center|link=|Arthron]] | ||
| + | | colspan ="2" style="text-align:center"|[[file:triton_icon.png|50px|link=]] | ||
| + | ! colspan="10" | Wretch | ||
| + | |- style="height:27px"| | ||
| + | ! colspan="6" | Stats | ||
| + | ! colspan="6" | HP (and armor) and weapons on bodyparts | ||
| + | |- style="text-align:center"| | ||
| + | ! [[Character Development#hps|HP]] | ||
| + | ! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] | ||
| + | ! [[file:movement.png|27px|link=Character Development#movement|Movement]] | ||
| + | ! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] | ||
| + | ! [[file:perception.png|27px|link=Character Development#perception|Perception]] | ||
| + | ! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] | ||
| + | ! style="border-left:solid black 2px" |Head | ||
| + | ! Torso | ||
| + | ! Arm (right) | ||
| + | ! Arm (left) | ||
| + | ! Legs (each) | ||
| + | ! Upper Arms (each) | ||
| + | |- style="height:27px; text-align:center"| | ||
| + | | 190 | ||
| + | | 18 | ||
| + | | 29 | ||
| + | | 0 | ||
| + | | 30 | ||
| + | | +35% | ||
| + | | style="border-left:solid black 2px" | 40 (10) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]] | ||
| + | | 60 (20) [[file:pain chameleon torso.png|27px|link=#chameleon|Pain Chameleon Torso]] | ||
| + | | 30 (10) [[file:1udar.png|27px|link=sniper weapons#udar|Udar HG]] | ||
| + | | 40 (10) | ||
| + | | 50 (10) | ||
| + | | 40 (10) [[file:mist arm.png|27px|link=#mist|Mist Emitter]] | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | =Poacher= | ||
| − | = | + | {| class="wikitable" |
| + | |- style="height:27px"| | ||
| + | |rowspan="8" colspan="3" |[[file:poacher.gif|224px|border|center|link=|]] | ||
| + | | rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | ||
| + | ! colspan="12"| Poacher | ||
| + | |- style="height:27px"| | ||
| + | ! colspan="6" | Stats | ||
| + | ! colspan="6" | HP (and armor) and weapons on bodyparts | ||
| + | |- style="text-align:center"| | ||
| + | ! style="height:27px"| Variant | ||
| + | ! [[Character Development#hps|HP]] | ||
| + | ! [[file:willpower.png|27px|Character Development#wps|Will Points]] | ||
| + | ! [[file:movement.png|27px|Character Development#movement|Movement]] | ||
| + | ! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] | ||
| + | ! [[file:perception.png|27px|Character Development#perception|Perception]] | ||
| + | ! [[file:stealth.png|27px|Character Development#stealth|Stealth]] | ||
| + | ! style="border-left:solid black 2px" |Head | ||
| + | ! Torso | ||
| + | ! Arm (right) | ||
| + | ! Arm (left) | ||
| + | ! Legs (each) | ||
| + | ! Upper Arms (each) | ||
| + | |- style="height:27px; text-align:center"| | ||
| + | ! style="height:27px"| Poacher | ||
| + | | 180 | ||
| + | | 21 | ||
| + | | 29 | ||
| + | | +10% | ||
| + | | 60 | ||
| + | | +15% | ||
| + | | style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] | ||
| + | | 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| + | | 30 (10) [[File:1hera.png|27px|link=sniper weapons#hera|Hera NP-1]] | ||
| + | | 40 (10) | ||
| + | | 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] | ||
| + | | 30(10) [[file:paralyzing_arm.png|27px|link=#paralyzing|Paralyzing Arm]] | ||
| + | |- style="text-align:center"| | ||
| + | ! style="height:27px"|Poacher Alpha | ||
| + | | 370 | ||
| + | | 33 | ||
| + | | 26 | ||
| + | | +15% | ||
| + | | 60 | ||
| + | | +29% | ||
| + | | style="border-left:solid black 2px" |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]] | ||
| + | | 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| + | | 60 (20) [[File:1athenans.png|27px|link=sniper weapons#athena|Athena NS-2]] [[File:1hera.png|27px|link=sniper weapons#hera|Hera NP-1]] | ||
| + | | 45 (20) | ||
| + | | 45 (20) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] | ||
| + | | 60 (20) [[file:evolved paralyzing_arm.png|27px|link=#evolved paralyzing|Evolved Paralyzing Arm]] | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | =Thug= | ||
| + | |||
| + | |||
| + | {| class="wikitable" | ||
| + | |- style="height:27px"| | ||
| + | |rowspan="8" colspan="3" |[[file:thug.gif|center|link=|]] | ||
| + | | rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | ||
| + | ! colspan="12"| Thug | ||
| + | |- style="height:27px"| | ||
| + | ! colspan="6" | Stats | ||
| + | ! colspan="6" | HP (and armor) and weapons on bodyparts | ||
| + | |- style="text-align:center"| | ||
| + | ! style="height:27px"| Variant | ||
| + | ! [[Character Development#hps|HP]] | ||
| + | ! [[file:willpower.png|27px|Character Development#wps|Will Points]] | ||
| + | ! [[file:movement.png|27px|Character Development#movement|Movement]] | ||
| + | ! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] | ||
| + | ! [[file:perception.png|27px|Character Development#perception|Perception]] | ||
| + | ! [[file:stealth.png|27px|Character Development#stealth|Stealth]] | ||
| + | ! style="border-left:solid black 2px" |Head | ||
| + | ! Torso | ||
| + | ! Arm (right) | ||
| + | ! Arm (left) | ||
| + | ! Legs (each) | ||
| + | ! Upper Arms (each) | ||
| + | |- style="height:27px; text-align:center"| | ||
| + | ! style="height:27px"| Thug | ||
| + | | 210 | ||
| + | | 23 | ||
| + | | 18 | ||
| + | | +10% | ||
| + | | 60 | ||
| + | | +20% | ||
| + | | style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] | ||
| + | | 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] | ||
| + | | 60 (10) [[file:1iconoclast.png|27px|link=assault weapons#iconoclast|Iconoclast]] | ||
| + | | 60 (10) | ||
| + | | 50 (10) | ||
| + | | 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
| + | |- style="text-align:center"| | ||
| + | ! style="height:27px"|Thug Alpha | ||
| + | | 340 | ||
| + | | 31 | ||
| + | | 24 | ||
| + | | +10% | ||
| + | | 60 | ||
| + | | 0 | ||
| + | | style="border-left:solid black 2px" |40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] | ||
| + | | 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] | ||
| + | | 90 (20) [[file:1harrower.png|27px|link=assault weapons#harrower|Harrower]] | ||
| + | | 90 (20) | ||
| + | | 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] | ||
| + | | 75 (20) [[file:evolved blood sucking arm.png|27px|link=#evolved blood|Evolved Bloodsucking Arm]] | ||
| + | |} | ||
| + | |||
| + | =Hitman & Marksman= | ||
These Triton variations carry sniper rifles to shoot silently from extreme ranges and are capable of numerous ways of concealing itself. | These Triton variations carry sniper rifles to shoot silently from extreme ranges and are capable of numerous ways of concealing itself. | ||
| Line 47: | Line 197: | ||
|rowspan="8" colspan="3" |[[file:hitman.gif|224px|border|center|link=|]] | |rowspan="8" colspan="3" |[[file:hitman.gif|224px|border|center|link=|]] | ||
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | | rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | ||
| − | ! colspan="12"| | + | ! colspan="12"| Hitman & Marksman |
|- style="height:27px"| | |- style="height:27px"| | ||
! colspan="6" | Stats | ! colspan="6" | Stats | ||
| − | ! colspan=" | + | ! colspan="6" | HP (and armor) and weapons on bodyparts |
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"| Variant | ! style="height:27px"| Variant | ||
| Line 61: | Line 211: | ||
! style="border-left:solid black 2px" |Head | ! style="border-left:solid black 2px" |Head | ||
! Torso | ! Torso | ||
| − | ! | + | ! Arm (right) |
| + | ! Arm (left) | ||
! Legs (each) | ! Legs (each) | ||
! Upper Arms (each) | ! Upper Arms (each) | ||
| Line 75: | Line 226: | ||
| 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | | 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| 60 (10) [[File:VyaraSR.png|27px|link=sniper weapons#vyara|Vyara SR]] | | 60 (10) [[File:VyaraSR.png|27px|link=sniper weapons#vyara|Vyara SR]] | ||
| + | | 60 (10) | ||
| 50 (10) | | 50 (10) | ||
| − | | | + | | 40 (10) [[file:mist arm.png|27px|link=#mist|Mist Emitter]] |
|- style="text-align:center"| | |- style="text-align:center"| | ||
| − | ! style="height:27px"|Hitman Alpha | + | ! style="height:27px"|Hitman Alpha Var1 |
| + | | 260 | ||
| + | | 28 | ||
| + | | 27 | ||
| + | | 0 | ||
| + | | 30 | ||
| + | | +45% | ||
| + | | style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]] | ||
| + | | 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| + | | 40 (10) [[File:1cyclops.png|27px|link=sniper weapons#cyclops|Cyclops SR7]] | ||
| + | | 30 (10) | ||
| + | | 75 (20) | ||
| + | | x [[file:mist arm.png|27px|link=#mist|Mist Emitter]] | ||
| + | |- style="text-align:center"| | ||
| + | ! style="height:27px"|Hitman Alpha Var2 | ||
| 270 | | 270 | ||
| 28 | | 28 | ||
| Line 85: | Line 251: | ||
| 30 | | 30 | ||
| +50% | | +50% | ||
| − | | style="border-left:solid black 2px" |60 (20) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]] | + | | style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]] |
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | | 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| 40 (10) [[File:1cyclops.png|27px|link=sniper weapons#cyclops|Cyclops SR7]] | | 40 (10) [[File:1cyclops.png|27px|link=sniper weapons#cyclops|Cyclops SR7]] | ||
| + | | | ||
| 75 (20) | | 75 (20) | ||
| − | | x [[file:mist arm.png|27px|link=#mist|Mist | + | | x [[file:mist arm.png|27px|link=#mist|Mist Emitter]] |
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Marksman | ! style="height:27px"|Marksman | ||
| Line 98: | Line 265: | ||
| 30 | | 30 | ||
| +40% | | +40% | ||
| − | | style="border-left:solid black 2px" |60 (20) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]] | + | | style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]] |
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | | 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| 40 (10) [[File:1pythagoras.png|27px|link=sniper weapons#pythagoras|Pythagoras VII]] | | 40 (10) [[File:1pythagoras.png|27px|link=sniper weapons#pythagoras|Pythagoras VII]] | ||
| + | | 30 (10) | ||
| 50 (10) | | 50 (10) | ||
| − | | | + | | 60 (20) [[file:mist arm.png|27px|link=#mist|Mist Emitter]] |
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Marksman Alpha | ! style="height:27px"|Marksman Alpha | ||
| Line 111: | Line 279: | ||
| 30 | | 30 | ||
| +59% | | +59% | ||
| − | | style="border-left:solid black 2px" |60 (20) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]] | + | | style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]] |
| 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | | 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] | ||
| 60 (20) [[File:1raven.png|27px|link=sniper weapons#raven|Raven SR13]] | | 60 (20) [[File:1raven.png|27px|link=sniper weapons#raven|Raven SR13]] | ||
| + | | 60 (20) | ||
| 75 (20) | | 75 (20) | ||
| − | | | + | | 60 (20) [[file:mist arm.png|27px|link=#mist|Mist Emitter]] |
|- | |- | ||
|} | |} | ||
| − | = | + | =Footpad & Maniac= |
Footpad and its strain of Maniac are as the name suggest the footsoldiers of Triton species. Boasting incredible perception and agility they act as both frontline and recon unit. When wounded they are capable of regenerating lost limbs and will attack in close combat to drain blood of our soldiers and heal its wounds with vampiric powers. | Footpad and its strain of Maniac are as the name suggest the footsoldiers of Triton species. Boasting incredible perception and agility they act as both frontline and recon unit. When wounded they are capable of regenerating lost limbs and will attack in close combat to drain blood of our soldiers and heal its wounds with vampiric powers. | ||
| Line 126: | Line 295: | ||
|rowspan="8" colspan="3" |[[file:footpad.gif|224px|border|center|link=|]] | |rowspan="8" colspan="3" |[[file:footpad.gif|224px|border|center|link=|]] | ||
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | | rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | ||
| − | ! colspan="12"| | + | ! colspan="12"| Footpad & Maniac |
|- style="height:27px"| | |- style="height:27px"| | ||
! colspan="6" | Stats | ! colspan="6" | Stats | ||
| − | ! colspan=" | + | ! colspan="6" | HP (and armor) and weapons on bodyparts |
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"| Variant | ! style="height:27px"| Variant | ||
| Line 139: | Line 308: | ||
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] | ! [[file:stealth.png|27px|Character Development#stealth|Stealth]] | ||
! style="border-left:solid black 2px" |Head | ! style="border-left:solid black 2px" |Head | ||
| − | |||
! Torso | ! Torso | ||
| − | ! | + | ! Arm (right) |
| + | ! Arm (left) | ||
! Legs (each) | ! Legs (each) | ||
| + | ! Upper Arms (each) | ||
|- style="height:27px; text-align:center"| | |- style="height:27px; text-align:center"| | ||
! style="height:27px"| Footpad | ! style="height:27px"| Footpad | ||
| Line 151: | Line 321: | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" | 40 (10) | + | | style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] |
| − | | 60 (10) | + | | 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] |
| − | | | + | | 60 (10) [[file:1yatarnew.png|27px|link=assault weapons#yat|Yat AR]] |
| − | | | + | | 60 (10) |
| − | | | + | | 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] |
| + | | 50(10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Footpad Alpha | ! style="height:27px"|Footpad Alpha | ||
| Line 164: | Line 335: | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" |60 (20) | + | | style="border-left:solid black 2px" |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]] |
| − | | 90 (20) | + | | 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] |
| − | | | + | | 90 (20) [[file:1bulldog.png|27px|link=assault weapons#bulldog|Bulldog AR-50]] |
| − | | 30 (10) | + | | 90 (20) |
| − | | | + | | 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] |
| + | | 50(10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Maniac | ! style="height:27px"|Maniac | ||
| Line 177: | Line 349: | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" |60 (20) | + | | style="border-left:solid black 2px" |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]] |
| − | | | + | | 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] |
| − | | 120 (30) | + | | 90 (20) [[file:1bulldog.png|27px|link=assault weapons#bulldog|Bulldog AR-50]] |
| − | | 90 (20) | + | | |
| − | | 30 (10) | + | | 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] |
| + | | 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Maniac Alpha | ! style="height:27px"|Maniac Alpha | ||
| Line 190: | Line 363: | ||
| 60 | | 60 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" |60 (20) | + | | style="border-left:solid black 2px" |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]] |
| − | | 90 (20) | + | | 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]] |
| − | | | + | | 90 (20) [[file:1piranha.png|27px|link=assault weapons#piranha|Piranha AR-51]] |
| − | | 45 (20) | + | | 90 (20) |
| − | | | + | | 45 (20) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]] |
| + | | 75 (20) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
|} | |} | ||
| − | + | =Ghoul & Ghost= | |
| − | |||
| − | = | ||
Evolved as an answer to Disciples of Anu "Priests" these Tritons carry Viral weaponry to graw at our troops willpower. The Ghoul appears to be an evolution of footman with the same strength and weakensses. Its more evolved branch - the Ghost will conceal itself at every opportunity and attack from long range. Should you face Ghost in close quaters be wary of its paralysis attack. | Evolved as an answer to Disciples of Anu "Priests" these Tritons carry Viral weaponry to graw at our troops willpower. The Ghoul appears to be an evolution of footman with the same strength and weakensses. Its more evolved branch - the Ghost will conceal itself at every opportunity and attack from long range. Should you face Ghost in close quaters be wary of its paralysis attack. | ||
| Line 206: | Line 378: | ||
|rowspan="8" colspan="3" |[[file:ghost.gif|224px|border|center|link=|]] | |rowspan="8" colspan="3" |[[file:ghost.gif|224px|border|center|link=|]] | ||
| rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | | rowspan="2" style="text-align:center"|[[file:Triton_icon.png|50px|link=]] | ||
| − | ! colspan="12"| | + | ! colspan="12"| Ghoul & Ghost |
|- style="height:27px"| | |- style="height:27px"| | ||
! colspan="6" | Stats | ! colspan="6" | Stats | ||
| − | ! colspan=" | + | ! colspan="6" | HP (and armor) and weapons on bodyparts |
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"| Variant | ! style="height:27px"| Variant | ||
| Line 219: | Line 391: | ||
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] | ! [[file:stealth.png|27px|Character Development#stealth|Stealth]] | ||
! style="border-left:solid black 2px" |Head | ! style="border-left:solid black 2px" |Head | ||
| − | |||
! Torso | ! Torso | ||
| − | ! | + | ! Arm (right) |
| + | ! Arm (left) | ||
! Legs (each) | ! Legs (each) | ||
| + | ! Upper Arms (each) | ||
|- style="height:27px; text-align:center"| | |- style="height:27px; text-align:center"| | ||
! style="height:27px"| Ghoul | ! style="height:27px"| Ghoul | ||
| Line 231: | Line 404: | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" | 40 (10) | + | | style="border-left:solid black 2px" | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] |
| − | | | + | | 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] |
| − | | | + | | 60 (10) [[file:1redeemer.png|30px|link=priest weapons|Redeemer]] |
| − | | 60 (10) | + | | 60 (10) |
| 30 (10) | | 30 (10) | ||
| + | | 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]] | ||
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Ghoul Alpha | ! style="height:27px"|Ghoul Alpha | ||
| Line 244: | Line 418: | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
| − | | style="border-left:solid black 2px" |60 (20) | + | | style="border-left:solid black 2px" |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]] |
| − | | | + | | 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] |
| − | | | + | | 60 (10) [[file:1redeemer.png|30px|link=priest weapons|Redeemer]] |
| 60 (10) | | 60 (10) | ||
| 45 (20) | | 45 (20) | ||
| + | | 50(10) [[file:evolved blood sucking arm.png|27px|link=#evolved blood|Evolved Bloodsucking Arm]] | ||
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Ghost | ! style="height:27px"|Ghost | ||
| Line 257: | Line 432: | ||
| 60 | | 60 | ||
| +40% | | +40% | ||
| − | | style="border-left:solid black 2px" |40 (10) | + | | style="border-left:solid black 2px" |40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] |
| − | | | + | | 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] |
| − | | | + | | 40 (10) [[file:1subjugator.png|30px|link=priest weapons|Subjugator]] |
| − | | | + | | 30 (10) |
| 50 (10) | | 50 (10) | ||
| + | | 30 (10) [[file:paralyzing_arm.png|27px|link=#paralyzing|Paralyzing Arm]] | ||
|- style="text-align:center"| | |- style="text-align:center"| | ||
! style="height:27px"|Ghost Alpha | ! style="height:27px"|Ghost Alpha | ||
| Line 270: | Line 446: | ||
| 60 | | 60 | ||
| +49% | | +49% | ||
| − | | style="border-left:solid black 2px" |40 (10) | + | | style="border-left:solid black 2px" |40 (10) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]] |
| − | | | + | | 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]] |
| − | | | + | | 60 (20) [[file:1subjugator.png|30px|link=priest weapons|Subjugator]] |
| 60 (20) | | 60 (20) | ||
| 50 (10) | | 50 (10) | ||
| + | | 45 (20) [[file:evolved paralyzing_arm.png|27px|link=#evolved paralyzing|Evolved Paralyzing Arm]] | ||
|- | |- | ||
|} | |} | ||
| Line 315: | Line 492: | ||
| [[file:double perception head m2.png|50px|link=|Evolved Sensor Head]] | | [[file:double perception head m2.png|50px|link=|Evolved Sensor Head]] | ||
| Evolved Sensor head | | Evolved Sensor head | ||
| − | | ''' ''' ⇑ | + | | '''60 ''' ⇑ |
| - | | - | ||
| - | | - | ||
| Line 322: | Line 499: | ||
| - | | - | ||
| - | | - | ||
| − | | ''' ''' ⇑ | + | | '''20''' ⇑ |
| - | | - | ||
| - | | - | ||
| Line 368: | Line 545: | ||
| - | | - | ||
| - | | - | ||
| − | | style="text-align:center | + | | style="text-align:center" colspan="4" | [[file:pain chamaleon.png|50px|link=]] Become invisible when dealt damage, and hide in a nearby location |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- style="text-align:center"| <span id="regeneration"></span> | |- style="text-align:center"| <span id="regeneration"></span> | ||
| [[file:regeneration torso.png|50px|link=|Regeneration Torso]] | | [[file:regeneration torso.png|50px|link=|Regeneration Torso]] | ||
| Line 396: | Line 559: | ||
| - | | - | ||
| - | | - | ||
| − | | style="text-align:center | + | | style="text-align:center" colspan="4" | [[file:regeneration.png|50px|link=|Regeneration]]: Restore 10 [[character Development#hps|HP]] to all body parts each turn. |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
! colspan="17"|Upper Arms | ! colspan="17"|Upper Arms | ||
|- style="text-align:center"| <span id="mist"></span> | |- style="text-align:center"| <span id="mist"></span> | ||
| − | | [[file:mist arm.png|50px|link=|Mist | + | | [[file:mist arm.png|50px|link=|Mist Emitter]] |
| − | | Mist | + | | Mist Emitter |
| − | | | + | | 40 |
| - | | - | ||
| - | | - | ||
| Line 422: | Line 572: | ||
| - | | - | ||
| | | | ||
| − | | | + | | 10 |
| - | | - | ||
| - | | - | ||
| Line 429: | Line 579: | ||
| [[file:blood_sucking_arm.png|50px|link=|Blood Sucking Arm]] | | [[file:blood_sucking_arm.png|50px|link=|Blood Sucking Arm]] | ||
| Blood Sucking Arm | | Blood Sucking Arm | ||
| − | | | + | | 50 |
| 50 | | 50 | ||
| 0 | | 0 | ||
| Line 436: | Line 586: | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
| − | | | + | | 10 |
| - | | - | ||
| - | | - | ||
| Line 456: | Line 606: | ||
| [[file:paralyzing_arm.png|50px|link=|Paralyzing Arm]] | | [[file:paralyzing_arm.png|50px|link=|Paralyzing Arm]] | ||
| Paralyzing Arm | | Paralyzing Arm | ||
| − | | | + | | 30 |
| 25 | | 25 | ||
| 0 | | 0 | ||
| Line 463: | Line 613: | ||
| 1 | | 1 | ||
| 2 | | 2 | ||
| − | | | + | | 10 |
| - | | - | ||
| - | | - | ||
| Line 479: | Line 629: | ||
| ntc | | ntc | ||
|- | |- | ||
| − | ! colspan="17"| | + | ! colspan="17"|Legs |
|- style="text-align:center"| <span id="agile"></span> | |- style="text-align:center"| <span id="agile"></span> | ||
| + | | [[file:triton agile leg.png|x50px|link=|Agile Legs]] | ||
| Agile Legs | | Agile Legs | ||
| - | | - | ||
Latest revision as of 05:29, 14 May 2022
Contents
Strangler
| Strangler | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | |||||||||||
| HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||
| 180 | 20 | 24 | +10% | 60 | 0 | 40 (10) |
80 (20) |
60 (10) | 60 (10) | 30 (10) | 50 (10) | |
Wretch
| Wretch | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | |||||||||||
| HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||
| 190 | 18 | 29 | 0 | 30 | +35% | 40 (10) |
60 (20) |
30 (10) |
40 (10) | 50 (10) | 40 (10) | |
Poacher
![]() |
Poacher | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||||
| Poacher | 180 | 21 | 29 | +10% | 60 | +15% | 40 (10) |
60 (20) |
30 (10) |
40 (10) | 30 (10) |
30(10) | |||
| Poacher Alpha | 370 | 33 | 26 | +15% | 60 | +29% | 60 (20) |
90 (30) |
60 (20) |
45 (20) | 45 (20) |
60 (20) | |||
Thug
![]() |
Thug | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||||
| Thug | 210 | 23 | 18 | +10% | 60 | +20% | 40 (10) |
80 (20) |
60 (10) |
60 (10) | 50 (10) | 50 (10) | |||
| Thug Alpha | 340 | 31 | 24 | +10% | 60 | 0 | 40 (10) |
120 (30) |
90 (20) |
90 (20) | 30 (10) |
75 (20) | |||
Hitman & Marksman
These Triton variations carry sniper rifles to shoot silently from extreme ranges and are capable of numerous ways of concealing itself.
| Hitman & Marksman | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||||
| Hitman | 210 | 23 | 18 | +10% | 60 | +20% | 40 (10) |
80 (20) |
60 (10) |
60 (10) | 50 (10) | 40 (10) | |||
| Hitman Alpha Var1 | 260 | 28 | 27 | 0 | 30 | +45% | 60 (20) |
60 (20) |
40 (10) |
30 (10) | 75 (20) | x | |||
| Hitman Alpha Var2 | 270 | 28 | 20 | 0 | 30 | +50% | 60 (20) |
60 (20) |
40 (10) |
75 (20) | x | ||||
| Marksman | 270 | 28 | 20 | 0 | 30 | +40% | 60 (20) |
60 (20) |
40 (10) |
30 (10) | 50 (10) | 60 (20) | |||
| Marksman Alpha | 410 | 33 | 22 | 0 | 30 | +59% | 60 (20) |
90 (30) |
60 (20) |
60 (20) | 75 (20) | 60 (20) | |||
Footpad & Maniac
Footpad and its strain of Maniac are as the name suggest the footsoldiers of Triton species. Boasting incredible perception and agility they act as both frontline and recon unit. When wounded they are capable of regenerating lost limbs and will attack in close combat to drain blood of our soldiers and heal its wounds with vampiric powers.
| Footpad & Maniac | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||||
| Footpad | 190 | 23 | 22 | +10% | 60 | 0 | 40 (10) |
80 (20) |
60 (10) |
60 (10) | 30 (10) |
50(10) | |||
| Footpad Alpha | 300 | 32 | 22 | +15% | 60 | 0 | 60 (20) |
120 (30) |
90 (20) |
90 (20) | 30 (10) |
50(10) | |||
| Maniac | 300 | 32 | 22 | +15% | 60 | 0 | 60 (20) |
120 (30) |
90 (20) |
30 (10) |
50 (10) | ||||
| Maniac Alpha | 370 | 35 | 26 | +15% | 60 | 0 | 60 (20) |
120 (30) |
90 (20) |
90 (20) | 45 (20) |
75 (20) | |||
Ghoul & Ghost
Evolved as an answer to Disciples of Anu "Priests" these Tritons carry Viral weaponry to graw at our troops willpower. The Ghoul appears to be an evolution of footman with the same strength and weakensses. Its more evolved branch - the Ghost will conceal itself at every opportunity and attack from long range. Should you face Ghost in close quaters be wary of its paralysis attack.
| Ghoul & Ghost | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stats | HP (and armor) and weapons on bodyparts | ||||||||||||||
| Variant | HP | Head | Torso | Arm (right) | Arm (left) | Legs (each) | Upper Arms (each) | ||||||||
| Ghoul | 200 | 26 | 22 | 0 | 30 | 0 | 40 (10) |
80 (20) |
60 (10) |
60 (10) | 30 (10) | 50 (10) | |||
| Ghoul Alpha | 240 | 33 | 24 | 0 | 30 | 0 | 60 (20) |
80 (20) |
60 (10) |
60 (10) | 45 (20) | 50(10) | |||
| Ghost | 220 | 24 | 18 | +10% | 60 | +40% | 40 (10) |
60 (20) |
40 (10) |
30 (10) | 50 (10) | 30 (10) | |||
| Ghost Alpha | 360 | 29 | 20 | +10% | 60 | +49% | 40 (10) |
90 (30) |
60 (20) |
60 (20) | 50 (10) | 45 (20) | |||
Weapons, abilities and mutations
| Weapons, abilities and mutations | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PICTURE | NAME | HP | DMG | PIE | SPECIAL | BUR | ER | APs | ARMOR | AOE | AMMO | Mutations and abilities | ||||
| Head | ||||||||||||||||
| Sensor head | 40 | - | - | - | - | - | - | 10 | - | - | Doubles perception of creature
| |||||
| Evolved Sensor head | 60 ⇑ | - | - | - | - | - | - | 20 ⇑ | - | - | ||||||
| Silent Echo Head | 40 | - | - | - | - | - | 10 | - | - | All weapon attacks are silent
| ||||||
| Silent Echo Head | 60 ⇑ | - | - | - | - | - | 20 ⇑ | - | - | |||||||
| Torso | ||||||||||||||||
| Pain Chameleon Torso | 50 | - | - | - | - | - | - | 20 | - | - | Become invisible when dealt damage, and hide in a nearby location
| |||||
| Regeneration Torso | - | - | - | - | - | - | - | - | : Restore 10 HP to all body parts each turn.
| |||||||
| Upper Arms | ||||||||||||||||
| Mist Emitter | 40 | - | - | - | - | - | 10 | - | - | Spawn a cloud of mist around the creature
| ||||||
| Blood Sucking Arm | 50 | 50 | 0 | Vampiric | 2 | 1 | 2 | 10 | - | - | ||||||
| Evolved Blood Sucking Arm | ntc | 70 | 0 | Vampiric | 2 | 1 | 2 | ntc | - | - | ||||||
| Paralyzing Arm | 30 | 25 | 0 | Paralysis 4 | 2 | 1 | 2 | 10 | - | - | ||||||
| Evolved Paralyzing Arm | ntc | 35 | 0 | Paralysis 6 | 2 | 1 | 2 | ntc | ||||||||
| Legs | ||||||||||||||||
| Agile Legs | - | - | - | - | - | - | - | - | - | - | Jump 1 floor up or down
| |||||


Doubles
All weapon attacks are silent
Become invisible when dealt damage, and hide in a nearby location
: Restore 10
Spawn a cloud of mist around the creature
